Scrolling Marquee Sign

I was having some fun with creating one of those signs that scrolls messages across the display and thought I would share it with you.

As with all projects – there is usually more than one way to approach them but I hope this will simply provide some inspiration for some of your own projects.
Tackle it however you choose. Here is my rendition…

My little message board is made up of several states, a couple variables, and some buttons.

Image States
Of course, I had to create enough image states to represent all the updates in the display. My example has a display with a digital readout and total  of 33 states. Basically it was nothing more than doing a one-off of each of the letters so it did not take too long to create them. I did spend a little time trying to get what I thought was a decent glow on the letters for aesthetic purposes only.

I have two variables. One to track whether the display is on or off and one for helping to adjust the speed of the scrolling.

I have four buttons. Two speed buttons – one to increase speed and one to decrease along with two buttons for turning the display on and off.

Once started, the message will continue to scroll over and over until stopped. I wrestled a bit with immediately “powering off” the display and letting it finish the message and simply not repeat again. I decided to just stop it cold in order to reduce confusion over whether the button worked or not. The speed buttons will increase or decrease the speed of the scrolling by a hundredth of a second for each click of the respective arrow.

I decided to run with JavaScript on this, although I did make a version using advanced actions as well. I stayed with the JavaScript on this one because I felt it offered better control over the speed. The ‘Delay Next Action’ option is too clunky for me when timing is more critical. I will admit, though, that it was quicker in this case to simply create an advanced action with a ‘While’ condition to go to the next state.

On the green power button, the JavaScript itself is a simple repeating of a setTimeout function called scroll that changes the state of the display. The final setTimeout calls the first one as long as the variable for power is flagged. Here is an example of what they look like so you can see the pattern. I am sure there is a better way to script this but I can only work with what I know for the moment. We are also setting the go variable to 1, calling the scroll function,  and disabling the green button so that the scrolling is not initiated on top of itself.

function scroll() {
if (window.go==0) {
else if(window.go==1) {
setTimeout(scroll2, speed);

function scroll2() {
if (window.go==0) {
else if(window.go==1) {
setTimeout(scroll3, speed);

On the red power button we are simply changing the go variable to 0 and re-enabling the green button.

On the speed buttons, the code simply increases or decreases the speed variable by a value of 10. The setTimeout part of the javascript uses a value in milliseconds which means a value of 1000 represents 1 second. I have the default scrolling set for 100. It is worth noting that in order to decrease the speed of the scroll, I am actually increasing the speed variable while decreasing the speed variable in order to make it go faster.

If you have any questions about this please do not hesitate to post them.

I have included a working sample below.


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The Hottest eLearning Buzzwords for 2018 – Part 03: Countdown From 5 to 1

In this final installment of The Hottest eLearning Buzzwords for 2018, we complete our top ten countdown with the top five buzzwords, as revealed by a Google search. We start with the fifth most popular buzzword, Mobile Learning.

5. Mobile Learning

Mobile Learning, also know as M-Learning, is a form of remote learning where participants use mobile devices, such as mobile phones and tablets. As noted by Asha Pandey, a key advantage to the Mobile Learning approach is that it provides flexibility in delivery, allowing participants to learn at a time and place of their choosing using a variety of devices.

Additional benefits of Mobile Learning include greater engagement, since learners are more familiar with their own devices. This is particularly true of groups that have embraced mobile technologies, such as Millennials.

4. Artificial Intelligence

Artificial intelligence (AI) is the ability of a computer program to think and learn. If you’ve interacted with Microsoft’s Cortana or Apple’s Siri, then you are familiar with AI powered chatbots. These chatbots learn from how you interact with them and can personalize responses based on that interaction.

Within the realm of eLearning, AI holds promise for creating a more customized and personalized experience for learners. For example, eLearning Company has linked an AI engine to Captivate to react to natural language input, versus structured input.  Additional applications involve recording user history in order to better structure courses and content.

3. Immersive Learning

Immersive Learning refers to teaching skills by  placing learners in an interactive environment that emulates on-the-job or “real world” situations. A number of techniques are used that differ in the realism or “fidelity” of the simulation, such as simple low-fidelity scenarios to high fidelity simulations delivered through immersive Virtual Reality.

The key advantage of Immersive Learning, is that the closer the learning environment is to the actual situation in which a skill is used, the more likely learning transfer will occur. Additional advantages include greater learner engagement and increased safety for learning skills used in hazardous environments.

2. Gamification

Gamification is the application of gaming theory to learning experiences in simulated environments. For example, learners could be given an avatar and compete with other learners to receive points, badges or access to higher levels of the “game”.

Gamification is said to have a number of advantages, including the capability of providing rapid feedback to learners. Additional benefits include achieving more rapid learning outcomes by generating higher levels of engagement and excitement.

1. Micro Learning

Micro-Learning was the most frequently used Buzzword in the search results. Micro-Learning is a principle for structuring learning content into smaller, more manageable, lessons. These lessons are self-contained, relative short in duration (5-10 minutes) and are structured around a specific need or instructional objective.

There are a number of benefits to Micro-Learning, including more rapid  development and implementation compared to longer courses. In addition, micro lessons increase both engagement and retention.


Love them or hate them, buzzwords are a fact of life, and the eLearning profession is rich with its own unique set of buzzwords. This list is not scientific, but was collected in a systematic manner in hopes of providing the community with insight into what eLearning professionals are talking about on the web. And so we conclude with the final list of the Hottest eLearning Buzzwords for 2018.

The Hottest eLearning Buzzwords for 2018

  1. Micro Learning
  2. Gamification
  3. Immersive Learning
  4. Artificial Intelligence
  5. Mobile Learning
  6. Social Learning
  7. Personalization
  8. Asynchronous Learning
  9. Analytics
  10. Content Curation
  • Honorable Mention: Wearable Technologies
  • Honorable Mention: Learning Management Systems
  • Honorable Mention: Massive Online Open  Course (MOOC)
  • Honorable Mention: Bring Your Own Device (BYOD)References


Asha Pandey | What Are The Benefits Of mLearning? Featuring 5 Killer Examples

Wikipedia | Artificial Intelligence

eLearning Company | Using Artificial Intelligence in a Captivate Project

Pooja Jaisingh | Adobe Captivate (2019 release) and Immersive learning with VR experiences

Van Anh Nguyen | Top 7 eLearning Trends for 2018 You Should Know

Suresh Kumar DN | 5 Key Benefits Of Microlearning


Rawpixel | Business People Talking on Call

Marjan Grabowski – Unsplash | Hands and Smartphone

Hitesh Choudhary – Unsplash | Man Holding up AI Post-it

Martin Sanchez – Unsplash | Man with VR Headset

Pawel Kadysz – Unsplash | Game Controller

Ksenia Makagonova – Unsplash | Open Hand

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The Hottest eLearning Buzzwords for 2018 – Part 02: Countdown From 10 to 6

Welcome to the second installment of the Hottest Buzzwords for 2018. In the first post, we looked at four honorable mention buzzwords that did not make the final list:

  • Honorable Mention: Wearable Technologies
  • Honorable Mention: Learning Management Systems
  • Honorable Mention: Massive Online Open  Course (MOOC)
  • Honorable Mention: Bring Your Own Device (BYOD)

In this post, we begin the count down of the top ten buzzwords for 2018, starting with buzzword number 10, Content Curation.

10. Content Curation

Learners today are faced with such an unbelievable amount of information, that they may find it hard to find the information and courses they need, especially within the context of self directed eLearning. Content Curation is a process that helps relieve this “information overload” by finding, organizing and sharing information and courses. The key benefits are that learners are able to find the courses they need in less time, resulting in higher motivation.

While Content Curation has been around a while, the recent buzz has surrounded refinements of the process. For example, eLearning professionals are discussing integrating curated content to courses and finding ways to incorporate end user feedback to better align curated content with instructional and business objectives.

9. Analytics

Analytics are tools used to rapidly model data for the  purpose of gaining insight for decision making and corrective action. Typically, analytics generate reports in a dashboard format that provides a visual-comprehensive view of a stakeholder group, such as customers or students. In addition, analytics track key trends and provide alerts when issues are detected.

Within the eLearning realm, analytics can provide a more comprehensive view of end users, such as how the training performance compares with on the job performance. In addition, larger data sets can help track learner preferences and “digital body language” that can be used to refine training programs, such as focusing on mobile design and limiting course length to the average time learners spend on a course.

8. Asynchronous Learning

A couple of buzzwords popped up that centered on how distance learning technology can provide greater flexibility in the scheduling and location of learning. Asynchronous Learning meets this need by allowing learners to take courses at a time and place that is convenient for them.

In addition to flexibility, the eLearning technologies used in Asynchronous Learning allow for automatic digital tracking of progress and communication. However, there are some potential disadvantages, such as increased development time of materials and difficulties some students have in remaining engaged in self directed learning environments.

7. Personalization

Personalization is not a new concept, its actually been used quite a bit in advertising. If you’ve ever noticed how some of the adds you’ve received online reflect your browsing history, you’ve experienced a form of personalization known as “behavioral advertising”.

Much like behavioral advertising, Personalization in eLearning involves creating a more tailored learning experience by taking into account a learners unique needs, preferences, skill level and objectives. The benefits include increased learner engagement that lead to better instructional outcomes.

6. Social Learning

The basic concept behind Social Learning, is that a considerable amount of learning occurs outside of formal courses through day-to-day social interaction. Social learning is not a new concept, having been applied in a number of areas ranging from behavioral modeling to learning organizations. However, there a number of key drivers bringing Social Learning to the forefront, such as Millennial preferences for communicating through social media and innovations in eLearning technology that enable informal social learning.

The eLearning professional now has a variety of technologies and tools to support Social Learning, such as discussion forums, live chats and collaborative software. In addition, technologies such as xAPI allow tracking of activities outside of the classroom. Taken together, these techniques and technologies hold promise for creating and supporting more engaging Social Learning experiences.

Up Next: The Top Five eLearning Buzzwords

That’s concludes ranking 10 through 6 in our eLearning buzzwords count down. In the next blog post, we look at the top 5 eLearning buzzwords for 2018.

References (In Order of Appearance)

Asha Pandey | Adopting Content Curation To Support Employee Training – Top 5 Questions Answered

Adobe | Data Analytics FAQs

Kirstie Greany and Lori Niles-Hofmann | Why You Need Learning Analytics In Digital Design

Marina Arshavskiy | Personalized eLearning: A Customized Approach To Accelerated eLearning

Paul Leavoy | 3 Reasons Workplace Social Learning Is the Key to Engagement & Results


Rawpixel | Business People Talking on Call

Sergey Zolkin | Person Using Laptop

Joshua Sortino – Unsplash | Golden Light Stream

Andrew Neel – Unsplash | Woman on Laptop

Rawpixel – Unsplash | Concrete Wall Background

Jeshoots – Unsplash | White Tennis Shoes

Free-Photos | Business Team Talking

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The Hottest eLearning Buzzwords for 2018 – Part 01: Honorable Mentions

Buzzwords and clichés – those are stock and trade. There’s nothing wrong with them.

~ Michael Nesmith

Love them or hate them, buzzwords are a fact of life. Here one year, gone the next, they emerge from the public conversations we have in our professional lives, and the eLearning profession is no exception to the buzzword phenomenon.

This article is the first of three posts that present the cold hard results of a search for the hottest buzzwords eLearning professionals are using in 2018. The goal was not to chart or predict trends, which has been well addressed elsewhere (cf. Suresh Kumar), but to find out the terms most used by eLearning professional today.

While not a scientific study, information on buzzwords was collected in a systematic manner. Candidate buzzwords were gleaned from a Google search of eLearning posts between January 1, 2018 and August 18, 2018. The prospective buzzwords were entered into Excel and then ranked according to their frequency.

A total of ten buzzwords made the final list of ten. However, there were some that didn’t make the cut that bear mentioning. And so, we begin part one with the honorable mentions.


Honorable Mention: Wearable Technologies

Wearable technologies are digital devices integrated into clothing or worn as accessories. Wearable technology is a hot market, and Statistica estimates that it will grow to 830 million users world-wide by 2020.

You are likely familiar with wearable technologies, such as virtual reality headgear and smartwatches, but the technology extends to such intriguing innovations as smart fabrics that have the potential to be used in physical education to monitor athletic performance.

Honorable Mention: Learning Management Systems

Learning Management Systems (LMSs) appeared several times in the search results. The focus of the buzz surrounded innovations in LMSs that allowed better integration with other systems, high level customization and greater flexibility to enable personalized learning.

Experience API (xAPI) was mentioned as an important feature for LMSs in that it allows the exchange of data between platforms, such as smartphones and computers. xAPI provides a set of eLearning specifications, much like SCORM. However, as noted by Katrina Marie Baker, xAPI allows tracking both on and off the LMS through the use of learning record stores. Both Adobe Captivate 2017 and Captivate Prime are enabled for xAPI.

Honorable Mention: Massive Online Open  Course (MOOC)

Massive Online Open Courses (MOOCs), much like the name suggests, refer to courses that are administered online, have large numbers of students and are “open” to anyone that wants to attend. The proposed benefit of MOOCs is the capability to reach more students at a reduced cost.

Fiona Hollands cautions that there are a number of issues surrounding MOOCs, not the least of which is lack of agreement on the definition. For example, MOOC is often used to refer to programs that are small or not “open” in that they charge for participation. Another issue is that MOOCs work for some students, but not others, suggesting more needs to be done to enhance student engagement.


Honorable Mention: Bring Your Own Device (BYOD)

Bring Your Own Device (BYOD) is the practice where students use their own devices in a learning session. Though BYOD can involve any device, Asha Pandey suggests that BYOD may prove especially useful in mLearning as smartphones are so widely used.

Proponents of BYOD claim benefits such as reduced delivery costs and better performance due to the learner’s familiarity with their laptop, tablet or smartphone. However, these benefits may be offset by issues surrounding security and device support. For example, developers will need to produce and deliver content in a manner compatible with numerous types and manufacturers of devices.

Up Next: eLearning Buzzword Countdown 10 – 6

So there you have it, the four honorable mentions that did not make the final list of 10 eLearning buzzwords. In the next installment, we’ll take a look at five of the hottest eLearning buzzwords, starting with Number 10 “Content Curation”. Stay tuned.

References (In Order of Appearance)

Suresh Kumar | Top eLearning Trends For 2018

Statista | Wearable technology – Statistics & Facts

Katrina Marie Baker | Learning Technology Defined: The Difference Between an LMS, LCMS & LRS (Video Included)

Henry Kronk  | MOOC Expert Fiona Hollands Makes A Suggestion and a Prediction

Asha Pandey | 10 Mobile Learning Trends For 2018

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Mid-year Review: Updated eLearning Trends for 2018

Trends are bound to upgrade as years go by. I created an eBook on eLearning Trends And Predictions in 2018 and am now pleased to share an updated perspective. I have validated their adoption through the data given from our customers and my research on what is happening in the wider global landscape.

Mid-year Review: Updated eLearning Trends for 2018

These trends and predictions help reproduce approaches that align better to the way employees learn, influence and improve employee performance, measure performance gain, and bring in better ROI.

I hope this infographic on the updated eLearning trends for 2018 will help you as you look at modifying or enhancing your learning strategies in the balance part of the year.

If you have any queries or need any specific support, do contact me at

Need More?

Want more insights on how you can use these updated eLearning trends to create high-impact corporate trainings and improve your learning strategies?

Schedule a call with our Solutions Architecting Team.


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Top 5 Tips For Innovative eLearning Development

Amongst the challenges that Learning and Development teams and Learning Consultants face today, the top 2 pertaining to training would be: 1) How to increase the efficacy of training?, and 2) What learning strategies should be adopted to ensure that the learning and business mandates are met? In this article I will outline 5 tips for innovative eLearning development that will help organizations improve efficacy of training by making the learning stick.

Innovative eLearning Development

Did you know?

In 1885, Herman Ebbinghaus, a German Psychologist defined the exponential nature of forgetting. As you see from this diagram featuring the “Forgetting Curve”, we forget 80% of what we learned in 30 days!


How can we improve stickiness of learning?

By following innovative learning strategies outlined in this article, you will be able to create the required “Chain of Impact”.


How can we improve stickiness of learning?

To create the “Chain of Impact,” we need to adopt ways to ensure the learning sticks. Sticky learning is the learning that lasts over time.

This can be achieved through many approaches. One of the significant approaches is adopting learning strategies that:

    1. Focus on action (“to do” things rather than “seeing” how they should be done)
    2. Build on the current schema of the learners (draw upon what they know)
    3. Allow exploration (enable self-discovery)

5 Tips to improve stickiness of learning through innovative eLearning development

We have a range of solutions that improve learning, recall, and retention. These are rendered through our innovative eLearning development framework.

My top 5 tips are:

1. Use Gamification for learning

You can use the power of games to deliver specific learning outcomes in your learning and performance strategy. You can opt for:

    1. Overlay of a gamification concept on your content to have the whole course gamified through levels, board games, or challenges
    2. Partial Gamification of inline checks and assessments


2. Use Interactive videos (particularly for micro-learning)

Today, several options are available to convert linear videos to interactive videos that can create an immersive and engaging experience. The passivity of the videos can be overcome by providing learning interactions, knowledge checks, and feedback.


3. Use Decision-making branching simulations

You can use branching scenario simulations to move the learning process from mere knowledge acquisition to its application. These simulations can complement the scenario-based approach and should be used when learners need to deep dive into multiple related facets or handle a far more complex situation.

This approach helps learners work in a safe environment (where they can practice and also easily recover from the mistakes they may have made). They can evaluate different aspects and get a sense of what impact their choices can have.


4. Use Story based learning (Storytorials)

A proven approach, the story-based approach (Storytorial) combines the principles of Instructional Design with the compelling power of a story. The dual impact enhances the quality of learning, resulting in an immersive learning experience.

Storytorials are strung together in a fictional narrative and generally have a beginning, body and an end. While a story may have multiple plots based on the content, you need to make sure that the central theme of the story sticks to the content and avoid redundant material that has little or no contribution to make to the training.


5. Use Scenario based learning

As per ATD (Association of Talent Development), Scenario-Based Learning (SBL) is a proven method to build expertise in tasks that are unsafe or infrequent in the workplace or to build critical thinking skills.

You can use scenarios to create learning activities where learners are presented with a real life situation or problem and they must work through it to achieve their goals. Although most of these interactions help hone learners’ cognitive skills, there is always the option of adding an emotional element for greater learner engagement. An example of this would be simulating a real-life situation where every decision that the learners make has a direct bearing on themselves or their colleagues.


I hope this article featuring innovative eLearning development provides the required cues that you can practically apply to create a “learning retention and recall curve” for your organization.


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Using Artificial Intelligence in a Captivate Project

On a recent project, we needed to develop a customer service eLearning course that could act as a live customer, i.e. accept natural language statements, process them, and respond accordingly. If you’ve ever developed a conversation-based eLearning course in the past, you probably created a limited set of questions and corresponding responses, each one branching out to a different slide based on the selected option. While this approach works in many situations, it significantly limits what the learner can “say” to a customer in the training. Here, because the learner should be allowed to freely structure her statements, the branching approach cannot be used. The approach we took was to create the core module in Adobe Captivate 2017 and link it to the AI engine.

Slide 1 of Customer Service Training Powered by AI

You can click on the screenshot above to see the live module.

In addition to being able to “score” unstructured statements, AI provided more benefits, including:

  • Tracking whether the learner sticks to the script required by the company policy
  • Determining whether a particular step of the conversation was executed on time, early or late
  • Identifying irrelevant and duplicate questions/responses
  • Customizing feedback for each step of the conversation
  • Recording all conversations for management to review and utilize for further coaching
  • Using data collected by AI to predict the outcomes of the training
  • Training the AI algorithm to improve understanding based on the collected data

While there are many AI options currently available to developers, we used ClueLabs eLearning engine to process the statements and provide responses to the learner. To enable the module to communicate with the AI, we used JavaScript advanced actions in Captivate.

As a company specializing in advanced eLearning technology, we are very excited about the availability of great tools that are currently available on the market. We will continue sharing interesting examples of our work, and also hope to see what innovations the rest of the eLearning community brings to their customers. We would love to connect with anyone interested in exploring innovative approaches in eLearning, and welcome everyone to get in touch with us to learn more about what we do.


Really Great eLearning Example

One of the common questions I see here and get on my YouTube channel is “where can I see some samples of good eLearning to inspire me?”

Unfortunately most eLearning is someone’s intellectual property and isn’t easy to get to see. Either it’s owned by a company who developed it in-house, or paid to have it produced; or it was designed by a freelancer who isn’t about to give away their future residual income.

Occasionally I run across some really good examples and I thought if we all shared a sample of two we could all be inspired. It doesn’t matter if it was made with Adobe Captivate or not, but if you know of some good samples, please share. I’ll start.

This course was designed by Cathy Moore with one of her clients. I’ve been following Cathy for years. She is a brilliant eLearning designer and she really understands scenario based learning and storytelling. Here is her blog post where I first learned about this example. It’s a very interesting read.

Now it’s your turn. Please share any good examples you’ve found.