Why Your Corporate Learners Want Gamification In Training

If you’re looking for ways to motivate employees to actively participate in training, gamification deserves a spot high on your list. A recent survey shows that your employees would welcome the addition. Is it time to turn up the competition in corporate training?

This post was first published on eLearning Industry.

How Serious Games Can Change Your Team’s Workplace Perception

If you want defined learning outcomes, you should seriously consider game-based learning as a type of gameplay. It is designed to balance subject matter with gameplay and the ability of the learner to remember and implement the specific subject matter into the real world. In the game-based learning approach, it's all about teaching learners to investigate important features of games, especially in a learning context.

This post was first published on eLearning Industry.

Gamification Trends In 2019 – Packed With Tips And Ideas You Can Use

Gamification for serious learning has been used for nearly a decade but there is still a question mark on its impact and ROI. In this article, I outline the value it offers and list 5 key Gamification trends, packed with tips and ideas you can use.

This post was first published on eLearning Industry.

Unique Gamification Solutions for Better Learning Outcomes

Gamification of training has become crucial for organizations to upskill their employees on complex concepts and processes. In my experience, gamification solutions work when we want to improve the retention rates, better application of learning to the job, and teach complex concepts in a fun and interesting manner. In this blog, I will be sharing some gamification solutions that worked well.

Overview

Gamification in training is an indispensable part of a variety of solutions that help in upskilling learners and taking them to the next level of learning. Among the custom digital learning solutions, I find gamification solution as one of the most effective in creating the right impact amongst the learners. Yes, there are naysayers who say that gamification solutions are all hype and bluster. But I agree to disagree. For me, I have seen that gamification solutions create the right impact on the learners, for the reason that it is immersive, fun and engaging all at the same time.

Gamification in Corporate Training

In corporate training, the emphasis is on two modes of training. One is bespoke or custom training and other is off-the shelf courses on various concepts.

However, when it comes to training employees on complex concepts, or concepts where the learners need higher order thinking skills, gamification becomes an important strategy. While custom courses are good, the message can drift if the learners are not attentive. Hence, gamification solution can be used to help learner pay better attention through immersive quality of the game, scoring and badges as an incentive or motivation to complete the training. Gamification solution also help learners understand the concepts well, attend to all the activities, retain the knowledge and apply it well in the job.

I have mentioned in my previous article, Creating A Great And Engaging Course Using Gamification Strategy:

“While game-based learning has a lot going for it in terms of immersive storylines, characters, avatar selection, scores, rewards and so on, the same is not with gamification. Gamification uses some of the elements just mentioned to make the course “feel” better.”

Gamification Solutions-Cases

Use Case 1: Gamified Microlearning Course – Food Industry

The customer wanted to create a microlearning course with similar gamification elements that was already implemented in the original 1 hour game-based course on food processing.

The purpose of the micro-course was to reinforce certain key concepts through a mobile platform. The advantage of a short course on mobile platform is its ready-to-use and always available format. We created this gamification solution using custom framework and implemented it quickly. The micro game was toned down in terms of levels and heavy-duty content. However, it still retained the original flavour in terms of activities and scoring options.

Gamified Microlearning Course - Food Industry

Use Case 2: Risk Management Gamification Solution

The customer wanted a course on teaching the concept of risk management/mitigation in their core areas of operations. The customer handles a large volume of customer data and hence needed a course that would sensitize their employees about data security, privacy and safe storage/handling of data.

We created a gamification solution that had all the classic features such as levels, scoring, badges, personalization and scenario-based activities.

Points are accumulated for each correct attempt of the scenario-based activities. The gamification solution was received well by the target audience and helped improve their understanding of risk management at workplace.

Risk Management Gamification Solution

Conclusion

Gamification can be used in a variety of ways to enhance your learning or teaching materials and make them interesting and engaging. By using the right gamification solution, the learning becomes holistic, memorable and helps learners apply the concepts better at their workplace situations.

 

Source: https://tesseractlearning.com/blog/unique-gamification-solutions-for-better-learning-outcomes.html

The post Unique Gamification Solutions for Better Learning Outcomes appeared first on eLearning.

Create a Gamified E-learning Template

gamified e-learning template

Many of us are challenged to convert our linear content into something more interactive and engaging. I was digging through some old workshop files and stumbled upon one I built a while back but never ended up sharing it outside of the workshop. In the workshop activity, the objective was to not build completely from scratch. We started with an existing template that was shared in the community, and then we explored a few ways we could add some gamified elements to create something that is a bit more effective and engaging.

Here’s a breakdown of some ideas from the workshop activity.

From Linear Content to a Gamified Experience

We started with a nice clean template designed to meet the team. It’s interactive, in the sense that you click to learn about each team member. This is great for an exploratory interaction where you need to collect information.

Original Template Example

original meet team pre-gamified template gamify

See original template in action.

In our activity, we used the template as a mechanism to interview team members and collect information to make the right decisions. We also added some other elements to gamify it a bit.

Gamified Template Example

gamified template

Click here to view the gamified example.

Gamified Learning Challenge

The assumption is that there is some sort of challenge and the learner has to determine what to do. But first they need to collect information. They do this by interviewing the team members.

  • Each team member has something to say. Some of it is relevant, some not. That’s part of the learning experience. The learner will have to determine what’s what and whether the information is useful.

gamified e-learning interview

  • Each team member is assigned a point value. Some are low points and some higher.
  • You can only collect a specific number of points before you’re asked to stop. Thus, who you ask is important. You don’t want to waste time or opportunity. Another part of the learning experience.

gamified e-learning escorted out

  • The information you collect is added to a notebook and you’ll be able to review it later to make a more informed decision. Thus, the more information you have the better.

gamified e-learning notebook gamify

Gamified Template Modifications

Here’s what I added to the template to go from the original meet the team structure to the gamified interaction.

  • There were ten possible interviews. We added a progress meter to track how many were interviewed. We used a number variable and added 1 for each interview.
  • Created a disabled state for each character so you can interview only once.
  • Collected information by clicking the star. This is tracked with a T/F variable that we use in the notebook to determine whether to display the interview content or not.
  • Added a notebook that shows which answers are collected. The notes have hidden states and the T/F variable is used to show the information that is collected.
  • Each character gets a point value. Too many points collected and you’re cut off. Used a number variable to track total points. Each interview adds X points to the variable. Once it exceeds 12 points, the interviews are stopped.
  • Here’s a video tutorial where I walk through some of what I did to modify the template.

Gamified Learning Opportunities

There are a number of ways to create gamified learning experiences. Of course, this mock up isn’t complete, but here are a few things that I added to the template to increase engagement:

  • Put the content into a relevant context. Instead of just sharing information, frame everything around an event where the learner would use the information in real life.
  • Challenge the learner to make a decision. For the demo, it’s assumed something happened and the person needs to make a decision. To do so, they need to have all of the information. The more information, the better…maybe. Some of it could be false or irrelevant.
  • Create a means to explore and collect information. They can choose who to interview and what information is relevant and add it to the notebook for use later in the course.
  • Add risk and pressure. Choosing the wrong people means they collect less information and may not be able to complete the task. This is all part of the learning process: knowing what’s important and what’s not, and where to get the resources or correct information. Again, the demo isn’t completely developed, but you can see how this is important to decision-making opportunities.
  • The person gets to demonstrate their understanding of a given topic through the decision-making process and how they use resources. The decisions made produce consequences which create opportunities to add feedback and additional instruction.

I love doing this activity in the workshops. It forces us to work with the constraint of existing templates and find a few simple things we could do to make it a more meaningful and engaging learning experience.

Take the Gamified Template Challenge

Find a template (or a slide with content) that is mostly static or linear content. Convert that linear content into a decision-making interaction. What do you need to do? How do you do this at the speed of business where you don’t have the luxury of working from scratch or building the most complex gamified experience?


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Microlearning and Gamification, a Healthy Mix for Ages

Microlearning and gamification can be combined with great results. In this blog, I will share few cases where we combined microlearning and gamification using the right strategy to create better learning experiences.

Overview

In my previous article on microlearning, Creating an Effective Learning Experience Through Microlearning Strategy I had noted, “Microlearning has emerged as an important way to improve learners’ recall and understanding of crucial concepts and use them as learning aids during the moment-of-need”. Microlearning strategy is extremely effective to teach one objective with videos, animation and activities.

With this as backdrop, let me state an idea that I found working well recently, which is using a gamification strategy in a microlearning format.

Why Gamification with Microlearning?

Well, to start with games are increasingly becoming popular when it comes to learning new concepts or skills. Gamifications strategy works well as games have the immersive quality that compels a learner to pay better attention. So, when we combine microlearning which anyways is a short nugget with gamification elements, we create great interest in the learners to learn the concepts and perform the activity and remember the concept as well.

In a gamification strategy, the idea is not to bore the learners with lot of concepts or theories. The aim is to make the learner perform an activity and score points. When we add a leaderboard element, the game becomes even more competitive.

Many fun arcade games such as maze games or Mario type of games are of short duration. So, if we can weave a game in a microlearning format, meaning having short activities that can be completed fast and also enable scoring options, then we have a ready winner.

Thus, we need to focus on the goals that we would accomplish with the microlearning and gamification strategy. Some of the goals include but not limited to the following:

  1. Improve retention of concept learnt
  2. Act as just-in-time learning aids in the field or at workplace
  3. Act as a positive reinforcement
  4. Provide extra information over and above the main learning content
  5. Provide tips to do a job or task in a better manner

Having seen the guidelines, lets next look at couple of case studies.

Case study 1: Microlearning nuggets, learning journey and gamification

The customer needed a series of microlearning courses about food safety and hygiene for their staff. After analyzing the requirements, we suggested to have microlearning with gamification strategy to be implemented for the course. For this, we created a learning journey along with avatar selection and points for activities within each microlearning nugget. This made the learning impactful, meaningful, engaging and memorable.

Microlearning with Gamification strategy usage example

Microlearning with Gamification strategy usage example

Microlearning with Gamification strategy usage example

Case study 2: Food and Nutrition microlearning course

The requirement was to create a course on the various types of food sources, the nutrition value and the associated concepts. We created a series of microlearning courses on each element. For example, a course on carbohydrates, one on fats, a course on proteins and so on. Then we combined microlearning and gamification strategy to improve the engagement level. Each course had activities that has gamification elements which enhanced the overall experience for the learners.

Food and Nutrition microlearning course

Benefits of the Microlearning and Gamification Strategy

By combining the power of microlearning and gamification strategy, the customers could reap several benefits such as:

  1. Increased engagement levels for the learners
  2. Better completion rates
  3. Better application of concepts learnt to job/tasks at hand
  4. Better ROI for the organization
  5. Met the business and training goals

Conclusion

To conclude, the right mix of microlearning and gamification elements helps in creating the right engagement for the learners and helps organization reap several benefits.

We have implemented microlearning strategies using unique activity-based nuggets, game-based nuggets and importantly being device agnostic. Learners get the same experience, whether on a PC, a tablet, or a smartphone.

Our ID strategists and creative designers will work with you to plan, strategize, develop, and deploy learning solutions using the right gamification strategy and game-based eLearning strategies.

 

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What Is Soft Skills Training And Why Is It So Important?

Want to improve your employee’s soft skills? The most effective way to do so is through game-based training. Games provide a fun and safe environment to learn, practice, fail, and ultimately master critical skills. But not all games are created equal. This article outlines a variety of solutions. This post was first published on eLearning Industry.