4 Steps To Improve Performance With Game Technology (Not Games)

Learn how to use virtual game technology to enable your learners to practice in realistic situations and more rapidly learn optimal decision making. A 4-step process is described to create an effective, scalable, digital learning solution to improve performance using 3D game technology.

This post was first published on eLearning Industry.

Alternate Reality Games: The Learning Connection

While Alternate Reality Games are engaging and fun, as a tool for learning they must also help learners achieve objectives and improve their performance. This article will explore how learning is more deeply constructed by learners as they interact and collaborate with peers to complete activities in an ARG.

This post was first published on eLearning Industry.

Create An Alternate Reality Game Using A Blend Of Activities

Alternate Reality Games (ARGs) are engaging and motivating. However, it’s difficult to show an ARG after-the-fact. The best way to take a deeper dive into defining ARGs is to explore elements of more traditional digital media for training and entertainment and look at how ARGS are different while borrowing elements from each medium. It’s almost easier to describe ARGs by identifying what an ARG is not; which is what we will do in this article.

This post was first published on eLearning Industry.

5 Tips To Change Corporate Training With Gamification

Gamification deals with the concept of using game mechanics in non-gaming activities. It has become popular in corporate training and is here to stay for a long, long time. Gamified learning adds the competitive and entertaining element that keeps learners engaged.

This post was first published on eLearning Industry.

The 70:20:10 Galaxy Learning Battle Cards Map

70:20:10 idea is widely discussed in the Learning and Development industry. Some of the Learning and Development professionals find it useful, some treat it as another myth to debunk. Regardless of the tone of these discussions, we prepared a visual which, we believe, will add value to discussions related with this concept.

This post was first published on eLearning Industry.