Boredom Is eLearning’s Worst Enemy And Gamification Its Solution

Do you know what is learning’s worst enemy? Boredom. If you don’t believe me, think about this: Have you ever zoned out in a meeting or a classroom? Most probably, you have. Do you remember what was being said in that meeting or class? Chances are you don’t. You know why? Because boredom makes you indifferent, it closes off your mind to external information and instead forces you to focus on irrelevant, non-constructive thoughts. If you are bored, you cannot learn. This post was first published on eLearning Industry.

4 NextGen Gamification Solutions To Enhance Your Corporate Training

With the maturing of the usage of gamification for learning, there is a buzz on NextGen gamification solutions. In this article, I share 4 possibilities on the NextGen gamification solutions that can build upon your current approaches. This post was first published on eLearning Industry.

How To Use Gamification To Enhance Compliance Training – Featuring 4 Examples

Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training. This post was first published on eLearning Industry.

7 Free Gamification eBooks: The Ultimate List

This article gathers 7 Free Gamification eBooks from experts monitoring the innovations regarding gamification in eLearning. As this is a pioneering, and dynamic field, here you will find functional knowledge and descriptions of ways to uplift your online training by enriching your online training content with gamification elements. This post was first published on eLearning Industry.

3 Gamification Strategies To Spark Student Attention And Ignite Interest

Evidence suggests gamification strategies can be used to initially engage students in content, and then once they're hooked, they can become intrinsically motivated to continue to engage and learn more of your content by their own volition. This post was first published on eLearning Industry.

Game-Based eLearning: Making GBL Effective Through Avatars And Immersive Stories

Good games have strong, avatar-based play and compelling storylines that keep players on tenterhooks throughout the experience. In my experience, I have found avatars and immersive stories work very well in eLearning games. In this article, I will share my understanding of this gamification solution. This post was first published on eLearning Industry.