Memes & Scavenger Hunts: Ten Ways to Improve Your L&D Program on a Budget (Includes Webinar Recording & Slides)

Yesterday’s webinar discussed memes, scavenger hunts, and other cost effective ways to spice up a training program. The session was one of the most popular yet – over 1,300 registrations and hundreds of people who have attended live or watched the recording so far.  A lot of awesome ideas were shared by the audience.

You can watch the recording or take a look at the slides:

The slides include links to additional resources.  Here they are:

Here’s the full session description:

Is your learning and development budget missing some zeros? This session is for you. Sadly, Oprah isn’t going to attend and give everyone a new bank account. But you will get boatloads of budget-stretching ideas from your colleagues during this interactive session. You can still provide a great learning environment, even if you’re running short on funds!

Katrina Marie Baker, Senior Learning Evangelist at Adobe, will provide some practical tips on how to:

  • Engage learners in the classroom or virtual classroom without spending money
  • Get help from departments outside of L&D (yes, you can make this happen!)
  • Use learning technology to make your L&D team more efficient
  • Persuade leadership to give you more funding next year

Connect with the author on Twitter or LinkedIn, and follow me on Adobe’s eLearning blog.

The post Memes & Scavenger Hunts: Ten Ways to Improve Your L&D Program on a Budget (Includes Webinar Recording & Slides) appeared first on eLearning.

The Power Of Making EdTech Products Work Together

It can be frustrating when technology products don't work together. And in the classroom, it can be a real problem. But a new education product, a hands-on coding and design course, was designed to integrate with existing tech products, even those from different companies. Will it start a trend? This post was first published on eLearning Industry.

Build a Participatory Culture to Engage Learners (Learning Thursday #16)

Check out the last Learning Thursday article on connected learning here.

In a participatory culture, individuals take an objective into their own hands with the intention of achieving a collective goal.  In the classroom, instructors can create a participatory culture that drives their learning process forward, with the intention of building knowledge. Interactions within the learning community leads to group knowledge greater than the sum of the individuals.  Educational technology provides the practical structure individuals need to collaborate and pass on knowledge.

In a participatory learning culture, each subject matter expert is also a learner.  Different mediums and topics are offered for public consumption, and contributors often don’t care whether they make money off of what they’ve created.  They just want to share their passions.  To me, participatory learning cultures are an example of education being driven by love.

The Harry Potter Alliance is an example of a collective effort intended to create change in a number of social and cultural issues.  The 100,000+ students who are part of the alliance incite major social changes. They pursue new legislation and are capable of gathering massive charitable contributions.  These accomplishments are possible because a number of individuals chose to be motivated by their unified passions.

How can the concept of collaboration be applied to classroom experiences, and how can we enable teachers to deliver such experiences?  In considering my own work for Adobe, I think about the Adobe eLearning community.  Community members are spread across the world, and they interact through a combination of Adobe conferences and smaller events, on-site classes, virtual classes, and an online community.  Adobe also participates in outside events and communities, such as the Association for Talent Development’s conferences, and web sites like Training Magazine Network.

Adobe’s community members create projects, share what they’ve done, and troubleshoot each other’s issues. The community’s collective imagination is applied to a topic, problem, or project. This makes everyone’s projects better, and over time, it helps Adobe enhance products by listening to customer feedback.

A similar knowledge building process occurs in wikis.  There’s a certain amount of chaos – one person generates the idea for an article, others begin contributing, some information is correct, some is not, revisions occur, sometimes facts are debated to determine validity… and this cycle goes on for as long as necessary in order to finally reach a relatively finished product.

The founder of Wikipedia, Jimmy Wales, discussed how contributors on Wikipedia are essentially building and revising an encyclopedia collectively.  While anyone can submit revisions, there are 600-700 “core contributors” who work together, build the majority of articles, and critique each other’s work.  Often one person will start an article and others will get excited and begin helping to build it.  Every article reflects diversity of thought, which is a key benefit of the wiki format.  Having multiple individuals contribute leads to a more neutral and balanced viewpoint.

One key aspect of the participatory culture is that learning and teaching can occur at the same time, in a complex real world environment.  Individuals could be analyzing content, and reflecting on how their own knowledge and experiences tie in, while at the same time contemplating what they can add to enhance what already exists.

If you’re interested in creating a participatory culture for your corporate training program, check out Adobe Captivate Prime.  You can create discussion boards for your learners, and Prime’s built-in editing tool allows them to create and share videos, audio, and much more.  Here’s a demo of Prime’s social learning features.  And here’s a recent webinar I presented on ways to engage learners without breaking the bank.

Connect with the author on Twitter or LinkedIn, and follow me on Adobe’s eLearning blog.

 

The post Build a Participatory Culture to Engage Learners (Learning Thursday #16) appeared first on eLearning.

How Mobile Apps Are Transforming The Education Industry

Kofi Annan said, “Education is a human right with immense power to transform. On its foundation rest the cornerstones of freedom, democracy, and sustainable human development.” As technology is establishing its roots deeper into the education sector, things are changing. And, one such change has been introduced in the form of education-based mobile applications. This post was first published on eLearning Industry.

China’s Burgeoning Ed Tech Industry: Will It Disrupt Corporate HR?

Chinese Ed Tech companies are already using AI, adaptive learning and intelligent classrooms. In this article, we suggest ways these can be applied to enhance current HR organizational capabilities for training, talent management, and workforce development. This post was first published on eLearning Industry.

5 Crucial Mistakes You Should Avoid While Developing An eLearning Mobile App

Developing an eLearning app is a great way to start a subscription-driven mobile app. Nipping out the potential problems beforehand is an ideal approach. One of the major mistakes that app developers often make is rushing the product launch to capitalize on the course demand in the market. This post was first published on eLearning Industry.

Why Is FERPA Compliance Training Important?

Going to college is an important educational milestone in the lives of many people. With thousands of applications being submitted and reams of paperwork filed, it is important to know the role that FERPA plays in safeguarding personal student information. This post was first published on eLearning Industry.

Chinese Ed Tech Companies Take Off: A Perfect Storm Of Opportunity And Growth

In this article, we will provide an overview of 4-key Chinese Ed Tech companies and describe an incubation center the Chinese government sponsors to support the development of new innovative learning objects and solutions. This post was first published on eLearning Industry.