5 Reasons To Utilize Gamification In Corporate eLearning

For learners to succeed in a corporate environment, content and delivery needs to be meaningful and relatable. These 5 reasons to utilize gamification in corporate eLearning shows how learners drive their own success by tapping into the feel-good factor combined with healthy competition.

This post was first published on eLearning Industry.

Gamification In Education: From Education To Recruitment

School is one of those non-game arenas where both eLearning and gamification have collided in serendipitous matrimony, finding a foothold not only in primary, secondary, and university schools, but also in graduate programs recruitment and even job market recruitment.

This post was first published on eLearning Industry.

Play To Learn Book Review: The Ultimate Guide To Learning Game Design

Designing effective learning games is not for the timid. Karl Kapp and Sharon Boller know that well. It’s because of this that they have authored the ultimate guide to learning game design that’s called Play to Learn. In this article, I’ll provide you with an in-depth review of what this great piece of writing has to offer.

This post was first published on eLearning Industry.

Gamification Research Results: Gamification Neuroscience To Reduce Decision Error And Build A Learning Community

This article will bring critical analysis of gamification research data onto your dashboard since much of it tends to get buried in academic journals and conferences. These data have enormous utility in gamification. All data provided here is from peer referred journals or ongoing work in the field.

This post was first published on eLearning Industry.

What do eLearning Experts have to say about Gamification?

 GAMIFICATION & LEARNING

 I started learning seriously about gamification some time ago. When I decided to write this blog, I first thought about what I had to say on this concept. But then it came to my mind, that it would be more interesting to gather what many Instructional Designers would have to say, and to compile everything in a single article. So here we go: these are a few quotes from various eLearning professionals on this exciting learning strategy. Add yours in the comments below!

I / GAMIFICATION: IT’S WORTH IT!

“I think that while eLearning has come a long way from the click next culture it used to be, a lot of organizations are hesitant to spend the extra time and budget to include engaging gamification elements in their learning. However, if the organization is willing to take this step then the learners are more likely to get involved in their training instead of dreading the next compliance course they are required to take. When I have implemented gamification in courses, I have found that capture rates are higher and that learners are more motivated to complete their online training.”

Stephanie

Stephanie Graves, Freelance Instructional Designer (US)

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“[There are many reasons to use games.] Here are some of my favorites:

  • Games accommodate the needs of many different types of learners
  • They make learning more active
  • They help introverted learners find ways to participate
  • They help us handle rapidly changing training content
  • They speed-up instructional design
  • Games reminds us that humans are a playing species”

Russ Powell

Russ Powell, Training & Development Consultant (US)

From https://www.linkedin.com/pulse/lessons-ive-learned-from-thiagi-part-1-russ-powell 

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“Gamification is the future of Learning in many aspects. It has a direct effect on Learning Engagement and on the learner’s motivation.”

Amit

Amit Soni, Learning Technologist Manager (India)

———-

“By using gamification, or game-thinking, e-learning will finally challenge the learner at his own pace and level of difficulty. It has the ability to close the gap between theoretical and real-life learning. Gamification in combination with new technologies such as Virtual Reality, will finally set the learner at the center of new e-learning experiences. Not what learners must learn, but what they can and want to learn is important.”

Thijs

Thijs de Vries, Leading Experience Designer and Gamification Expert (Netherlands)

 

II / HOW TO USE GAMIFICATION EFFECTIVELY?

“We could start with the confusion between gamification for education, game-based learning and serious games. Seems that it´s hard for some people to separate and understand the differences between gamification, games, game-based learning and serious games. So hard, that even after we explain that gamification is the use of game elements and not create a game itself, one question was if it wasn´t childish to create a game for students of higher education. So, to be clear once more, gamification applied to education field is not to create a game or even play a game. Gamification for education is the use of game elements for learning purposes.”

Claudia

Claudia Gomes, Gamification for e-Learning researcher (Portugal)

From https://gamificationforelearning.wordpress.com/

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“Two key requirements for a great game or gamification experience: (1) carefully and deliberately define the performance you’re trying to change or impact, the game is not going to do any good if it doesn’t impact an important behavior, work output, or business result. And (2) test it over and over again until you get it right.”

Russ Powell

Russ Powell, Training & Development Consultant (US)

 ———-

“Gamification is only one of many tools in the L&D super star’s tool kit. Games can be quite complex to create. The instructional designer must delve deeply into the material so that he/she can let the content inform the game mechanics and learning styles that will be utilized. Also, games need to be focused. If there is too much fluff or the objectives are not clearly defined learners will become frustrated, lose the plot and ultimately the training will suffer. With well defined games, the learners can zero in on the winning condition, what strategies will need to be employed and thus driving forward the overall learning objectives and behavior change. Good, well thought out gamification is awesome and extremely engaging, however gamification just for the sake of gamification can feel shallow and gimmicky. It is a great tool, use it wisely.”

Erin Fair

Erin Fair, Learning Strategy Manager (US)

———-

“I would stress that a game go through the same careful instructional design process that any piece of learning material go through. Especially learner analysis. I used to work for Arthur Anderson. I could probably never get partners to engage in a game, but the younger accountants would have eaten them up!”

Judith

Judith Reymond, e-Learning specialist (US)

———-

“Critics of gamification argue that gamification is all about external rewards, the extrinsic motivation. And therefore, after the external motivation goes away, the learner will stop being interested. Because a reward no longer exists and if gamification is only focus on external rewards that can indeed be the case. However, it’s not as simple as extrinsic motivation is bad and intrinsic motivation is good. They are not polar opposites as many people think. And in fact, both intrinsic and extrinsic motivation coexist in many educational settings. […] As you are implementing gamification, strive for a balance between extrinsic and intrinsic motivational elements”

Karl Kapp, Gamification Analyst (US)

From https://www.linkedin.com/learning/gamification-of-learning/intrinsic-and-extrinsic-motivation

 ———-

“It is important to create learning experience with two major gamification elements. 1. Gamification Engine with LMS: Create the learning platform with Gamification elements with badges, Points, leaderboard, achievements, leveling, rewards etc. to create learner motivation towards learning. 2. Gamified learning contents: Game based learning contents can directly help to improve learner engagement.”

Amit

Amit Soni, Learning Technologist Manager (India)

Do you have anything to add? Write your thoughts in the comments below!

Knudge.me, A Successful Example Of Gamification Applied To Learning.

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A few weeks ago, I downloaded Knudge.me, a mobile application that intends to help its users master the English language. What attracted me at first, was that I could choose from different Courses based on my English level.

Once downloaded, I discovered a smart application, that really got me motivated to learn. It inspired me for my future eLearning projects, and that’s an experience I want to share with you. As described on their site, “Knudge.me is a mobile learning platform to help people improve their English leveraging AI and gamification. The new-age learning platform attempts to simplify the learning process by using various teaching methodologies, including infographics, gamification, personalized adaptive content and spaced learning to help people excel in English.”

As explained in the “How does it work?” section of the app, Knudge.me works on 3 major principles:

         1. Micro Learning 

“Research suggests that distributed/bite-size learning can increase information transfer by 17% and results in greater understanding, application and retention than a day long equivalent.”

Here is how it works: you receive the content in the form of cards, each of which gives you a new word to learn. You receive those cards through notifications at regular time intervals, which you can set up according to your preferences.

Knudge 2
Knudge 5
Knudge 3
          2. Spacing Effect
“Learning is greater when studying is spread over time, as opposed to studying the same amount of time in a single session. Spaced effect minimizes what we forget.”

You get quizzed several times about the same word over a long period of time, until this word is considered “mastered by you”. It then gets listed among your “Mastered goals”, to which you can go back anytime for revision.

 Knudge 1
Knudge.me Screenshot (19)
Knudge.me Screenshot (18)

 

         3. Adaptive Intelligence

“The method and pace of instruction customized for each learner help to achieve best possible academic outcomes.”

Based on what you’ve learned or not, the app keeps sending you appropriate content. Each word is categorized as either Mastered, or In Progress, or Pending. If you manage to answer several quizzes about the same word sent to you across a long period of time, the word will be considered Mastered. However, if you make mistakes, reminders will be sent to you accordingly to consolidate your knowledge.

Screenshot 20

Knudge.me Screenshot (17)

 

But what I really loved about this app, is the way they create games that make you feel like learning new words, again and again! Here are a few examples:

Knudge 8 Knudge 9

Knudge 10 Knudge 11

Knudge 7 Knudge 6

So, does this get you inspired for your future eLearning projects? What do you think about it?

Criando campo de texto com validação e atribuindo variável. Parte 1

Olá,

Neste tutorial mostro como construir um campo com entrada de texto e validação ou seja, usuário não poderá prosseguir se não digitar um nome correto no campode texto e tabém como passar o nome digita a um campo de texto utilizando uma variável. Em um próximo tutorial, irei mostrar como atribuir Ações Avançadas com Variável.

Abraços

Fabio Olvieira