How To Use Social Learning And Epic Meaning To Succeed With Gamification

Gamification might be just what you need to breathe new life into your tired old training. Before you press start, make sure you have a full engagement plan in place. Here's what you need to get to the top of the leaderboard!

This post was first published on eLearning Industry.

Gamified Mandatory Training Course

Here’s a mandatory training course I gamified with a fun interface, levels, and badges.  Try to get the three gold bars in the Interactive Gold Bar Challenges. The opening also presents a challenge in an interesting way – a nice routine day at any given hospital – when suddenly the fire alarm starts to ring.  Check it out.

CHUCK

http://www.orgwide.com/captivate/hospital_background_gameCompletefire_safety/index.html

 

5 Reasons To Utilize Gamification In Corporate eLearning

For learners to succeed in a corporate environment, content and delivery needs to be meaningful and relatable. These 5 reasons to utilize gamification in corporate eLearning shows how learners drive their own success by tapping into the feel-good factor combined with healthy competition.

This post was first published on eLearning Industry.

Gamification In Education: From Education To Recruitment

School is one of those non-game arenas where both eLearning and gamification have collided in serendipitous matrimony, finding a foothold not only in primary, secondary, and university schools, but also in graduate programs recruitment and even job market recruitment.

This post was first published on eLearning Industry.

Play To Learn Book Review: The Ultimate Guide To Learning Game Design

Designing effective learning games is not for the timid. Karl Kapp and Sharon Boller know that well. It’s because of this that they have authored the ultimate guide to learning game design that’s called Play to Learn. In this article, I’ll provide you with an in-depth review of what this great piece of writing has to offer.

This post was first published on eLearning Industry.