How IT Cosmetics Gamified Its Training, Moving From PDF To Passport Journey

Shannon Pirie Charles, Group Vice President of Education at IT Cosmetics, wanted to create an interactive training program as engaging as Instagram and as addictive as Candy Crush. She got it and more in a customized Learning Management System from The Game Agency.

This post was first published on eLearning Industry.

Creating Microlearning Courses By Leveraging Rapid eLearning Solutions

How can you leverage rapid eLearning solutions to deliver efficient microlearning? Learn all about the microlearning escape plan for your training courses in this article.

This post was first published on eLearning Industry.

Killer Examples of Gamification in eLearning (Updated in 2020)

While the usage of Gamification for serious learning has been there for nearly a decade, there is often a question mark on its impact and ROI. Gamification for learning (or, notably, serious learning) is all about using the principles and key elements of gaming to meet the required learning objectives.

As Gamification offers a learning journey to have fun as you learn, the learners welcome it. However, L&D teams who invest in it still have reservations on the value, impact, or the ROI of this spend. As we pitch for Gamification, we often come across the following questions on its value and impact:

  • Will Gamification truly help learners learn?
  • Gamification is all about having fun, but can it drive learner performance?
  • Does Gamification offer tangible gain and value to the learners and business?

However, the fact remains that the success of any learning strategy is determined by the effectiveness of its application.

Take a look at this video by EI Design as we share 6 examples that illustrate the value and the impact of Gamification for learning.

If you craft a Gamification concept that can capture and retain learners’ attention, challenge them, engage and ensure they complete the journey, plus teach them, you will have a high-impact training that will indeed deliver the desired impact. As a result, well-designed Gamification based trainings provide value to both organizations and learners at many levels.

As you have noted in the featured examples, Gamification is a great strategy to provide an immersive learning experience. It is an extremely versatile approach and its application will help you improve learning, application on the job, and the tougher mandate of behavioral change. We hope this video gives you cues to enhance the impact of your corporate training strategy by using Gamification.

Want more? Book a free consultation with us to see how we can help you use Gamification to create high-impact trainings.

The post Killer Examples of Gamification in eLearning (Updated in 2020) appeared first on eLearning.

Gamification Examples to Enhance the Impact of Your Corporate Training

Gamification in corporate training is the amalgamation of principles along with key gaming elements to deliver the requisite learning objectives, thus delivering a highly engaging approach to training.

Through Gamification, L&D teams are able to expedite the learning process.

  • As learners tend to achieve learning outcomes more effectively via an engaging journey rather than a traditional training approach.
  • An efficient Gamification strategy offers higher completion rates as well an improved recall and retention.
  • It can also be used to successfully help learners enhance the application of learning on the job as well as help them upskill.

Take a look at this video by EI Design as we share 5 killer Gamification examples that illustrate the value and the impact of Gamification for corporate training.

Practically speaking, you can use Gamification to enhance the impact of your corporate training strategy and evoke the best response in the following ways:

  • Enable learners to have fun while learning.
  • Apply their learning on the job (By offering practice zones featuring real-life scenarios, learners can perform exercises and develop their skills in a safe environment).
  • Bring about a change in behavior through a longer-term implementation of Gamification techniques.

We hope this video gives you cues to enhance the impact of your corporate training strategy by using Gamification.

Want more? Book a free consultation with us to see how we can help you use Gamification to create high-impact trainings.

The post Gamification Examples to Enhance the Impact of Your Corporate Training appeared first on eLearning.

Gamification + Microlearning: 7 Steps To Deliver Top-Notch eLearning

Gamification and microlearning is a great combination in order to deliver top-notch eLearning content. This article familiarizes you with the steps to delivering great eLearning content using microlearning and gamification.

This post was first published on eLearning Industry.

Using Gamification To Develop Effective Cyber Security Training: A Hands-On Case Study

To address the need for better cyber security awareness training, Inno-Versity partnered with a cyber security company with a global client base. The objective was to educate corporate and higher education clients. These modules are primarily focused on training end-users to prevent an attack by creating a content-rich, engaging story that motivated participants through a robust gamified learning experience.

This post was first published on eLearning Industry.

Ride The Wave Of Gamification To Bring Engagement To Corporate Training

Motivating and engaging the workforce in training is a challenge for all organizations. Gamification can solve this challenge by using game elements in non-game settings to create learning experiences that motivate and engage. Explore why the combination of gamification and microlearning works.

This post was first published on eLearning Industry.

Leveraging An eLearning Gamification Strategy For Your Higher Ed Course [A Guide For L&D]

The Kenan Institute for the Arts at the University of North Carolina faced significant challenges in teaching its students and the arts community how to brand and market their skills. Traditional students joined with members of the community to learn to achieve their goals. Inno-Versity used game theory to build the learning assets needed.

This post was first published on eLearning Industry.