Alternate Reality Games For Corporate Training: What About Participation?

In an ARG experience, the realism of the story is strong at the beginning and the player might not be sure whether they are even playing a game. This is particularly true in an entertainment ARG where 100% target audience participation is NOT required. In those instances, the ARG is often a tangential experience that enhances the main entertainment or learning objective. However, in business and education 100% target audience participation and completion is often necessary.

This post was first published on eLearning Industry.

How Gamification Leads To Success In The Modern Learning Space

In today’s modern world, most of the enterprises are choosing game-based learning as a way of engaging employees who enjoy fast-paced and mobile collaboration. It is not just a child game, but game mechanics are applied to learning in the workplace.

This post was first published on eLearning Industry.

Game-Based Learning: A Riveting Way To Transform Corporate Training

With the use of appropriate design elements, games can create the right impact and bring the desired results. So if you are looking for an effective alternative to transform dull and monotonous training, consider game-based learning.

This post was first published on eLearning Industry.