Captivate 2019 – All the Ways to Get it

Here are the links in the video:

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Retake Course before Retake Quiz after first Failure


This short blog post is meant as an answer to a question posted today in the eLearning Community. Reason: it is not the first time I answered a similar question, will save me time when i can point to this post. This was the thread:

Situation was here a quiz preceded by content slides. The learner had two attempts on quiz level. After a first failure he should view the content slides again.  I will explain how to change the proposed solution if you have more than 2 attempts and want the watching of the content only to happen after a second (or later) failure.

Example movie

Watch this published short example: there is only one content slide after the title slide.  The quiz (3 questions) has two attempts. Make sure you fail on the first attempt, and you’ll be navigated back to the content slide before being able to start the second attempt:



To achieve this I used a single advanced action, triggered by the On Enter event of the score slide. That action will check the value of two Quizzing system variables (you can read about those, and download a free table from this article):

  1. cpQuizInfoAttempts: that variable will be incremented when the Retake button is pressed. After the first Quiz attempt, on entering the score slide it will have the value 1.
  2. cpQuizInfoPassFail: is a Boolean, with value = 0 if the learner has failed, and value = 1 if he has passed.

Look at the advanced action:

The condition requires that it is the first attempt and that the learner failed at that attempt. If that is the case, the navigation is to the first content slide (content slides are before the quiz). If it is the second attempt, Continue will have the score slide appear with the results. After the first attempt that score slide will not be shown.

This action can be edited. If the number of attempts is 3, and the navigation to the content slides has to happen only after the second failure, the condition has to be modified to:

IF cpQuizInfoAttempts is equal to 2 AND cpQuizInfoPassFail is equal to 0

In this situation the score slide will appear after the first failure, and the user will have to press the Retake button for the second attempt. If you are not in a Fluid Boxes project I would recommend to drag the Review button under the Retake button in that case. That will prevent that the learner clicks the Review button, which would cancel all future attempts on quiz level. For a Fluid Boxes responsive project however this is impossible because you cannot have two objects stacked in the same location.

BTW: you can also use this workflow for question slides inserted on hotspots in a 360° image or video, and in an interactive project which has question slides.

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From Instructor To Community Leader: Studies Show Social Learning Is The Future Of Learning

What is the future of learning? Many things are uncertain about what the future holds, but one thing is for certain: learning is shifting to a remote process, and instructors must prepare to follow suit. While some may argue that eLearning is less effective than traditional face-to-face instruction, recent experimental studies from Educational Researcher, Sugata Mitra, suggest otherwise.
This post was first published on eLearning Industry.

The Trend Toward Personalized And Adaptive Learning (With Tips And Examples To Help You Do It)

Personalized and adaptive learning remain hot topics in L&D. So, how can you turn this trend into action when you need to support thousands of people with learning? Well, it’s not as tricky as it might seem! We share tips and 3 personalized eLearning examples to inspire you.
This post was first published on eLearning Industry.

The Hottest eLearning Buzzwords for 2018 – Part 03: Countdown From 5 to 1

In this final installment of The Hottest eLearning Buzzwords for 2018, we complete our top ten countdown with the top five buzzwords, as revealed by a Google search. We start with the fifth most popular buzzword, Mobile Learning.

5. Mobile Learning

Mobile Learning, also know as M-Learning, is a form of remote learning where participants use mobile devices, such as mobile phones and tablets. As noted by Asha Pandey, a key advantage to the Mobile Learning approach is that it provides flexibility in delivery, allowing participants to learn at a time and place of their choosing using a variety of devices.

Additional benefits of Mobile Learning include greater engagement, since learners are more familiar with their own devices. This is particularly true of groups that have embraced mobile technologies, such as Millennials.

4. Artificial Intelligence

Artificial intelligence (AI) is the ability of a computer program to think and learn. If you’ve interacted with Microsoft’s Cortana or Apple’s Siri, then you are familiar with AI powered chatbots. These chatbots learn from how you interact with them and can personalize responses based on that interaction.

Within the realm of eLearning, AI holds promise for creating a more customized and personalized experience for learners. For example, eLearning Company has linked an AI engine to Captivate to react to natural language input, versus structured input.  Additional applications involve recording user history in order to better structure courses and content.

3. Immersive Learning

Immersive Learning refers to teaching skills by  placing learners in an interactive environment that emulates on-the-job or “real world” situations. A number of techniques are used that differ in the realism or “fidelity” of the simulation, such as simple low-fidelity scenarios to high fidelity simulations delivered through immersive Virtual Reality.

The key advantage of Immersive Learning, is that the closer the learning environment is to the actual situation in which a skill is used, the more likely learning transfer will occur. Additional advantages include greater learner engagement and increased safety for learning skills used in hazardous environments.

2. Gamification

Gamification is the application of gaming theory to learning experiences in simulated environments. For example, learners could be given an avatar and compete with other learners to receive points, badges or access to higher levels of the “game”.

Gamification is said to have a number of advantages, including the capability of providing rapid feedback to learners. Additional benefits include achieving more rapid learning outcomes by generating higher levels of engagement and excitement.

1. Micro Learning

Micro-Learning was the most frequently used Buzzword in the search results. Micro-Learning is a principle for structuring learning content into smaller, more manageable, lessons. These lessons are self-contained, relative short in duration (5-10 minutes) and are structured around a specific need or instructional objective.

There are a number of benefits to Micro-Learning, including more rapid  development and implementation compared to longer courses. In addition, micro lessons increase both engagement and retention.


Love them or hate them, buzzwords are a fact of life, and the eLearning profession is rich with its own unique set of buzzwords. This list is not scientific, but was collected in a systematic manner in hopes of providing the community with insight into what eLearning professionals are talking about on the web. And so we conclude with the final list of the Hottest eLearning Buzzwords for 2018.

The Hottest eLearning Buzzwords for 2018

  1. Micro Learning
  2. Gamification
  3. Immersive Learning
  4. Artificial Intelligence
  5. Mobile Learning
  6. Social Learning
  7. Personalization
  8. Asynchronous Learning
  9. Analytics
  10. Content Curation
  • Honorable Mention: Wearable Technologies
  • Honorable Mention: Learning Management Systems
  • Honorable Mention: Massive Online Open  Course (MOOC)
  • Honorable Mention: Bring Your Own Device (BYOD)References


Asha Pandey | What Are The Benefits Of mLearning? Featuring 5 Killer Examples

Wikipedia | Artificial Intelligence

eLearning Company | Using Artificial Intelligence in a Captivate Project

Pooja Jaisingh | Adobe Captivate (2019 release) and Immersive learning with VR experiences

Van Anh Nguyen | Top 7 eLearning Trends for 2018 You Should Know

Suresh Kumar DN | 5 Key Benefits Of Microlearning


Rawpixel | Business People Talking on Call

Marjan Grabowski – Unsplash | Hands and Smartphone

Hitesh Choudhary – Unsplash | Man Holding up AI Post-it

Martin Sanchez – Unsplash | Man with VR Headset

Pawel Kadysz – Unsplash | Game Controller

Ksenia Makagonova – Unsplash | Open Hand

The post The Hottest eLearning Buzzwords for 2018 – Part 03: Countdown From 5 to 1 appeared first on eLearning.

bbw September18

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