4 Ways to Improve the Interactivity in Your eLearning Courses

eLearning courses can be more engaging when they have interactivities and no dull moments for the learners. eLearning courses can be made more interactive and engaging by adding gamification, high-impact graphics, and life-like animations. The learner has better control as interactivities allow learners to engage with the content better. In this article, we will look at four ways to improve the interactivity of eLearning courses.

Researchers in education and training domains generally believe that promoting interaction between the learner and the content has a significant impact on the effectiveness of the learning process. Interactivity in eLearning enhances the effectiveness of the learning process and deepens the learner’s understanding of the subject or concept. Interactivity keeps the learner occupied with a series of actions and reactions, through real-life challenges, experimentations, learning from mistakes, and dealing with unexpected issues and events.

Here are four ways to improve interactivity in your eLearning courses.

Use Virtual Reality In Modules

Virtual reality is an interesting way of engaging learners. In a VR course, you can use interactive hotspots and display the learning content in crisp and engaging formats using animations, short video clips, quizzes, mini-games, and so on. VR provides immersive experience using avatars, the interaction between characters, and the performance of tasks. VR videos with real characters can be used to create virtual simulations and test the decision-making skills of learners.

Use Gamification Elements In Design

Gamification in eLearning stimulates active participation and high learner engagement. It allows learners to practice and make decisions in a professional environment. Gamification in eLearning courses builds involvement and demands active participation from learners.

Studies indicate that learners are highly motivated when they are rewarded or challenged. Game-based elements like points, badges, scores, and feedback add higher value to your eLearning course. Learners get constructive feedback that helps in identifying the gaps and areas of improvement.

Use Hotspots And Cue Points

You can create clickable areas on the screen with the help of hotspots. You can also place them on videos to encourage learners to click on particular parts of the scene. For example, you are developing an eLearning course on heavy engineering equipment. You can implement interactive videos that use clickable hotspots. When the learner clicks on the hotspot, it displays additional information about a piece or part of the equipment.

Similarly, you can also use cue points when creating interactive videos or screens. These are like bookmarks in a book that you can place anywhere on the screen to trigger certain events. You can pause the video at key moments and display a question to the learner. The learner must answer the question to proceed further in the video.

Include Real-Life Examples And Scenarios

Include real-life examples and scenarios in your eLearning courses that challenge the learners to apply what they have learned, in a realistic professional context. The scenarios can be on selling a product or service, a customer service scenario, a frontline office scenario, etc.  Scenarios help learners to apply their knowledge in a real professional environment.

Interactive scenarios allow learners to understand the content better. In eLearning courses, interactivities are used to challenge the learners and their learning, to resolve common issues, and give them real-life situations, providing them with an opportunity to apply their knowledge. Scenarios enhance the interactivity of your eLearning courses by providing experiential learning for the learners.


Ensure that your interactivities add value to your eLearning course. Always think about creating interactivities in your eLearning course that engage a learner’s mind and are not just clicks on the screen.

At Tesseract Learning, our learning and visual architects are constantly innovating and reinventing their approaches to design, develop, and deliver effective digital learning solutions. They will work with you to bring your ideas to life.

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Looking to Create an Accordion (with drop down) Interaction – And I Need Some Help

Greeting all.

As the heading suggests, I would like to do something similar the the learning interaction that is included in Captivate. I would  (and was about to) use the one that in included, but as you need to pause the slide to use the interaction, it has lost some appeal for me.

I also found a slide that is what I am looking for, but I can’t get certain things to show on that slide so I could customize it – not the first time that has happened.

I searched a few layers in the community and did not fine the tips I was looking for. I also searched the greater web to see what I could find and unfortunately I did not find it either.

So, thought I would ask the community – can anyone help me with this? Anyone have suggestions on how to make this happen?

Appreciate the help with this. Would really like to figure this out – I will continue to find some what on my own as well, but more brains on it might be effective.


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Did you know that integrating a few Adobe products could result in a rather holistic learning platform?

I’m specifically referring to Adobe Experience Manager (AEM) Sites, Adobe Captivate Prime and Marketo Engage.

Attached here is a 2020 white paper by Adobe Captivate Prime Product Management that discusses precisely this. There are a whole lot of advantages of course when you integrate one Adobe product with another, simply because they work well together. Having said that, it does not necessarily mean you cannot use each of these exclusively/ in combination with a non-Adobe product just as well.

This paper looks at 7 ways to drive customer education using the combination mentioned above. Of course, this is a Captivate Prime centric document and the focus is on the learning platform as always. This year has seen some great strides forward for Prime, especially keeping in mind the user experience. We have a whole new learner homepage and the UI lends itself so easily to customization.

On the whole, taking a personal approach is extremely important in our holistic view to creating a learning platform. Do read this document to learn more about our approach to your customer education.

7 WAYS TO DRIVE CUSTOMER EDUCATION with AEM Sites, Captivate Prime and Marketo Engage – White Paper 2020

Wishing all of you Happy Holidays!

If there are other areas of Prime that you would like to see covered in these kind of documents and blogs, or if you have any other feedback for us please do write to jaisim@adobe.com


Using Kolb’s Learning Styles To Create Engaging Custom eLearning Courses

Kolb’s learning styles help in understanding what works well when we are designing courses. An intricate model, Kolb’s learning cycle is often used to explain the learning process. I will share my thoughts on how Kolb’s model can be used to create better eLearning courses.

How To Use Kolb’s Learning Styles To Create Engaging Custom eLearning: Overview Of The Model

Kolb’s model suggests that all learning happens due to real-world experiences which then help people form mental models of that experience. Some people actively experiment with the new learning and create further experiences on the subject.

Let’s look at the Kolb’s learning cycle:


From the diagram, we can state that there are 4 aspects to the model, which are explained below:

  1. Concrete Experience
    It is the first part of the model. The learner has a new experience, say for example using a machine or a tool or going to a new place for the first time. When the person uses the tools or visits a new place he has a concrete experience that sets the foundation for the subsequent processes.
  2. Reflective Observation
    After the experience, the person reflects on the experience and tries to understand the differences between his/her prior understanding of the subject. For example, if the person has heard great things about a destination, but has contrarian experiences, then he or she makes those observations and calls or labels those experiences as bitter.
  3. Abstract Conceptualization
    After reflecting or observing on the matter deeply, the learner comes up with new ideas. So, in our example, the person may chose never to visit that destination, or chooses another destination, or starts his own travel agency!
  4. Active Experimentation
    After forming new ideas, the person actively works on the idea. So in our example, the learner may travel to new places, or start his own travel agency, or even develop an app that helps other travelers make informed choices.

Learning Styles

However, not all learners do all the 4 activities. There are some who perform active experimentation, there are those who only watch and reflect on the experiences, and then there are those who form new ideas.

This leads to 4 styles of learning, which is summarized below in the diagram:

1. Accommodating (Doing And Feeling – CE/AE)

The first style is about people accommodating what others have to say. So, they go with general perceptions or with the consensus. If something appeals to them, they will do it as they like to have concrete experience and active experimentation based on gut feelings. They are basically people who like to feel things.

2. Diverging (Feeling And Watching – CE/RO)

As these people like to have a feel of things and make mental notes through observations and reflection. They are most likely to have ideas. They like to brainstorm ideas as they like to look at things from various angles. They love to gather information and use their intuition and imagination to provide solutions to problems. They are sensitive and are open to feedback from others.

3. Converging (Doing And Thinking – AC/AE)

People with converging learning style are active experimenters and like to provide practical solutions to any given problem. As they are low on the feeling and watching part, they are less likely to spend time with others. They like to spend time alone and work on various parts of a problem. As they are strong in doing and thinking, they need constant stimulus to work on. Accountants and people working on hands-on stuff have generally converging learning style.

4. Assimilating (Watching And Thinking – AC/RO)

They are the analytical people. The preferred learning style is to watch and think through things. They are adept at creating mental models and are good at science jobs. They are looking to understand the logical aspects of a problem. Like converging learning style, they too like to work alone and not be with people. They like to organize things in a clear logical manner.

Applying The Learning Styles – A Case Study

In this custom eLearning course, we were targeting the product and sales team of a pharmaceutical company. The product and sales teams preferred learning style is converging, that is they are active experimenters and are doers. In other words, they are go-getters and are action-oriented people. Thus, to teach how much time it takes for a drug to be discovered and approved for market release, we weaved around a story with a lot of facts and data points to help them understand it better. We provided a decision tree activity which showed them how selecting a potentially incorrect molecular combination can delay the drug discovery process by years.


To conclude, Kolb’s theory is a great model for understanding learning styles and applying it to create the right custom eLearning courses. I hope you found it useful.

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5 eLearning Interactions to Hook Your Learner

eLearning Interactions_Hook-Your-Learner

eLearning is a technology platform which enables you to unleash creativity and develop impactful learning experiences. One of the best strategies to enhance learning effectiveness is to keep your learner engaged with the course content. And this can be achieved via meaningful eLearning interactions that hook your learners and facilitate an active learning in self-paced eLearning courses.

Let’s discuss 5 eLearning interactions and the corresponding engaging utility.

1. Cowboy Shooting – Gamified eLearning Assessment

Assessments are generally least appealing slides in a course. Dull slide design and the mundane assessment feedback are the major factors of learner discomfort. The Cowboy Shooting is created to address both the downsides.

Cowboy Shooting is one of the best examples of gamified elearning assessment (time-based). Following are the salient features of the interaction:


Solve all the questions by selecting correct answers within the predefined time. Successful completion will win you the title ‘Sheriff’.


The game is divided into three levels. Each level will have question sets.

Learner will not be allowed to progress to next level until he/she doesn’t answer or clear all the questions of current level.


You will presented with bottle/bottles and a handgun.

You are prompted to aim the bottle by mouse selection. Upon selection of bottle/bottles, questions will be displayed with multiple options.

  • If you correctly answer the question, the handgun will fire automatically breaking the bottle.
  • If you fail to select the correct answer or select the answer in specified time, the handgun will fire automatically but doesn’t break the bottle.

You have to solve number of questions equal to the number of bottles presented in each level.

2. Employee Details – An Interaction to Explore the Specific Information

It’s a branching type of activity where learner can make choices at three levels. Based on his/her selection path, the specific information will be provided.

As a sample an interface is created for HR to find-out specific employee details.

This interaction is suitable for following types of case scenarios:

  • If the content is of hierarchical structure
  • If learner is required to study the variations with the change of different inputs

3. Musical Instruments – Memory Enhancement Activity

8 pairs of instruments are used to enhance your short-term visual memory.

This interaction comprises a wooden rack of 16 shelves with clickable doors to open. As and when learner clicks on the door to open, an instrument will be shown.


Complete the game in shortest possible time by selecting the shelves containing the same instruments.


In each instance of encountering an instrument first time, learner needs to remember the instruments and the corresponding shelf. At second instance of encountering the same instrument, leaner needs to recall and identify the shelf of first instance.

There is no limit on number of wrong attempts.

4. Slide Interaction – Helps You Learn in Certain Sequence

A slider interaction that enables you learn in specified sequence. You are required to drag the pointer on each stage and find content displayed at dedicated place. You can display textual as well as visual content.

As a sample, an interaction to explore important information about 7 different countries has been created.

5. Grammar Check – Text Entry Interaction to Drive Learner Engagement


A text entry interaction that enables learner to type words of their choice. Learners will be provided options to choose. This will not be a click and go activity; it will drive learner’s higher level of attention. To choose the correct option, learner needs to read the sentence or statement and manually type the preferred option into the corresponding blank.

Bottom Line

eLearning provides a platform to create engaging activities that drives learner’s utmost interest and help him/her measure capabilities in fun way. Be it any kind of eLearning format – Custom eLearning, Rapid eLearning, Mobile Learning or Microlearning, eLearning interactions always do matter in eLearning. Because they provided a medium to interact with the learning content rather just looking at it.

Hope you enjoyed these eLearning interactions.

Click the link to access more Free eLearning interactions.

Reference Link: http://www.swiftelearningservices.com/5-elearning-interactions-to-hook-your-learner/