Importance of Captivate’s Events?

Intro

Over 6 years ago I published a blog post explaining the importance of Events in the application. I also offered for free a table describing all the possible events. Meanwhile new features have been added, the User interface has changes. It is time to update that old post and table. You will be able to download the table at the end. It is a protected document, you can print it at a low resolution, but no permission for editing. You can find workarounds, but please I beg you to show some respect for my work.

When training/helping users to start with advanced or shared actions, I often detect that newbies are not aware of the process needed to trigger an (advanced/shared) action: each action, whether a simple, shared  or advanced has to be linked to an ‘Event’, and that is the subject of this article.

Events – out of the box

Lot of events to trigger an action are linked with interactivity, requiring  the user to act.  That  is the case for Success/Last Attempt  events for (Shape) Buttons, Click Boxes, Text Entry boxes, interactive Learning interactions, Drag&Drop but also for Question/Knowledge Check slides.

Less known are the actions that can be triggered when a Quiz is completed (Passed/Failed).

In that older blog post I mentioned the  Rollover slidelet which had  two events: on Rollover, and on Click. Since that object is no longer supported for HTML5 output, I took it out of the table.

Object actions can be triggered by each drag event in a Drag&Drop slide and offer a lot of possibilities. Have a look at all the posts I published about Drag&Drop.

Ignored by most users are the Hyperlink events. Such an event is not limited to ‘hyperlink’, but can trigger all sorts of actions, including Advanced actions. Find a example here.

Events that are not linked with interactivity are the slide events: when entering or when exiting a slide, you can have a simple, advanced or shared action to be executed. Have a look at the table to see possible limitations.

Often I get the question if an action can be triggered by time or by a frame. Not possible out of the box, but with micro-navigation, eventually the Delay Next actions command and/or the Timer/Hourglass interaction this limitation can be overridden.

Overlay slides in Interactive Video, both the content and KC slides have similare events to those in a normal project. However the events for the hotspots in a VR project or 360 image/video are more limited as are the overlay Quiz slides in a VR project.

Widget to extend events

InfoSemantics developed a HTML5 widget that is one of my favourites: the CpExtra Widget. Adding events to objects is only one of its multiple features. It is not free but if you are plunging really into advanced/shared  actions, please try it out because it can add as many events as you want to any object. A trial version is available.

InfoSemantics used to have a SWF widget (EventHandler), worked great, but with the EOL of Flash player for all browsers, not so useful anymore.

List

You can download the list from this link.

There are two  tables. First table shows events able to  trigger only one simple, shared or advanced action/ The second smaller table summarizes the events which can trigger one out of two possible actions based on a condition: validated TEB, question slides, scored Drag&Drop slides  and Quiz.

I would appreciate if you left some comment in case you find this list useful. If you find this list useful, I could offer some other tables as well.

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VR Projects – tips and tricks

Intro

The ability to embed 360 images/video in an eLearning course is an enhancement (CP2019) which can be used in a lot of eLearning courses. As a civil engineer I think about the setup of a construction site, detection of lack of safety in a building etc. The most recent release of Captivate allows to use those assets in two different type of projects: either a full VR project, or on individual slides in a normal cptx project. Not yet possible in a Fluid Boxes project as far as I know.

A VR project will be created right from the welcome screen. It can only have slides with a 360 Image or Video. All other Slide types except 360 slide are dimmed under the big button Slides, and the menu Insert is completely dimmed. You can add hotspots to trigger several possible actions,to the 360 slides, and overlay Question slides (not KC slides) where two types are possible: T/F and MCQ). The score slide is available but will not show up as overlay for the 360 slide, you’ll have to define a background slide for it.  I will offer some tips for the overlay Quiz slides, and for the Quiz Preferences.

If you use a 360 slide in a normal (blank) cptx-project, you’ll have the same hotspot functionality but will not be able to have overlay question slides. However you can use normal quiz slides and KC slides in the project. You’ll find more information about 260 slides in a future blog post.

In this article I will only talk about VR Projects using 360 Image slides.

VR project

Overlay Quiz slides – tips

Quiz Preferences

Quiz Preferences are available for the graded Overlay Quiz slides. But lot of the options are dimmed. Reporting setup is the same as in any other project with a quiz. In Settings options are limited to:

  • add the Clear button
  • add the Review navigation buttons if Review is allowed for the learner
  • hide or show the Score slide
  • allow Review

As usual for all Quizzes in Captivate, I strongly recommend to keep the Required field set to the default ‘Optional’ to avoid problems. You have same control over Quiz Result Messages and Quiz Review Messages as in any other quiz.

In Pass or Fail you can set the passing score (in % or points). But for the number of attempts on quiz level, you have only th choice between 1 or Infinite Attempts. In the last case you should activate the Retake button on the Score slide. There are no actions possible for Passing or Failing grade. No advanced actions are possible in a VR project, not only here for the Quiz, but also for the hotspots, for the On Enter events of any slide.

Default Labels are stripped out as you can see in this screenshot. It is impossible to change a style, only the Feedback messages, Clear and Submit button labels are available:

Styling the Quiz and Score slides

In a VR project, Themes are not available. Moreover the Object Style Manager cannot be used (as you did see in Quiz Preferences, Default Labels).  That seems to be a show stopper if you want to implement the font and colors that are part of your company’s default styles. However it is possible, manually,  to change the font and other features of the different text containers on quiz and score slides. You can even use Typekit fonts. It is of course more work than just applying another style, which is a pity. Maybe launch a feature request?

Score slide

Since the score slide needs a background slide, I tried to add slide audio to that background slide. However that audio played, but only for 1,5sec. As usual the pausing point for the sore slide (as for quiz slides) was set at 1,5secs.  You can move that pausing point and increase the length of the slide. But I did not succeed to make the audio play in combination with the score slide showing up.

Hotspots and actions

A hotspot is similar to a click box, but without a duration. It shows in the Timeline up as a brown circle. If you just add a number of hotspots without touching the timeline, they will all show up on the first frame of the slide, which means they’ll all be available to the learner at the same time, when in ‘Exploratory’ mode. If you prefer to use the ‘Guided’ mode, the sequence used to show a hotspot is following the stacking order: bottom hotspot shows up first, top hotspot last:

You can also scatter the hotspots over the timeline. But I will dedicate a separate article to the timelines of the 360 image and video slides in a near future:

Possible actions triggered by clicking hotspots are limited:

  • Show/Hide Playbar
  • Navigation commands: Go to Previous Slide, Go to Next Slide, Jump to Slide, Go to Last Visited Slide
  • No Action, Continue, Exit
  • Play Audio/Stop Triggered Audio.  There are more ways to have audio playing in a VR project:
    • You can add slide audio.  There is no way to pause that slide audio however with a custom action triggered by a hotspot (Pause is lacking in the commands). The only way to pause or mute the audio is with a playbar that has the appropriate buttons.
    • Hotspot audio: you can add audio to a hotspot like with any object. Be aware of the fact that this audio will play when the object becomes visible. This means that if the hotspots are all in the first frame, all audio clips start playing immediately (maybe even parallel with slide audio). If you scatter the hotspots, this is a way to combine a Display Text or Image command with audio. More info later in an article about the Timeline of a 360 Slide.
    • I mentioned above that adding
  • Display Text: the text will always be in Times New Roman, no way to change the style at all. The only possible workaround I see at this moment is to create an image with text in the appropriate font, size and color. Beware: you need to have a background for the text, or it will not show up. You also have to take care of eventual have a lower opacity, which means you will be limited to PNG  images, because JPEG doesn’t support transparency. Here is an example of a simple text image which I created in Word (text box, not simple text), captured with Snagit and lowered the opacity to 80% (this is not visible here, but shows well up in the VR project.:
  • Display Image: can also be combined with audio as explained before, and is probably the most versatile way of adding information. I mostly use it also for Text display?

Zooming?

The question has appeared a couple of times in the forums. It is not possible to zoom in on the 360 image, hoping this will make it in a future release. At this moment, a possible workaround is to take a 2D enlarged image and insert it on a hotspot that displays that image. Not the real stuff of course. I used it to display a full shot of my kitchen appliances in a 3D image of my kitchen.

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Virtual Reality In eLearning: A Case Study On Safety Training

Over the past two years, corporations have been developing and implementing Virtual Reality training solutions. In this article, I will be talking about how we implemented Virtual Reality in corporate training.

A Case Study On Safety Training: How To Use Virtual Reality In eLearning

I was long thinking of implementing Virtual Reality in one of the eLearning courses for our customers. When we got an opportunity to implement it, we didn’t miss the chance. This article is all about how we created a Virtual Reality (VR) experience for a customer who wanted to train their employees in a fire drill.

Before we deep-dive into our journey, I would like to inform you about a few aspects of Virtual Reality in eLearningand its advantages in corporate learning. So, let’s start with the basic.

Overview Of Virtual Reality

Virtual Reality is a practice or a technique of simulating parts of our real world using computers and specially designed equipment. Technically, “Virtual Reality is a three-dimensional, computer-generated environment which can be explored and interacted with by a person”. (Source: creostorm) That person is then immersed in a virtual environment. The person can also perform actions while in the part of that reality.

Now the question arises, how does Virtual Reality (VR) technology influence corporate training?

Corporate Training With Virtual Reality (VR)

It’s no secret that an increasing number of businesses are turning to Virtual Reality in eLearning for employee training. Virtual Reality (VR) is normally implemented in situations which can be risky or hazardous. Instead of conducting drills, companies can help employees expose to concepts such as emergency response to a hazardous situation – like fire or flood or a tornado alarm –through a VR based module. Further, insurance companies can benefit from Virtual Reality in eLearning by using it to accurately assess property damages caused due to tornadoes, hailstorms or floods.

Let’s have a look at a case study for this.

Case Study: Fire Safety Training

One of our customers approached us to develop a course on fire safety for their company. The intention of the customer was to educate their employees on the safe use of fire exit facilities in one of their buildings in case of fire disaster, and also use the right equipment to fight against fire if needed. This eLearning course with Virtual Reality (VR) was also to be used to train employees at other facilities of customers, to create more awareness, and to equip them to react more effectively.

The customer requested for a better way to train their employees on how to evacuate the floor safely and provided them with the general guideline procedure that had to be followed. They also wanted the training to be rolled out for PC, tablets, and smartphones.

After hearing out the customer requirements, we began evaluating the solutions that could be used for training. We suggested a solution, that of using Virtual Reality in eLearning, as that would give the employees a realistic feel for the situation such as a fire emergency. We used the right technology to ensure training courses can be taken on PCs, tablets, smartphones and, most importantly, through the use of VR goggles wherever they are available at the customer’s office locations.

We used a 360° camera to take pictures of the office floor and the fire exit points. The storyboard and the content were curated accordingly… We, then, developed a simulation of the building floors and offices. For this simulation, we added a few hotspots to show how the employees can navigate in case of a fire emergency. This, we believe, would leave a major learning impact on the employees.

The eLearning course with Virtual Reality (VR) allows employees to choose their exit path from the building. Employees can decide to fight the fire, but they must first find the fire extinguishers, water sprinklers, and fire alarms in their workplace – which is, by the way, not an easy task when the room is filled with fire.

The employees need to know where the fire extinguishers are placed and the associated information. They also need to answer a few questions. Further, they have to find an exit that is nearest so that they can reach the assembly point safely.

After the course was over, we told the employees to sit back and allowed the course to seep in. This was known as the moment of contemplation, wherein the employee gets to recall and analyze the entire course. After that we asked for their feedback. Most of the employees said the experience with VR was quite exciting and useful, and helped them in experiencing a fire evacuation drill in real time.

Thus, the eLearning course with Virtual Reality helped learners understand the concept better.

Here is a screenshot of the course:

Virtual Reality In eLearning: A Case Study On Safety Training

Virtual Reality In eLearning: A Case Study On Safety Training

Virtual Reality In eLearning: A Case Study On Safety Training

Virtual Reality In eLearning: A Case Study On Safety Training

Conclusion

This was just an example of countless use cases for VR training, all of which support the transformation in how organizations train, and help their employees learn better. As is the case with any transformational tool, an investment is required, but that commitment can pay big dividends when VR is implemented correctly.

Suggested further reading:

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Upgrade Your Training With 5 Interactive Video Strategies

The usage of videos for learning is well established, but the trend you should watch out for and adopt is the interactive video. In this article, I show you 5 interactive video strategies that you can use to create high-impact online training.

Interactive Video Strategies To Enhance Your Training

The fact that videos continue to be a popular choice for learning is well known. Just take a look at the following stats that re-affirm why investment in video based learning makes sense.

  • There are 22 billion daily video views: Snapchat (10 billion), Facebook (8 billion), and YouTube (4 billion).
  • By the end of 2018, 75% of workers at large organizations will interact with various kinds of video more than three times daily (Gartner Research).
  • 59% of senior executives agree that if both text and video are available on the same topic on the same page, they prefer to watch the video (Digital Information World).
  • Viewers retain 95% of a message when they watch it in a video, compared to 10% when reading it in the text (WireBuzz).

What Is Driving The Wider Usage Of Video Based Learning Strategies?

Video based learning is seeing a wider adoption on account of the acceleration of a couple of other trends.

  • Increased adoption of mobile learning
    Till a few years ago, the usage of mobile learning – providing anytime, anywhere access and, particularly, learning on the go – was deemed as a “good-to-have” component of the overall training delivery. Today, most organizations see this as a “must-have” component. The change from traditional eLearning to mobile training is also undergoing another significant change. Mobile learning solutions are now being designed to be primarily consumed on smartphones (mobile-first training solutions). As an extension, many of the formats that are commonly used on smartphones are also part of the learning strategy. Videos for learning and apps for learning are on the top of this list.
  • Increased adoption of microlearning
    With the maturing of microlearning based techniques, they are being used to offer both formal structured training as well as informal training. They are a great fit to promote social or collaborative learning. The combination of microlearning and videos leading to microlearning videos that are bite-sized had seen an increase. Learners love consuming these short videos on the go. These videos can be used to complement or supplement formal training, and with equal ease, as job aids or Performance Support Tools.

What Are The Key Differences Between An Interactive Video Based Strategy Versus A Classic Video?

Videos, or the classic videos, are a great option for learning, as they offer a high-impact and engaging format. However, they do not provide any control to the learner beyond the play/pause/stop.

This is certainly not a challenge when you have short videos, but it can impede the learning impact when:

  1. The videos are longer (running into a few minutes of run length).
  2. Organizations want to track the learner’s progress on the LMS.
  3. Organizations want to check-point (through assessments) to ensure that the learner is on track.

The interactive video based strategies bring in precisely this control to provide interactivity in videos, and this is similar to the interactions available in eLearning courses. What’s more significant is that they can be tracked on the LMS.

The value-adds through interactive videos are many.

Notably:

  • Now, you can have longer run length videos so that you are able to meet the specific learning outcome. Yet, you can continue to engage the learner through interactions.
  • You can integrate quizzes and assessments to validate the learner’s progress.
  • You can provide branching options. Depending on the choices that the learner makes at specified decision-making points, he or she will see a different learning path.
  • You can track the learner progress as the output is SCORM compatible.

What Are The Key Gains You Will See As You Integrate Interactive Video Strategies In Your Training Delivery?

Research shows that the impact of an interactive video is 10 times that of a classic video. Furthermore, there are ways in which the adoption of interactive video based strategies will improve the learning experience and the training impact.

  1. It appeals to all learner profiles.
  2. It offers higher learner engagement quotient.
  3. It provides better recall and retention.
  4. It enables you to track the learner.
  5. It enables you to check-point and assess learning.
  6. It can be used in combination with other techniques to amplify the impact.

How Can Interactive Video Based Strategies Be Used For Various Corporate Training Needs?

Interactive video based strategies can be easily integrated into your training delivery to offer formal, informal, and on-the-job training. They can be used to support Intructor-Led Training or, in short, ILT.

I share my recommendations of 5 interactive video strategies:

  1. Use them as microlearning nuggets and offer them as a learning path.
  2. Design them to offer formal training, as well as for Performance Support (job aids).
  3. Integrate other interesting components like gamification.
  4. Offer personalization options (from a repository of assets).
  5. Curation (from YouTube).

5 Examples Featuring Interactive Video Based Strategies

Now, I pick 5 examples from our vast repository that feature varied interactive video based strategies.

1. Microlearning-Based Interactive Video For Conceptual Learning

This approach combines interactions (corresponding to the learning interactions of the eLearning courses) to create high-impact learning experiences.

Microlearning-Based Interactive Video For Conceptual Learning

Microlearning-Based Interactive Video For Conceptual Learning

2. Interactive Videos Featuring Experts

Interactive videos can be perfect for building explainer videos. Learners are enthusiastic about expert advice and guidance. By using infographics and typography based animations to support the expert’s dialogues, it creates an immersive virtual classroom experience. Additionally, interactions of various types at specific junctures make learning effective.

Interactive Videos Featuring Experts

Interactive Videos Featuring Experts

3. Virtual Classroom Delivered Using Interactive Video Format

The ease and flexibility of accessing them on the go make webcasts/podcasts ideal for Performance Support. They come with the added advantage of being brief and entertaining, much to the liking of present-day learners.

Virtual Classroom Delivered Using Interactive Video Format

Virtual Classroom Delivered Using Interactive Video Format

4. Skill Development Training Using Interactive Videos

While the impact of video based training is immense, they are tough to use when you have longer run-lengths. The challenge of passivity can become a showstopper. You can flip this by opting for interactive video based learning that provides a range of user interactions (including assessments and branching based on the learner’s response).

Skill Development Training Using Interactive Videos

Skill Development Training Using Interactive Videos

5. Scenario-Based, Decision-Making Training Using Interactive Videos (YouTube Videos)

It offers an interactive video framework with several features that make it an extremely useful tool for organizations to offer effective video based learning. The solution is built using our interactive video framework to integrate YouTube videos into a SCORM-based eLearning framework. We can add interactivities by pausing videos at specific cue points and bring in interactions like click to reveal content, questions in various formats, hotspots etc.

Scenario-Based, Decision-Making Training Using Interactive Videos (YouTube Videos)

Scenario-Based, Decision-Making Training Using Interactive Videos (YouTube Videos)

I hope this article provides compelling reasons why you should integrate interactive video based strategies into your training delivery.

I am sure the featured examples give you the required insight on how you can use interactive video based strategies in your organization (for formal training, informal training, and to support Instructor-Led Training).

Source: https://www.eidesign.net/upgrade-your-training-with-5-interactive-video-strategies/

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eLearning Livestream – Responsive Projects in Captivate 2019 | Oct 15, 12:00 EDT, 2018

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Scrolling Marquee Sign

I was having some fun with creating one of those signs that scrolls messages across the display and thought I would share it with you.

As with all projects – there is usually more than one way to approach them but I hope this will simply provide some inspiration for some of your own projects.
Tackle it however you choose. Here is my rendition…

My little message board is made up of several states, a couple variables, and some buttons.

Image States
Of course, I had to create enough image states to represent all the updates in the display. My example has a display with a digital readout and total  of 33 states. Basically it was nothing more than doing a one-off of each of the letters so it did not take too long to create them. I did spend a little time trying to get what I thought was a decent glow on the letters for aesthetic purposes only.

Variables
I have two variables. One to track whether the display is on or off and one for helping to adjust the speed of the scrolling.

Buttons
I have four buttons. Two speed buttons – one to increase speed and one to decrease along with two buttons for turning the display on and off.

Function
Once started, the message will continue to scroll over and over until stopped. I wrestled a bit with immediately “powering off” the display and letting it finish the message and simply not repeat again. I decided to just stop it cold in order to reduce confusion over whether the button worked or not. The speed buttons will increase or decrease the speed of the scrolling by a hundredth of a second for each click of the respective arrow.

JavaScript
I decided to run with JavaScript on this, although I did make a version using advanced actions as well. I stayed with the JavaScript on this one because I felt it offered better control over the speed. The ‘Delay Next Action’ option is too clunky for me when timing is more critical. I will admit, though, that it was quicker in this case to simply create an advanced action with a ‘While’ condition to go to the next state.

On the green power button, the JavaScript itself is a simple repeating of a setTimeout function called scroll that changes the state of the display. The final setTimeout calls the first one as long as the variable for power is flagged. Here is an example of what they look like so you can see the pattern. I am sure there is a better way to script this but I can only work with what I know for the moment. We are also setting the go variable to 1, calling the scroll function,  and disabling the green button so that the scrolling is not initiated on top of itself.

function scroll() {
cp.changeState(“display”,”w”);
if (window.go==0) {
cp.changeState(“display”,”Normal”);
}
else if(window.go==1) {
setTimeout(scroll2, speed);
}
}

function scroll2() {
cp.changeState(“display”,”we”);
if (window.go==0) {
cp.changeState(“display”,”Normal”);
}
else if(window.go==1) {
setTimeout(scroll3, speed);
}
}

On the red power button we are simply changing the go variable to 0 and re-enabling the green button.

On the speed buttons, the code simply increases or decreases the speed variable by a value of 10. The setTimeout part of the javascript uses a value in milliseconds which means a value of 1000 represents 1 second. I have the default scrolling set for 100. It is worth noting that in order to decrease the speed of the scroll, I am actually increasing the speed variable while decreasing the speed variable in order to make it go faster.

If you have any questions about this please do not hesitate to post them.

I have included a working sample below.

Play

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Resolve Failed SCORM- with Synchronous XMLHttpRequest Error and the Spinning Progress Circle on Scorm Cloud Upload

Background:

I moved my courses to TalentLMS and my FINAL-Exams were all failing to load.  These are large tests with some having 120+ Quiz Pools.  However, even stripping this down to just two Quiz Pool causes the same error in TalentLMS.  The error happens with my old backups from 2012 and my new converted files in CP-2019.   The folks at TalentLMS pointed me to some clues and it is actually three issues that needed to be resolved.

There is a 3+ year old post on this at  https://elearning.adobe.com/discussion/1955077/ and I was having similar problem.

https://forums.adobe.com/thread/1831541  I tried the un-minify and it did nothing at all.

This post was provided by TalentLMS and it helped : https://elearning.adobe.com/2018/02/using-captivate-2017-i-cant-publish-html5-nor-preview-can-you-please-help-me-to-fix-it/

TalentLMS uses SCORM1.2 only.

I was dead-in-the-water here on this issue and it is actually several issues.  This seems to be Lazy Loading or some other script-based issue.  The problem for me, is what exactly can I do about it?  The folks at TalentLMS also verified that JSON is enabled and working fine.

NOTE:  I loaded this to CLOUD.SCORM/sandbox and it FAILS.

The Scorm Cloud error, but why?

The Google Chrome Console Error, but why?

Problem 1 – Quiz Pool Names with a Hyphen “

This Pool Name issue has been incorrect in my Captivate projects for years, but I ran Flash files.  Now I am HTML5.  In some cases my Quiz Pools contained a hyphen in the name.  For example, I might have named a Quiz Pool as “Work-Out_and_Problem_Loans” and that hyphen is a no-no.   Note that the naming convention has NO spaces in it, but a hyphen will kill this when you publish to HTML5 in Scorm 1.2.  ADOBE needs to put an edit into the Quiz-Pool Manager screen to catch this and get people to set these up correctly.  Also, the Adobe HELP file topic makes no mention of the proper naming conventions or pitfalls.  This is a terrible problem if you don’t know about it; time to modernize and correct this issue.

When you use the Adobe Scorm-Cloud Preview and you get it uploaded, you will see a spinning circle (hourglass) that will just spin and spin.  That is a good indication that you have a hyphen in one or more Quiz Pool names.

Problem 2 – Quiz Pool names Must Start With Alpha:

Be sure to start your Quiz Pool names with ALPHA and NOT Numeric.  So HELLO_World_12345 is OK, but 12345 as a Quiz Pool Name is NOT OK.  Mine were all Alpha and with NO SPACES (wow, I did something right, even with no documentation or edit warnings from Adobe).

Problem 3 and 4 – The Quiz Question IDs:

These two took forever to find.  The Quiz Questions in my Quiz pools are numbered like 12345 and every question in the pools has a number.  My main setup was also just a number for the entire Object ID.  No big deal, worked fine in Flash.  But in HTML5, it seems that the lazy loader JS file named CPXHRLoader.js has some issues with numbered Quizzes.  The solution seen below was to add a prefix to the main Quiz Object ID and the quiz names.  This was a one-stop fix that did not require me to rename every Quiz in the pools, rather these two items are located at: Edit > Preferences > Quiz > Settings…

A.  Make sure the Object ID stats with Alpha.

B.  Just add a letter like Q (for Question) or type the word Question into the Interaction ID Prefix option.  That got rid of the error messages seen in Chrome in the Console (F12) that you see in the above image.  NOTE:  If you import Quiz Pools into another project, they will come in with the prefix Alpha name as part of the ID Number of the Quiz Pool).

You might still have problems after applying the above and I have one Final Exam that needs to go to Adobe Tech Support because it will not load, but the above items took care of most of the issues that I have encountered.  One last point that got me.  The one Lesson that i was testing the final with for all of the above issues became corrupted and failed.  I uploaded a tested (working perfectly) FINAL Exam from another course and it failed in the Course that I had been testing; a bad Lesson?  So I deleted the Lesson Unit FINAL Exam for that course and added it back, uploaded my SCORM package with the above tweaks and then… All was right with my world!  Just 40 hours of work to figure all of this out, correct the errors and test it.

I would like to see Adobe improve the HELP file documentation on these issues and to add software Edits to correct invalid setup conditions; even if the edits are only warnings.  The HTML5 inspector could also be enhanced to look at some of these issues.

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What Opportunities are there for Instructional Designers  &  Developers?

What Opportunities are Available?

In the context of writing this article, I am focusing on the Irish & UK employment market.

Training is now recognised as not only needed in all industries but in some countries, it is mandatory to provide quality training to your employees.  It is also vital that you provide training that can be accessed by all employees, including employees that may have accessibility impairments such as vision, hearing or motor skills.

In Ireland and the UK, we have a shortage of Instructional Designers, Developers and Trainers to meet demand.  This is good news if you want to follow a carer path in this industry.  So what’s involved in starting a career in this sector?  First, you need to identify what role you wish to take, designer, developer or trainer?  Remember that you can add to your skill set along the way. Next is to decide how you will start your learning path.

Getting your Tuition paid for by the Government

Great news for student s in Ireland, Northern Ireland and the UK is that the government now subsides college fees for both the unemployed (mature students full tuition paid) and for people currently working in any sector (90% of the college fees are paid).  SO there has never been a better time to start in the learning and training sector or to start to upskill and eventually move to this sector.

Also if you’re a stay at home mom or dad, that has been out of the workforce for a number of years you can return to college for free, regardless of your partner’s income levels.

Your local college or employment centre will have all of the details for the courses and services available.

Who does what?

Many designers don’t develop eLearning and the opposite is also true for developers.  That said you may be required to design, develop and roll out the training for smaller companies and you may be the only person on board. But over time it is best to have a firm knowledge of all the areas of eLearning as either way you will have to deal with stakeholders within the company or organisation.

What skills are useful when entering the eLearning industry:

There are many skills that are useful, but I feel these are the most important ones:

  • Being a creative person (a must have)
  • A passion for helping others to learn (a must have)
  • Knowledge of how students, employees and adults learn
  • Knowledge of following theories and models:
    • Situated Cognition Theory
    • Sociocultural Learning Theory
    • The ADDIE Model
    • Merrill’s Principles Of Instruction
    • Individualized Instruction
    • Bloom’s Taxonomy Of Learning Objectives
    • The SAM Model
  • Knowledge of eLearning authoring tools such as Captivate
  • Knowledge of Photoshop, InDesign, Illustrator and other Adobe products
  • Knowledge of a Learner Management System (LMS)

It’s worth noting that all the relevant skills can be acquired through study apart from the passion to help others, you are either born with this or you’re not.

When you enter this sector you do not need to have experience of any particular employment sector such as catering, customer service, etc, you will get all the information of how the company or organisation operates and what their Standard Operating Procedures (SOP’s) are and how these are enforced or used with the various departments.  You will most likely have access to Subject Matter Experts (SME’s) within the company.

If you are starting off in this career, you might find it best to undertake a short course at night school or do a course on Udemy or Lynda.com or LinkedIn.  Linked in is great for getting started with some very excellent courses from Dr. Pooja Jaisingh , where she will take you through all the basics and advanced modes of Captivate.

A word of caution to anyone that intends on becoming a self-employed designer/developer, please keep in mind that it can be a very solitary role where you work for long periods on your own and without the company of others.  This is fine for many, but you may find that it can get a little depressing, I worked from home for five years and then moved into an enterprise incubator service where I have my own space, but also have the pleasure of being around other creators every day.

This is just an introduction to the opportunities that are available, if you would like me to create a more in-depth article then please let me know.

I hope you enjoy this short post and that it helps you in your career.

The post What Opportunities are there for Instructional Designers  &  Developers? appeared first on eLearning.

5 Ways to Increase the Impact of Your Interactive Video Based Learning

Various organizations have been using videos as a part of their training deliveries for a long time now. Nowadays, interactive videos are becoming the trend and organizations are starting to opt for it. Video based learning strategies have always yielded positive results for businesses. They are seeing a wider acceleration in adoption because of a few other upcoming trends.

The change from traditional eLearning strategies to Mobile Learning strategies is seeing a prominent rise. Most of the formats for Mobile Learning strategies that are now being designed to be primarily consumed on smartphones make use of videos. Microlearning based techniques are also being used to both formal as well as informal learning. Microlearning used in combination with videos can be used as job aids or as Performance Support Tools.

Recent research indicates that an interactive video impacts learning 10 times more than a classic video.

The following are 5 ways you can use interactive video based learning strategies in your corporate training

As you have seen, the adoption of interactive video based learning strategies can create high-impact learning experiences. It appeals to all learner profiles, offers higher learner engagement quotient, provides better recall and retention, enables you to track the learner, enables you to check-point and assess learning, and can be used in combination with other techniques to amplify the impact.

Source: https://www.eidesign.net/5-ways-to-increase-the-impact-of-your-interactive-video-based-learning/

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