Game Based Learning – Custom Claw Machine Interaction

We would love to unravel the challenges that are requested by our clients. Recently we got a game based customization request from one of our clients from Dubai (UAE). The requirement was to develop elearning courses for their academic curriculum (K12). They possess raw materials and need to convert paper-based material into elearning. The courses…

Top 5 Highly Discussed eLearning Trends So Far

As time goes, in the field of eLearning industry new trends will take place or any new updations take place in the existing technology. So, to catchup with the technology, eLearning vendors accustom these changes in the technology to provide the learners the best learning experience. Let’s have a look on such trends. xAPI :…

Top 4 Digital transformations in the educational technology

With the advancements in technology, education industry has become highly technological due to various digital transformations to enhance teaching and learning experience. Gone were the days where students use to follow traditional learning techniques which were quite boring. Modern technology has seeped into the classrooms and redefined the entire teaching and learning process, resulting in…

How Gamification And Social Networking Impact Learning: Communication Is The Key

Gamification and social networking are the manifestation of that evolution and have impacted education, social learning, and how we communicate with each other. This article will explore how gamification and social networking impact on learning. This post was first published on eLearning Industry.

5 Best Practices Of Using Interactive Game-Based Templates In eLearning

Game-based learning is an effective mechanism to build interactive and engaging learning experiences. This article talks about some best practices you should follow when using game-based templates in your eLearning modules. This post was first published on eLearning Industry.

Using A Gamified Approach To Learning

As we seek to utilize effective and engaging forms of learning to promote our learners as active and motivated participants in their own learning experiences, has the industry really captured the essence of game-based learning and gamification, and are we doing it well? This post was first published on eLearning Industry.

Blending Game-Based Learning With Traditional Classroom Setting Improves Business Growth

Gamification within a classroom environment evokes the feeling of encouragement, goal achievement, and competitiveness among learners. The prime purpose of shifting towards a game-centric learning approach is to seek maximum employee attention to retain new concepts to real-world situations. This post was first published on eLearning Industry.