As we seek to utilize effective and engaging forms of learning to promote our learners as active and motivated participants in their own learning experiences, has the industry really captured the essence of game-based learning and gamification, and are we doing it well? This post was first published on eLearning Industry.
Gamification within a classroom environment evokes the feeling of encouragement, goal achievement, and competitiveness among learners. The prime purpose of shifting towards a game-centric learning approach is to seek maximum employee attention to retain new concepts to real-world situations. This post was first published on eLearning Industry.
There are real benefits to game-based compliance training: 1) greater engagement, 2) the application of knowledge in a realistic context, and 3) more empathy. It’s time to change the industry norms and give games a bigger role in compliance training. This post was first published on eLearning Industry.
In most cases, nowadays, you can’t blame the learner when a training program is not providing the expected results. You don’t need a whole eBook to tell you that modern learners are of a certain good level, and have proven their ability to educate themselves. What you need is what Growth Engineering is offering right here; a load of information on why game-based learning is important and how, when, and where to implement it to get the results you’re aiming for. Read it and your perception of training will be forever changed. This post was first published on eLearning Industry.