Free eBook: How To Enhance The Impact Of Your Corporate Training With Next Gen Gamification

This free eBook, How to Enhance the Impact of Your Corporate Training with Next Gen Gamification Solutions, provides insights and examples that you can use to step up the motivation, engagement, and impact of your corporate trainings. This post was first published on eLearning Industry.

How To Use Gamified Microlearning Activities To Boost The Impact Of Your Corporate Training

Gamified Microlearning Activities: How To Boost The Impact Of Your Corporate Training.

In the last few years, you would have seen two significant trends in online corporate training:

  1. A Wider Acceptance Of Gamification For Serious Learning
    Today, the use of gamification cuts across most of the corporate training needs ranging from induction and onboarding, soft skills training, professional skills training, application simulations training to compliance training.
  2. An Extensive Adoption Of Microlearning
    From its early avatar as performance support or just-in-time learning aids, today microlearning based training is being used across the majority of corporate training needs. It is being used to offer formal training, and it continues to be the preferred choice for job aids/learning aids. It has also made inroads into supporting ILT/VILT.

With the maturing of these techniques, a logical extension is to leverage on the combination of both approaches.

In this article, I outline one of the ways through which you can use the combination. I outline how you can use gamified microlearning activities to boost the impact of your corporate training.

Before moving on to the specifics of the combination (gamified microlearning activities), let me outline the strengths of microlearning and gamification techniques for online training.

What Is Microlearning?

Microlearning is short, focused, bite-sized training that is typically 2-7 minutes long. It is not eLearning lite. Instead, it is designed to be a nugget that meets a specific learning outcome.

The microlearning nuggets can be designed to be consumed as a stand-alone nugget (as a job aid/learning aid designed to help learners at the moment of their need), or as part of a learning path featuring several such nuggets (typically for formal training). The microlearning nuggets can also be used to support ILT/VILT programs.

Microlearning is typically offered in the mobile learning format (although, it will support other devices too), enabling learners to consume the learning on the device of their choice and on the go.

It features high-impact, engaging formats notably, animated videos, interactive videos, infographics, interactive infographics, and so on.

What Is The Relevance Of Microlearning Today?

The primary trigger for the adoption of microlearning was the need to meet the challenge of diminishing attention spans. But, this is not the only factor in its favor.

As we see a change in the pattern of how learners want to learn, microlearning based training provides a great way to match the learners’ preferences to learn.

  • It resonates with learners on account of the fact that it can be consumed on the go, and it will help them achieve a specific learning goal.
  • In a world where we need to multi-task all the time, microlearning based training can be consumed in the midst of other commitments.

What Is Gamification And The Value It Brings In For Learners And Businesses?

Gamification is the use of principles and key elements of gaming to deliver the required learning objectives.

Unlike traditional eLearning, the operative words in this approach are “fun as you learn.” Driven by a narrative, the learning path is interspersed with learning assets, challenges, levels, instant feedback, scores, badges, and leaderboards.

A highly engaging approach, gamification for serious learning helps L&D teams achieve learning outcomes through a more engaging journey. An effective gamification strategy provides higher completion rates as well a better recall and retention. It can be used with equal success to apply the learning at work as well as help learners upskill.

What Are The Benefits Of Gamified Microlearning Activities?

Gamified microlearning activities are one of the approaches that can help you leverage on the combined value of gamification and microlearning.

They offer the following benefits:

  1. Gamified microlearning activities are aligned to the 70/20/10 model of learning. You can use microlearning gamified activities for formal training, for performance support (just-in-time learning aids), and to facilitate proficiency gain. The nuggets can be designed to offer highly experientialtraining. You can also leverage on social or collaborative learning.
  2. Gamified microlearning activities offer short, focused tasks leading to learning, problem-solving, application of learning, practice, proficiency gain, and so on.
  3. Gamified microlearning activities offer high engagement as they provide a highly relevant and immersive learning experience. As a result, you will see:
    a.  Better completion rates
    b.  High retention and recall

How Can You Use Gamified Microlearning Activities To Boost The Impact Of Your Corporate Training?

I recommend a simple 3-step process that you can use to leverage on the combined power of microlearning and gamification.

Step 1: Identify The Microlearning Nuggets That Can Be Designed To Deliver Diverse Learning Outcomes

You can use them to offer the following (individually or in a path where you can combine one or more):

  1. Theory
  2. Practice
  3. Application
  4. Testing
  5. Collaborative learning

Step 2: Depending On The Nature Of The Learning Outcome, Design The Nuggets In Different Formats

For instance, you can have different categories based on what you want to achieve. These could include nuggets that learners could use to:

  1. Watch and learn
  2. Practice
  3. Test their knowledge
  4. Explore (curated to enhance learning or look at related information)

Step 3: Combine Gamification And Microlearning Techniques

The combination of gamification and microlearning techniques can be done in multiple ways.

I am outlining 4 examples that show how you can use gamified microlearning activities.

1.  Offer A Personalized And Gamified Learning Path

Microlearning nuggets can be woven into a highly relevant and personalized learning path. You can either gamify the learning path or have individual nuggets that feature gamification.

This example of gamified microlearning activities features:

  • A personalized learning path.
  • All microlearning topics have points associated with each of them.
  • A dashboard is accessible to the learners to view their progress through the topics and their performance in achieving points, badges, and expertise levels.


2.  Gamified Incentives To Enhance Performance

The gamified learning journey can offer a personalized performance indicator that can aid learners to focus on further improvement. You can nudge the learners to achieve this through gamification elements (points, badges, and recognition).

This example of gamified microlearning activities features:

  • An emotion meter and stars achieved at various stages of the gamified activity.
  • Through the performance indicator, the required cues are provided to learners on the improvement areas so that they can gain more points and achieve badges.


3.  Real-Time Feedback And Gamified Assets As Recommendations (Based On Learner Behavior) Can Help Learners Improve Their Performance

In this endeavor:

  • The remediation or reinforcement nuggets can be offered in a microlearning format that can be gamified.
  • The challenges can be offered as microlearning nuggets that have gamified scenarios and assessments.
  • The practice sessions to improve the skills can be gamified microlearning nuggets (can be offered in a stand-alone mode or connected through a gamified learning path).

This example of gamified microlearning activities features:

  • A microlearning based learning path consisting of various types of nuggets, including gamified practice activities and scenarios.
  • It also offers recommended learning nuggets based on learner performance/behavior.


4.  Curated Assets With Gamified Incentives

Besides offering the microlearning nuggets for formal training as well as job aids or learning aids, you can also offer curated assets. To encourage learners to go through them, you can use gamification elements such as points and badges.

This example of gamified microlearning activities features:

  • Curated assets that provide more information and deeper knowledge on the topics covered in the main learning path.
  • These too have points allocated to them for completion and adds to the overall points tally for the learner.


As you would have noted, the combination of microlearning and gamification in the format of gamified microlearning activities can be used in many ways to boost the impact of your corporate training.

In this article, I have touched upon a few facets of how you can leverage on this combination. In this endeavor, you are limited only by your imagination.


The post How To Use Gamified Microlearning Activities To Boost The Impact Of Your Corporate Training appeared first on eLearning.

[Free Webinar!] Convert Classroom Training To Blended Learning Using Your Creativity & Adobe Technology

If you subscribe to the Learning Thursday blog series, you may have figured out from a recent article that I like blended learning.  Which I do!  Blending learning allows us to deliver an experience that is tailored to students’ learning styles and preferences.

I’ll facilitate a free virtual session about blended learning on April 2 at 9AM Pacific.  You can register with our host, eLearning Industry.  The session description is below.

If you just can’t get enough of this topic, come to my keynote session at ATD’s New England Area Conference on March 29.  We’d love to see you!

Convert Classroom Training To Blended Learning Using Your Creativity & Adobe Technology

Blended learning is a common buzz phrase in L&D, and it’s one that deserves attention. Using a blended learning approach means providing course content in a variety of formats – including videos, games, virtual reality (VR) activities, basic documents, and eLearning courses! You may mix and match many delivery formats in order to create a learning environment that is engaging and cost-effective.

Blended learning courses often include classroom or virtual classroom training experiences. But other content is used to augment and enhance the classroom. You may even deliver the same course content in multiple delivery formats so learners can choose how they want to learn. Blended learning gives L&D professionals the flexibility to use every type of course content in order to best serve the learner’s needs.

Katrina Marie Baker, Senior Learning Evangelist at Adobe, will provide food for thought on the following points:

  • Benefits of blended learning as they relate to the learner and organization
  • A cost comparison of 100% instructor-led training (ILT) versus blended learning
  • How to incorporate classroom experiences with other types of course content to engage learners
  • Ways learning technology can add value and make it easier to develop and deliver blended learning
  • Understand how the Fluidic player can help you leverage fully blended courses in your training programs

Group discussion will take place throughout the session.

The post [Free Webinar!] Convert Classroom Training To Blended Learning Using Your Creativity & Adobe Technology appeared first on eLearning.

How Personalized Gamification Can Increase Learner Engagement

Gamification for learning provides highly engaging and immersive learning experiences. In this article, I outline how you can enhance its impact further by using personalized gamification techniques.

Adopting Personalized Gamification To Increase Your Learners’ Engagement

From a debatable impact of using gamification for serious learning, this is one technique that has come a long way. It is now accepted as an effective learning strategy to create highly engaging learning experiences.

Over the last 4-5 years, we, at EI Design, have successfully implemented several courses featuring gamification for serious learning across most of the corporate training needs, including:

  1. Induction and onboarding
  2. Soft skills training
  3. Professional skills training
  4. Sales training
  5. Product training
  6. Application simulations training
  7. Compliance training

But this is not all, as we have also used gamification techniques successfully for:

  • The application of learning on the job.
  • The practice for proficiency gain.
  • Behavioral change.

Gamification offers higher engagement (as compared to traditional eLearning), and the learners love this approach as:

  1. These courses are fun, motivating, challenging, and have highly rewarding experiences.
  2. Instant feedback gives them the required cues if they are in line or need to make changes to successfully meet their mandate.
  3. Individual scores keep them motivated and push them to complete all levels. Leaderboards show how they are faring against other team members, and this too helps them in maintaining the focus of winning and successful completion.
  4. This approach allows them a safe practice zone until they reach the required proficiency level.
  5. Multiple challenges (mapping to learning goals) and progressive levels (mapping to proficiency gain) help them gain skills plus a sense of accomplishment and achievement.

L&D teams find value in gamification for learning on account of the following aspects:

  1. It appeals to all learner profiles. This is important as most organizations have a multi-generational workforce today.
  2. It provides higher engagement.
  3. It provides a sticky learning experience (leading to a higher recall and retention).
  4. It can be used for most of the corporate training needs (for formal training, as Performance Support, or to supplement the ILT training). Furthermore, the trainings can be designed to offer experiential and social or collaborative learning experiences.
  5. It can be used in various formats—from the application of learning to triggering behavioral change.

How Can You Enhance The Engagement Of Gamification-Based Learning Further?

One of the NextGen gamification techniques, that is, using personalized gamification can be used effectively to increase learner engagement further.

Personalization Of Training

As we know, “one size does not fit all”, and the same holds good for training. Learners today are an impatient lot. They want to spend time on trainings that are specially designed or curated for them so that they can maximize the gain on the time spent.

Personalization of training is the customization of training so that it is aligned to meet a specific learner’s needs. A highly learner-centric approach, personalized learning makes the training sessions highly relevant to the learners leading to high engagement.

While the concept (personalization of training) has been in existence since the 1960s, its usage in online training is relatively new. In this article, I leverage on some of the techniques that are used to offer personalization in online training and outline how you can adapt them to create personalized gamification and achieve higher learner engagement.

Benefits Of Personalized Training

Through a personalized training approach, you enable learners to:

  1. Select the device they wish to learn on.
  2. Take the learning at their own pace.
  3. Set their own goals.
  4. Set manageable milestones.
  5. Select their own learning path.
  6. Select the kind of interaction levels they feel are relevant to them.
  7. Obtain personalized feedback and use it to assess their progress and plan further.
  8. Use the offered recommendations to enrich their learning path.

Techniques that can be used for creating unique and customized learning experiences through personalization typically include:

  • A Unique Experience To Each learner

    This option could range from an avatar selection to the kind of learning nuggets he or she wants to select (with audio/without audio, or pdf vs video and so on).

  • Control To The Learners

    They can select the learning path that makes sense to them. This could be based on their area of interest, their current proficiency, or what their role demands. The learner should be able to select the learning path based on his or her interest, existing knowledge, the region he or she operates from, or the demands of his or her role.

There are several NextGen gamification techniques that enable you to improve learner engagement. One of them is personalized gamification that enables you to offer highly customized, relevant gamified experiences to your learners.

This is how personalized gamification can add value to creating a higher learner engagement:

  1. Personalized Learning Path

    Personalized gamification can recommend a specific learning path that would be most relevant for the learner, or you can provide the control to the learners to craft their own learning path.

  2. Personalized Performance Indicator

    Personalized gamification can go beyond the simple scores/badges or leaderboards by giving them cues on their performance against learning goals.

  3. Real-Time And Personalized Feedback And Recommendations (Based On Learner Behavior)

    Personalized gamification can offer recommendations to offset gaps or tips on how to build their skills further.

  4. Call To Action

    Personalized gamification can also be used effectively to drive changes through specific call-to-actions that support the learners in achieving their learning mandate.

  5. Learning As A Continuum

    Based on the learner’s area of interest or expertise, personalized gamification can enable him or her to continue the learning connect even after the primary training is over. Gamified nuggets, delivered as challenges (for instance, scenario-based assessments) or learning aids (Performance Support Tools), keep the learner connect live and create a highly engaging learning experience.

To multiply the impact of personalized gamification, you can leverage on the following:

  • Mobile apps for learning: Provide room for a highly personalized learning path
  • Microlearning
  • Innovative and immersive learning strategies

To summarize, while gamification intrinsically provides an approach that offers high learner engagement, it is techniques like personalized gamification that can help you step-up the learner engagement quotient further.

I hope this article provides the required insights on both the edge that gamification for learning provides and how you can enhance its impact further with personalized gamification that will increase learner engagement further.


The post How Personalized Gamification Can Increase Learner Engagement appeared first on eLearning.

4 NextGen Gamification Solutions To Enhance Your Corporate Training

With the maturing of the usage of Gamification for learning, there is a buzz on Next Gen Gamification solutions. In this article, I share 4 possibilities on the Next Gen Gamification solutions that can build upon your current approaches.

NextGen Gamification Solutions That Can Enhance Your Corporate Training

Gamification for serious learning has made steady progress in the last 4-5 years and is being acknowledged as an effective approach for various types of corporate training.

Learners love gamification as it provides the element of “fun” with serious learning. Organizations see the value in its usage for sticky learning, the application on the job, the practice and nudges to mastery, and for driving the required behavioral change.

What Are NextGen Gamification Solutions?

With the maturing of gamification techniques, the focus is now shifting towards NextGen gamification solutions.

The NextGen gamification solutions build up from the success of current approaches. For instance,

  • From simple points or badges and leaderboards, you have more complex narratives that engage and challenge the learners.
  • The NextGen gamification solutions also leverage existing approaches like apps for learning or microlearning to offer personalized and more challenging learning experiences.
  • Similarly, several immersive strategies like VR with the integration of gamification concepts can be used to multiply the impact.

In this article, I touch upon 4 of the NextGen gamification solutions that you can use to uplift and enhance the impact of your corporate trainings.

Before that, I outline some of the basic aspects of gamification, its definition and benefits.

What Is Gamification?

Gamification is all about using principles and key elements of gaming in a manner that they can create the required learning experience. The learning is highly engaging, challenging, and “fun.” The approach needs active participation from the learner and, thereby, creates a more sticky learning experience.

At EI Design, our gamification practice is over 6 years now, and our courses featuring gamification will typically have:

  1. A master narrative/story: This maps to the objective of the learning journey, and the narrative makes it real and relatable to the learners.
  2. Challenges: These map to the learning goals.
  3. Levels: These form the learning path and map to various proficiency levels.
  4. Instant feedback: This aids the learners’ progress and provides them with a clear view on where they stand.
  5. Scores: These help learners get a feeling of achievement and as they view other’s scores, it brings in healthy competition.
  6. Badges: They serve as elements to award significant achievements.
  7. Rewards: They serve as an element to engage and incentivize the learners and keep them going on the learning path.
  8. Collaboration tasks: These elements can be used when you have a team-based approach in gamification to facilitate collaboration within a team.
  9. Leaderboards: These are the analytics elements that give learners a clear view of their own progress as well as how they are performing against others.

What Are the Benefits Of Gamification?

Who doesn’t like rewards or recognition? All of us would acknowledge the impact of these two factors in keeping us motivated.

Gamification for learning leverages on these two aspects, and this is not all; it offers the following key benefits:

  1. Higher engagement: Gamification offers an engaging, challenging, rewarding, and fun-filled learning journey.
  2. Creates a more sticky learning experience (higher recall and retention): It creates a more sticky learning experience as the learner is fully engaged in various tasks and challenges rather than a passive learning approach that a more traditional eLearning approach offers.
  3. Can be used to trigger behavioral change: By integrating scientifically proven techniques like repeated retrieval and spaced repetition over a period of time, you can trigger the required behavioral change.
  4. Provides a safe environment to learn problem-solving and practice toward proficiency gain: Through real-life situations that are gamified, you can ensure learners learn to solve problems and practice in a safe environment till they reach the required proficiency level.
  5. Provides instant feedback: An instant feedback helps learners understand their gap areas or make mid-course corrections so that they can meet the overall mandate.
  6. Appeals to all learner profiles (not just Millennials)

How Can You Use Gamification Optimally?

As we know, we learn through multiple channels; formal, social, experiential, and so on. Gamification for learning can be used successfully to support or enhance each of these. At EI Design, we offer the following approaches you can pick from:

  1. Partial gamification (to enhance traditional eLearning course)
  2. Gamified aids to support ILT
  3. Gamified learning path
  4. Game-based learning
  5. Gamified portals

What Are The NextGen Gamification Solutions You Can Use?

The NextGen gamification solutions build up from the existing and current approaches of gamification. Now, you can leverage the successful learning strategies to multiply the impact of gamification.

Specifically, the NextGen gamification solutions you should adopt are:

1. Mobile Learning—Notably, Apps For Learning

You can use apps for gamification based learning as follows:

  • To provide a personalized learning path.
  • To provide real-time tracking of the learner’s performance.
  • To enable learners to assess how they are faring against the goals they need to meet (in real time). Learners can also check on how other team members are faring and how they are faring vis-à-vis others.
  • To provide real-time feedback to the learners on the go.
  • To offer triggers or calls to action.

2. Microlearning

You can use this technique to offer:

  • Short gamified nuggets aligned to a larger mission offered over a learning path.
  • You can either weave in the concepts of levels (proficiency gain) or use the stand-alone nuggets as individual challenges or practice sessions.

3. Virtual Reality (VR)

You can augment gamification into VR environments. For instance, enhancing the scenarios in a VR environment by gamification elements will create a highly immersive approach. Such combinations will enhance the impact of the learning manifold and can be successfully used to impart new skills or drive in the required change.

4. ILT Aids

You can use a variety of gamified aids to support the ILT (assets before the workshop, scenarios/role plays during the workshop, and practice sessions post the workshop).

Clearly, gamification is reshaping corporate training today. If you haven’t used gamification, this article will give you the required insights on why you should adopt it.

If you are already using gamification for learning, the article would provide pointers on some of the Next Gen gamification possibilities.

The post 4 NextGen Gamification Solutions To Enhance Your Corporate Training appeared first on eLearning.

[Free Webinar]How To Enhance Your Corporate Training With Next Gen Gamification Solutions – Register Today!

The post [Free Webinar]How To Enhance Your Corporate Training With Next Gen Gamification Solutions – Register Today! appeared first on eLearning.

Elearning trends to follow in 2019

Elearning Trends 2019

Adaptive Learning

Adaptive or personalized learning is when a learning process and curriculum is adapted for a specific student, his needs and level of knowledge. Due to technologies, such a learning approach is already widely used, adjusting the learning course according to the student’s performance.

For example, the difficulty of quiz questions is adjusted based on student level of knowledge and previous results, moreover, a successful student can pass some topics, he is confident about.

Adaptive learning increases completion rates, course effectiveness and learners’ enjoyment of the learning process as they receive content personalized to them. Moreover, this approach provides more data about each individual student and enables each learner to learn at its own pace.


Microlearning means that the learning process is divided into small chunks that are easy-to-consume and cover a specific topic, so can be consumed independently.

The benefits of this type of learning include time-savings as it’s easier to find time for a small lesson rather than a 1.5-hour lecture, more focused learning experience, and better memorization.

Microlearning can be provided as videos, small games, quizzes, and infographics.

Such learning approach is in high demand nowadays, when it’s hard to find time for ourselves and focus on one thing for long periods of time.

Online tutoring

The global online tutoring market is projected to grow at 13.76% CAGR until 2022. We think it is due to the possibilities the Internet opened for tutors as well as for students. Now we can learn a language from a native speaker sitting at home. Group lessons can also be held online, with hangouts attached to the lesson. All of those features aren’t new, but in 2019 online tutoring will remain among the trends.

If you would like to do tutoring through your website, make sure to have such features as:

  • Live chat widget that connects students with subject experts.
  • Webinars.
  • Discussion forums for students to discuss their questions online.
  • Live video calls.

By the way, we have recently build a new website for Jack Westin, the CARS online tutor, with all of those features.

Adaption To BYOD (Bring Your Own Device)

eLearning websites and platforms have to adapt to any device that is suitable for their student. It’s not a trend, more a necessity in 2019 to provide a seamless experience across any device. This will increase students’ engagement as they can learn during their way to work or study.

Mobile learning

We have talked about adaptive websites above, but here we are talking specifically about mobile apps. Users are related to their phones and sometimes use them even more often than a computer.

There is a demand for educational mobile apps on the market but still, a lot of companies doesn’t build them due to the large investment needed beforehand. But there is a solution in using web or hybrid applications as they are cheaper to develop. With ever-changing technology, mobile applications are becoming affordable and prove to be a useful tool to interact with your students.

Self-Directed Learning

Self-directed learning means that student goes through a course on its own pace and order. Such an approach allows your students to manage their learning process and pass it in the most comfortable way.

Implementation of self-directed learning in your website will have a positive impact on the course completion rates. That is achieved by letting students select and manage their learning activities, which can be pursued anytime, anywhere, from any device.

Blended Learning

Blended learning or ‘hybrid learning’ is an integration of digital technologies into traditional offline learning. Traditionally there is an online platform with recorded lectures, educational materials, assignments, etc.
Such technologies are already used in educational institutions but they are advancing, making the boundary between the digital and physical world almost unnoticed. Students now attend classrooms with laptops and tablets. Blackboards are now white and connected to wi-fi with the ability to make a screenshot and share it with students. Digitalization has touched every industry and the educational one will keep transforming too.

Big Data And Learning Analytics

Big data is a major trend among various industries. In terms of elearning, it’s data collected from students’ activities, their performance, etc.

Analytics of that data can help you improve your learning materials, activities, and even create a personalized elearning experience. Moreover, big data is needed for the implementation of such trending technologies as artificial intelligence.

With traditional elearning solutions, you can’t track the performance of each individual student, but with big data analysis, you can. This gives you an opportunity to optimize a learning course for a specific student and better its results.

Artificial Intelligence And Chat Bots

Artificial Intelligence is another modern technology that is occupying the elearning industry.

First of all, AI can be used to personalize the learning experience, we have talked about a lot, based on the data collected from the students’ performance. In addition, bots will guide students through the learning process and assist them if any questions occur.

In addition, robots can provide kids and people with special needs with the ability to learn like all the other people. We think that AI will keep transforming the elearning industry in 2019 and beyond.

“Learning can benefit greatly through the use of chatbots in many cases. Many case-based scenarios, for instance, can be improved with a dollop of the artificial intelligence that chatbots bring. Imagine playing the part of the salesperson or the doctor in a scenario and having to respond to objections you must overcome in a way that’s much more like real life.”
Joe Ganci

Gamification And Game-Based Learning

Gamification is a strong trend in education for a long time as it betters students engagement and improves the overall success of the learning process. It’s a reason why companies are willing to invest in such technologies and make a learning experience even more engaging than ever before. Games help in releasing happy hormones, such as dopamine and serotonin, which make students ‘addicted’ to gamified learning. That is why game-based learning approach is a necessity for your course.

Gamification can be implemented in elearning in such ways as:

  • Levels;
  • Achievements;
  • Points.
  • Bonuses;
  • Collaboration with others;
  • Endless game — constant learning;
  • Time limitations to perform the task.


Virtual Reality and Augmented Reality are the methods of gamification as well as highly useful educational tools. Both of them are growing technological trends that only start to show themselves. Such technologies are mostly used in scientific fields like biology, physics, math. But the imagination is the only limit in ways of its implementation.

AR is a powerful tool as allows to augment a real context with graphical assets for better engagement and additional information representation.

VR differs from AR in that it places a human into another, separate world. It provides an even more engaging experience and is mostly used in safety-related procedures. In addition, VR is used for the education of people with disabilities by providing them with the ability to have experience impossible in real life.

Social Learning

Social learning is engaging learners through collaboration in various ways, such as forums, chats, content sharing and discussion, comments, etc. Humans are social animals and collaboration makes the learning process more engaging and productive.

There was an increase in course completion up to 85% in Harvard Business School, as a result of social learning implementation. Moreover, according to McKinsey, productivity can be increased up to 35% by connecting people through social tech.

By the way, we have implemented social learning for one of our clients and it showed great results in terms of students engagement and performance.

Summary of elearning Trends

To sum up, here are the eLearning trends to look after in 2019:

  1. Users want your courses to be adaptive for all the screens and pass them at their own pace.
  2. VR and AR open a lot of opportunities in terms of education but require a lot of investments to be implemented.
  3. The same goes for AI. But you can already use chat-bots, which can be very useful in answering questions.
  4. Visual and video content are becoming the main types of content in elearning.
  5. Gamification is an old but strong trend to engage your users and increase the course completion rate.
  6. Social learning will lift your engagement rates too and help your students to learn better by helping each other.

That is all for 2019 trends in the elearning industry. Remember, that great content is always the main trend.

Originally posted here.

The post Elearning trends to follow in 2019 appeared first on eLearning.

Attending the Adobe eLearning Conference on March 13?

It’s free! And there are lots of awesome speakers joining us in Washington DC!

There are two tracks on e-learning development and three more tracks on enterprise learning, multimedia training and virtual learning. You can check out the full session catalog here. My 2:30PM session is about increasing engagement through social learning, user generated content, and LMS gamification.

You can register for free. You can also register for the Adobe Captivate Specialist program on March 12 for a fee.

P.S. In addition to the learning sessions, the food is really good. I’m serious. 			</div><!-- .entry-content -->
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How To Use Gamified Microlearning Activities To Boost The Impact Of Your Corporate Training

With an increase in use of gamification and microlearning, you may be looking for using their combination for corporate training. In this article, see how you can use gamified microlearning activities to boost the impact of your corporate training. This post was first published on eLearning Industry.

Boredom Is eLearning’s Worst Enemy And Gamification Its Solution

Do you know what is learning’s worst enemy? Boredom. If you don’t believe me, think about this: Have you ever zoned out in a meeting or a classroom? Most probably, you have. Do you remember what was being said in that meeting or class? Chances are you don’t. You know why? Because boredom makes you indifferent, it closes off your mind to external information and instead forces you to focus on irrelevant, non-constructive thoughts. If you are bored, you cannot learn. This post was first published on eLearning Industry.