Video Games and Instructional Design

For this post I’ll be talking about video games and their impact on instructional design. This idea came to me earlier today while playing Mario Kart Wii with my son. At 36, I’m three decades older than Avery, but as I watched him play, I couldn’t help but find a new appreciation for the Mario Kart franchise that I, too, played when I was younger, in that it serves as a great generational equalizer. You may have another game that allows you to relate to younger ones just as I have with my six year old.

Watching him have so much fun with a game I also love got me thinking about how this phenomenon can be applied in the work place.  And there’s no mistake about it, it is a phenomenon. As a father, I’m in uncharted waters in my family in exploring this method of connecting with Avery. When I was his age, video games were just coming to market (The Nintendo Entertainment System, for one). And sure, my dad could play the games with me, but he didn’t have the nostalgic privilege of reacquainting himself with characters he met as a child.

The same is true for today’s workforce. With millennials on the rise in the workplace, I would be a fool not to consider ways to lessen the generational gap when developing corporate training modules. Take a look at the image below (from Mario Kart Wii) that players are presented with after a Grand Prix – a series of four cumulatively scored races – and try to pick out the instructional design concepts that are in play on this screen alone. Then, read on to learn my take on it.

IMG-2888

Here’s what I see when I look at this image:

  1. Object States – Think of each box that displays a character name as an object. After scanning all of them, you’ll see several differences. Each difference, no matter how minute, is considered a different State, and serves as a way to provide meaningful information to players…I mean learners.
  2. Opacity – Still looking at those objects from item 1, let’s ‘focus’ on opacity!  And that’s just it; altering opacity allows designers to direct learner’s attention, or focus, on a particular area of the screen.  In this case, Adam (the player) can find himself among several others with a quick glance thanks to his solid color state which really stands out among the other transparent ones.
  3. Alignment – Naturally, our eyes initial scan anything we look at until something ‘catches our eye’. And we do so primarily in a left-to-right fashion. Notice how the winning team (red in the image above) is positioned on the left of the screen. Upon this screen loading, our eyes don’t need to scan for too long before their attention is caught!
  4. Animations – Even though the image above doesn’t show motion, I assure you that fireworks flew in celebration of Avery’s top score. If you don’t believe me, see that pink streamer coming up from the bottom right of the image? Boom. I wonder if fireworks would bombard the screen in the event that Avery lost the race, or if there would be a gigantic trophy rotating triumphantly in the background?
  5. Audio – Ok, so maybe this was a bit of a trick! The image doesn’t have any sound, but the game certainly does. And for winning the race, any guesses on whether the jingle was of a celebratory or ominous tone? (HINT: ‘Ding, ding’, as opposed to ‘Dum, dum, dummmm’.)
  6. Leaderboard – In addition to all of this, we are presented with a leaderboard, which allows learners to gauge their progress among their peers. I realize, as a designer, the potential implications with displaying other’s scores that may land a bit scornful on some learners. But take it from me, consider de-identifying learner names in order to build anonymity into a scorn-free leaderboard you can present to users. Talk about ‘Ding, ding’!
  7. Branding – Here, I’ll reference the Mario Kart franchise as doing a great job in branding their characters, courses, and clickables in a way that a 36 year old who hasn’t played Mario Kart in over a decade, can easily recognize the brand at a glance!
  8. Consistency – The image above is just one of the over five dozen different race results screens in the game. Is there any question that any of the above would differ in any way, shape, or form in the many other results screens? My point exactly.

Lastly, by no means do I claim this to be an exhaustive list, and am certain I’ve overlooked or missed some things entirely. Let me know what you see, or your thoughts on my explanation, by leaving a comment below.

Until next time, go BE the YOND!

Instructional Design Tips to Create eLearning to Train Corporate Millennial Workforce

Millennial-Employees_Swift-Elearning

“Modern Instructional Design can address the millennial learning needs and help you create an effective eLearning.” In this blog, we will discuss the modern digital learning needs along with the corresponding instructional design tips to create learner-centered corporate eLearning.

But What is the Need?

Retaining talents is one of the biggest challenges in the corporate world. Despite every effort, corporates now have a hard time to retain employees and achieve their strategic business goals.

In the current business landscape, Millennial generation also known as Gen Y represents a major proportion of the workforce. Typically, they keep on switching their jobs throughout their career. One of the major reasons for this could be the ineffective learning and development initiatives. And traditional training approaches may not address their learning needs and preferences. Therefore, it essential to assess, review and modify the learning and development practices to effectively develop Millennial talent. The best solution would be to devise online training based on modern instructional design.

But Who Are Millennials?

Millennials, are the most diverse, tech-savvy, confident generation who tend to be little impatient at times. And surveys suggest that the good work-life balance and appropriate learning and development opportunities could create an ideal job environment for them.

Characteristics of Millennials

Tech Savvy Conventional Ambitious Team-oriented
Highly Optimistic Multitaskers Gadget Lovers Self-directed
Open-minded Competitive Self-centered Impatient
Collaborative More Diverse Flexible Skeptical

How to Design Training for Millennial Employees?

As an instructional designer, it is imperative to understand the learning preferences of millennials and design the learning that better aligns with them. So, before we move further, let’s meet Mr. Jack, a young professional. Lets understand his learning preferences better along with the top four instructional design tips to create effective eLearning.

Are you ready?

Meet Jack, Gen Y, to Know His Learning Preferences

Learning-Preferences_Swift-Elearning

I love relevancy: Well, I am driven by a strong sense of purpose. I feel disconnected when the training is no more relevant to me. I always wanted to know what am I doing and why am I doing it. So make the learning more meaningful, contextualized and personalized for me.

Bite-sized learning interests me: Though I am a quick learner, my attention span is considered to be short – less than gold fish. Bite-sized learning or microlearning strategy would be ideal for me because I can digest the short, sweet, succinct learning nuggets easily. So please do not dump the text-heavy content and increase my cognitive load. Video-based eLearning can as well be effective for me to retain the information.

Encourage me during the training: Appreciations and rewards give me a sense of accomplishment during learning and this certainly motivates me to do better. I also need immediate feedback and direction to proceed. You can provide me virtual rewards such as badges, points and currencies throughout the course. Gamification can be the best strategy to completely engage me.

Traditional learning methodologies are boring: As an experiential and exploratory learner, I prefer active learning methods that incorporate more multimedia, gamification and collaboration. In one word, the learning should be interactive and provide me with immediate and continuous feedback.

Embrace digital learning technologies such as mobile learning, learning analytics, gamification, augmented reality and virtual reality to get the best out of online training.

Conclusion

So let’s adapt the modern instructional strategies as part of on-going training to meet the needs of ever growing digital millennial workforce. Hope this post would help you focus on the areas in creating an effective and engaging eLearning courses.

Please do share what other instructional design strategies do you adopt to bring the desired learning outcomes in the corporate online training.

Source linkhttp://www.swiftelearningservices.com/instructional-design-tips-to-create-elearning-to-train-corporate-millennial-workforce/

Instructional Design Tips to Create eLearning to Train Corporate Millennial Workforce

Millennial-Employees_Swift-Elearning

“Modern Instructional Design can address the millennial learning needs and help you create an effective eLearning.” In this blog, we will discuss the modern digital learning needs along with the corresponding instructional design tips to create learner-centered corporate eLearning.

But What is the Need?

Retaining talents is one of the biggest challenges in the corporate world. Despite every effort, corporates now have a hard time to retain employees and achieve their strategic business goals.

In the current business landscape, Millennial generation also known as Gen Y represents a major proportion of the workforce. Typically, they keep on switching their jobs throughout their career. One of the major reasons for this could be the ineffective learning and development initiatives. And traditional training approaches may not address their learning needs and preferences. Therefore, it essential to assess, review and modify the learning and development practices to effectively develop Millennial talent. The best solution would be to devise online training based on modern instructional design.

But Who Are Millennials?

Millennials, are the most diverse, tech-savvy, confident generation who tend to be little impatient at times. And surveys suggest that the good work-life balance and appropriate learning and development opportunities could create an ideal job environment for them.

Characteristics of Millennials

Tech Savvy Conventional Ambitious Team-oriented
Highly Optimistic Multitaskers Gadget Lovers Self-directed
Open-minded Competitive Self-centered Impatient
Collaborative More Diverse Flexible Skeptical

How to Design Training for Millennial Employees?

As an instructional designer, it is imperative to understand the learning preferences of millennials and design the learning that better aligns with them. So, before we move further, let’s meet Mr. Jack, a young professional. Lets understand his learning preferences better along with the top four instructional design tips to create effective eLearning.

Are you ready?

Meet Jack, Gen Y, to Know His Learning Preferences

Learning-Preferences_Swift-Elearning

I love relevancy: Well, I am driven by a strong sense of purpose. I feel disconnected when the training is no more relevant to me. I always wanted to know what am I doing and why am I doing it. So make the learning more meaningful, contextualized and personalized for me.

Bite-sized learning interests me: Though I am a quick learner, my attention span is considered to be short – less than gold fish. Bite-sized learning or microlearning strategy would be ideal for me because I can digest the short, sweet, succinct learning nuggets easily. So please do not dump the text-heavy content and increase my cognitive load. Video-based eLearning can as well be effective for me to retain the information.

Encourage me during the training: Appreciations and rewards give me a sense of accomplishment during learning and this certainly motivates me to do better. I also need immediate feedback and direction to proceed. You can provide me virtual rewards such as badges, points and currencies throughout the course. Gamification can be the best strategy to completely engage me.

Traditional learning methodologies are boring: As an experiential and exploratory learner, I prefer active learning methods that incorporate more multimedia, gamification and collaboration. In one word, the learning should be interactive and provide me with immediate and continuous feedback.

Embrace digital learning technologies such as mobile learning, learning analytics, gamification, augmented reality and virtual reality to get the best out of online training.

Conclusion

So let’s adapt the modern instructional strategies as part of on-going training to meet the needs of ever growing digital millennial workforce. Hope this post would help you focus on the areas in creating an effective and engaging eLearning courses.

Please do share what other instructional design strategies do you adopt to bring the desired learning outcomes in the corporate online training.

Source linkhttp://www.swiftelearningservices.com/instructional-design-tips-to-create-elearning-to-train-corporate-millennial-workforce/

Online lernen mit MOOCs – ist das was für jedermann?

Ein Selbstversuch, den ich nicht so richtig einordnen kann: Ist es 2017 wirklich noch ein „Wagnis“, an einem Online-Kurs teilzunehmen und darüber auf einem Blog zu berichten? Macht es Sinn, mehrere Kurse „auszuprobieren“, um die eigene Lernmotivation und Disziplin zu beobachten? Und um dann Rückschlüsse auf die Abbrecherquoten der MOOC-Plattformen zu ziehen? Und will man als Pädagogin von einem „Erfolg“ sprechen, wenn man es irgendwie geschafft hat, einen Kurs komplett durchzuarbeiten und mit Auszeichnung abzuschließen?

Wenn man diese Fragen einmal beiseiteschiebt, bleiben nützliche Informationen über einige aktuelle Online-Kurse und -Plattformen, ihre Merkmale und mögliche Hürden für Lernende, sich aktiv einzumischen. Allerdings macht die Autorin um die Frage, welche Anbieter ihre Kurse heute noch „MOOCs“ nennen und welche Kurse das Attribut verdienen, einen Bogen. Dafür hat sie zum Abschluss noch einen wichtigen Hinweis, den auch Bildungsanbieter aktiv unterstützen können:

„Hilfreich könnte es sein, die Unverbindlichkeit und Anonymität dadurch abzuschwächen, dass man beispielsweise Freunde in den MOOC einlädt und sich mit diesen verabredet, gemeinsam zu bestimmten Zeiten zu lernen.“

Sabrina Thom, Digitalisierung der Bildung/ Bertelsmann Stiftung, 7. November 2017

5 Tips To Change Corporate Training With Gamification

Gamification deals with the concept of using game mechanics in non-gaming activities. It has become popular in corporate training and is here to stay for a long, long time. Gamified learning adds the competitive and entertaining element that keeps learners engaged.

This post was first published on eLearning Industry.