Deutliche Wachstumsdynamik im deutschen E-Learning-Markt

37 Unternehmen haben dieses Jahr am Branchenmonitor der E-Learning-Wirtschaft teilgenommen, durchgeführt vom mmb Institut. Zu verzeichnen sind: 14 Prozent Umsatzwachstum, das „Anbieten bzw. Verkaufen von digitalen Lerninhalten und E-Learning-Kursen“ als stärkstes Geschäftsfeld und eine „Verschiebung“ zugunsten von Off -the-shelf-Produkten. WBS Training, ComCave Group und SAP Education führen die Liste der umsatzstärksten Anbieter an. Wie jedes Jahr gilt: Der E-Learning-Markt ist ein offenes, dynamisches Feld, und der Branchenmonitor eine jährliche Gratwanderung. Die Teilnahme bzw. Nicht-Teilnahme eines einzigen Anbieters reicht manchmal aus, um einen Trend loszutreten.
mmb Institut, mmb-Branchenmonitor „E-Learning-Wirtschaft“ 2019, Januar 2020

Case Study: Conversion of Flash Based Complex eLearning Courses to HTML5

Here is a flash to HTML5 conversion case study where we have converted the complex animated flash based legacy elearning course into HTML5 compatibility content.

Custom Content Development Or Off-The-Shelf Courses – Which One To Choose?

Check out this writing before you opt to introduce eLearning in your organization on choosing custom eLearning development rather off the shelf courses.

Importance of Adults Learning Theory for Corporates – Blooms Taxonomy

Adults Learning Theory for Corporates

What is adult learning and why it matters in corporate training?

Will adults learn in the same way as the children learn?

Where can we apply the adult learning theory?

What is bloom’s taxonomy and why it came into existence in adult learning?

Having all those questions in mind, let’s have a look into this blog.

There is a myth that adults learn in the same way as children learn. Learning principles are completely diversified for children and adults. We often remember that child learning is like the same age people dragged into a classroom and to learn by imposing heavy work on their shoulders making them externally motivated to learn all the time. The same training won’t be applicable when it comes to adult learning. Adults learn with a sense of knowing the value and why they are learning and what they can achieve when they learn something that is helpful to their career.

In order to promote higher forms of thinking of adults in corporate training, the psychologist, Dr. Benjamin Bloom, and its committee proposed some adult learning theories under Bloom’s Taxonomy which is the basis for designing educational training and learning processes. Bloom’s Taxonomy identifies three domains of learning for adults namely:

  • Cognitive: Mental skills (knowledge)
  • Affective: Growth in feelings or emotional areas (attitude or self)
  • Psychomotor: Manual or physical skills (skills)

custom eLearning course designed for a certain target group of the audience will differ with the other group of audience in another field.

For instance, the adult learning theory that is applied for training the sales team will differ with the strategy applied for nursing or HR staff. The sales audience will expect the on-the-go, microlearning strategy whereas HR staff may require ERP simulations for real-time experiences.

Presenting “Adult Learner: Bloom’s Taxonomy – focusing Cognitive Domain” online course wherein the participants will discover the specifics of how the cognitive learning theory for adults increases intellectual capability.


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SCORM vs Tin-Can vs AICC

SCORM vs Tin-Can vs AICC


SCORM stands for Sharable Content Object Reference Model which is actually a technical standard for writing e-learning content. It is highly popular and is an industry-standard that allows organizations to use e-learning as a training method. Basically, SCORM will decide how online content and the Learning Management System (LMS) will talk to each other. SCORM uses a JavaScript API (Application Programming Interface) to communicate information between the course content and the LMS.

What can you achieve by using SCORM?

Durability: Content developed using SCORM will survive technological changes without expensive re-coding or re-design.
Accessibility: SCORM courses are portable and run on any standard SCORM compatible LMS.

What could be the advantage of using SCORM?

We have a plethora of advantages when it comes to SCORM. Let us highlight a few here:

  • Easy integration and sharing across platforms that protect investments and significantly lowering the cost of content ownership.
  • “Sequencing” is an added feature introduced in SCORM 2004, which can actually assign a sequence to a learning object which would permit learners to bookmark their progress.
  • Detailed tracking of reports on a learning object is possible.

Any disadvantages with SCORM?

There is a very wrong side to the bright side of SCORM. Let us list down some disadvantages too:

  • There are issues that exist with scripting across browsers
  • Content and LMS must reside on the same server
  • SCORM content uses JavaScript which is not very secure.


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Section 508 and WCAG Compliant Courses: Accessibility for eLearning


The Section 508 and WCAG plays an important role in making technology accessible to people with disabilities like deaf or hearing impaired, vision impaired, etc. To cater to the needs of people with disabilities, Section 508 and the WEB Content Accessibility Guidelines (WCAG) will lend a helping hand in accessing the e-learning content.

WCAG and Section 508:

(WCAG): Web Content Accessibility guidelines are the guidelines with technical standards, to make web content handy in reaching out to disabled people. It has been conceptualized by W3C (World Wide Web Consortium) which is an international group supported by its own members and public, in developing and altering web standards.

The WCAG is categorized into three levels which resemble one another based on accessible standards. The levels being A, AA, and AAA. Level A denotes the lowest accessible standards pertaining to web content similar to the rules in Section 508. In AA and AAA, the guidelines are more scrupulous which pave the way for further accessibility. While referring to level AA guidelines, it includes A and AA standards. Similarly AAA includes guidelines of all the levels – A, AA and AAA.

Section 508: is an amendment of the Rehabilitation Act of 1973, which provides accessibility to the disabled people in electronic and information technology field through the U.S. Federal system.

Difference between Section 508 and WCAG:

As Section 508 comes under U.S law, this law (the Rehabilitation Act of 1973) is applicable in the United States and its federal agency system. WCAG differs from Section 508 as it is not a law but guidelines that standardized internationally in making the web-based content reachable to people afflicted with disabilities. In a nutshell, WCAG is acceptable internationally pertaining to web-based content and its practices. In contrast, Section 508 adheres mainly to the U.S based entities relating to electronic and information technology.

The fine points that include in Section 508 and W3C–WCAG are as given below.

Section 508

  • Applicable to United States electronic and information technology procured through federal government
  • It is a law which is applicable to all federal agencies and departments
  • A set of standards applicable for various electronic communications

W3C – WCAG 2.0

  • WCAG 2.0 developed by W3C, a set of guidelines accepted internationally for web accessibility
  • Different compliance levels – A, AA and AAA

To Conclude:

In conclusion, any organization, whether directly or indirectly funded by government, should be compliant with Section 508 for creating their e-learning courses. Other countries follow WCAG norms for e-learning courses.

Due to some limitations like extra cost and effort, the non-government organizations are prevented from making accessibility a priority. Instead, they opt for having one-to-one sessions with the concerned individual.

Source blog:

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Why should you use Online Assignments tool via Learning Management System?

Why should you use online Assignments tool via Learning Management System?

Assignments usually deals with the assigning tasks to people as part of their project. It has proven to be an excellent tool in tracking and measuring of learner metrics via the Learning Management System (LMS).

The assessments in an online course on eLearning platform involves written assignments and practical tests. Let’s look at some of the benefits of using online Assignments tool.

  • 24/7 Accessibility
    The learner can access the tool anywhere anytime.
  • Cost-effective and Environment-Friendly
    Offline assessments is an effective way to analyze the training but it involves the cost of material, tutor, travel, classroom rental, etc., whereas online assessments will cut most of the cost.
  • Instant Sharing and updation
    Admin can easily and quickly share the updates or changes made to the users without wasting time and energy.
  • Tracking of the progress
    The learners, as well as the Admin, can track the progress in detail.
  • Generation Of Reports
    Reports play an important role in analyzing the data effectively. Various types of reports can be generated based on the learner requirement where most of the reports will be in both graphical formats and in detailed view.
  • Feedback
    Facility for the trainers or the tutor to provide feedback to the learners on their progress.

Conclusion :

Every organization has a unique set of reasons to choose their LMS. Regardless of the reasons behind the choice, these funneled parameters help you get the best outcomes in terms of time, cost and quality in choosing an LMS for your training needs.

Swift LMS is flexible, quick to deploy, user-friendly and could be the best LMS that allows you to create a remarkable online training experience for your audience.


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Top 5 Highly Discussed eLearning Trends So Far

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xAPI :

xAPI alias Experience API aka Project Tin Can API is an e-learning software that enables the interaction between the learning content and learning systems that tracks and record all types of learner activities. These learning experiences will be recorded in the Learning Record Store (LRS). Since xAPI is compliant with most of the mobile devices and tracks the experiences anytime, anywhere, the eLearning authoring tools in their new versions are now adopting it. Soon, most of the companies will get into this stream to track their employee’s online learning experience, which includes social learning, team-based learning, games, etc.

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Immersive Learning:

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e-learning is now moving ahead in the technology and started using immersive learning to meet learner needs globally. Immersive learning creates a learning environment to teach skills using much of real-life situations and experiences together. This learning mechanism requires 100% of the learner’s thinking capacity. Immersive learning is highly interactive in the form of both virtually and physically. This includes virtual reality, augmented reality and performance support. In the near future, this immersive learning mechanism conquers the e-learning platform by immersing the learners into a realistic situation in the learning.

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For more info visit: Swift Elearning Services

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Top Trending Digital Transformations in The Educational Technology


Gone were the days where students use to follow traditional learning techniques which were quite boring.

Modern technology has seeped into the classrooms and redefined the entire teaching and learning process, resulting in a robust learning environment.

Let me introduce the top 4 technological trends that are helping to shape the classrooms of the future.

  1. Personalized or customized learning experiences

With the approach to meet learner’s needs, availability, and preferences, personalized learning has come onto the scene to initiate custom elearning and teaching methodologies.

Learning platforms, software and digital devices are together creating countless new ways to modify education. For example, educational infrastructures are providing their students with digital devices like desktop computers, laptops, and tablets.

One such example is, ‘one size fits all’ teaching model that will enable students to be technologically skilled and equipped for modern workplaces.

  1. Innovative Learning ( game-based, mobile-based, and video-based)

Interactivity adds attraction and attention to the learning process. With the boring talk-chalk method, learners are losing their abilities to learn, understand, and to grasp. This innovative trend of learning catches learner’s attention by delivering educational truism in the form of videos, games, etc., to make difficult learning concepts enjoyable.

Similarly, Mobile-based learning offers learners the flexibility to access educational content seamlessly across multiple digital devices with their convenient.

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For more info visit: Swift Elearning Services

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