Die Siegerprojekte des eLearning AWARD 2018

Die eLearning Awards 2018, das sind, wenn ich richtig gezählt habe, 63 Kategorien und 63 Siegerprojekte, die von der Jury des eLearning Journals ausgezeichnet wurden. Über die Jury selbst und die Kriterien des Awards habe ich nichts gefunden, und die Kategorien sind alphabetisch geordnet. Mehr kann ich ihnen nicht ablesen.

Was findet man also? 63 kurze Fallbeschreibungen, nicht sehr lesefreundlich, aber man kann schnell die Liste der Unternehmen und ihrer Umsetzungspartner überfliegen und eintauchen, wo man halt hängenbleibt. Die Fallbeschreibungen decken ein breites Spektrum an Lösungen ab: Es reicht von den „Klassikern“, also LMS, WBTs und Assessments, bis zu aktuellen Stichworten wie „adaptiv“, „augmented“, „micro“, „gamification“ und „apps“. Zum Stöbern.
eLearning Journal, 2018

4 Killer Examples Of Using Mobile Apps In Corporate Training

What Are Mobile Apps In Corporate Training Or Apps For Learning?

Did you know that the number of mobile apps downloaded in 2017 was over 197 billion across the world? Given that, most of us use apps for various aspects every day, using it for learning makes tremendous sense. Sure enough, mobile apps or apps for learning are becoming a significant part of mLearning delivery in corporate training.

Mobile apps for corporate training provide learners flexibility to learn anywhere and anytime with the added advantage of being able to go through the learning content even when they are offline.

As the usage of microlearning and gamification is increasing (both for formal and informal training), there is an increase in adoption of mobile apps. Shorter, snackable bites of content and gamified assessments provide a great opportunity to use mobile apps for learning in corporate training.

The Benefits Of Using Mobile Apps In Corporate Training

Mobile apps for corporate training come with several benefits for learners notably:

  • Ideal for people looking for information on the move.
  • Suited for online as well as offline viewing.
  • Provide access to just-in-time information.
  • Ideal for formal training, Performance Support or Instructor Led Training support.
  • Facilitate higher completion rates.
  • Immensely popular with Millennials.

From the business point of view, they provide a great channel to push updates, new aspects, and continuously connect with the learners.

The Relevance Of Mobile Apps In Corporate Training. Where Can You Find The Right Fit?

Mobile apps can be used to offer online (both formal as well as informal) training. They can be used as effectively to digitize Instructor Led Training (ILT).


  • Both microlearning and gamification techniques can be used very effectively in mobile apps.
  • As a series of microlearning nuggets, they can be used to offer formal training.
  • Their real impact can be felt when they are used to offer Performance Support Tools that are readily available within the learner’s work-flow to provide the required on-the-job support.
    • They are ideal for just-in-time learning aids (such as ready reckoners, checklists, tips, and so on).
    • They are a great fit to push data that can help learners achieve mastery (short bites that can be used to practice and achieve higher proficiency levels).
  • Mobile apps can be easily updated and deployed quickly. Learners can be posted on the latest updates through notifications.
  • You can also personalize the assets for each learner (based on pre-tests or surveys).
  • Mobile apps can also be used to digitize ILT.

4 Examples

I share 4 examples that showcase how you can use mobile apps for corporate training that leverage microlearning, gamification, and personalization.

  • These include examples of soft skills training, Performance Support Tool, gamified assessments, and reinforcements.
  • I show a unique example using a mobile app for digitizing ILT.
  • I also share an example that features personalization and millennial centric design.

1. Mobile Apps For Corporate Training Offered In A Microlearning Format – Includes Gamification And Personalized Learning

This mobile app for millennial learners is designed to help them enhance their personal skills.

It features:

  • Personalization
  • Gamification
  • Microlearning and learning paths

EI Design Mobile App A Microlearning Format – Includes Gamification And Personalized Learning

2. Professional Skills Training Featuring Mobile Apps For Corporate Training

This mobile app is designed to support and reinforce a formal training on the same subject (managing customer expectations).

It features:

  • Gamified challenges and assessments (that are scalable to support multiple modules and programs).
  • Scores and leaderboards.
  • Access to short job aids to reinforce learning.

EI Design Mobile Apps For Microlearning Based Training 3

3. Time Management – Mobile App For Corporate Training

This mobile app showcases usage of an app for soft skills training.

It features:

  • Microlearning-to provide theoretical aspects
  • Gamified quiz

EI Design Time Management – Mobile App for corporate training

4. Mobile App To Digitize Instructor Led Training (ILT) – The Blended Learning Solution

A blended approach integrating eLearning and traditional classroom training is sometimes the best way to go about workforce training. This mobile app supports an Instructor Led Training (ILT) and provides online support to the trainer as well as the participants.

It features:

  • Support to trainers, as they can download the required online material from any training location. Trainers can use the mobile app to present ppts, download, and share PDFs for printing, and host videos too on any screen. We’ve localized the mobile app in various languages giving further flexibility to trainers and learners to pick the language of their choice.
  • Flexibility for learners, as they can access the information pre/post or during the ILT session.
  • Administrators can access user analytics, get insights on interaction, send notifications to new learners, and add courses.

eLearning Mobile App-Visual Map-List of all modules

eLearning Mobile App-List of assets in a given module

I hope this article provides insights on why you should invest in mobile apps for corporate training. The featured examples provide a glimpse of the possibilities and the impact this approach will create. If you have any queries, do contact me at apandey@eidesign.net.

Source: https://www.eidesign.net/mobile-apps-in-corporate-training-4-killer-examples-using/

Mobile Learning Day 2017

Am Donnerstag war ich auf dem Mobile Learning Day an der FernUni Hagen. Es war die mittlerweile 9. Auflage dieses Events. „Mobile“ ist dabei längst zur Formel dafür geworden, dass heute die Grenzen zwischen Lebens-, Arbeits- und Lernwelten durchlässig geworden sind und jeder Raum ein potentieller Lernraum ist. Und so reichte das Themenspektrum des #MLD2017 auch von der Künstlichen Intelligenz bis zum eAssessment. Einige Stichworte sowie Links mit Hintergrundinformationen habe ich untenstehend kuratiert.


2017: Where will it all trend?

“Social, curation, personalised, micro learning, VR, AR, xAPI and apps”, doch alles in allem: “expect more of the same”, sagt James Cory-Wright im Namen der Lernexperten von Kineo/ City & Guilds. Und schiebt dann noch nach, dass es für ihn auf einigen Feldern (Apps, Video, Performance Support) doch schneller vorangehen könnte.
James Cory-Wright, City & Guilds Kineo, 12. Januar 2017

The HR Software Market Reinvents Itself

Eine profunde Analyse. Wieder ein Wandel in den HR-Systemen, so Josh Bersin. Von Talent Management-Tools ging es zum integrierten Talent Management, dann zur Cloud und jetzt:  “People Management” und  “a new world of HR Apps”. Josh Bersin schreibt: “We want our HR tools to feel more like Facebook, Twitter, and YouTube and less like training and performance administration.” Anschließend zählt er auf, was die zukünftigen HR Apps im Einzelnen auszeichnet:

- “Feedback is embedded.”
- “They rely on feeds, not panels.”
- “They use video extensively.”
- “Gamification is built in.”
- “Analytics is embedded.”
- “Behavioral economics has appeared.”
- “They are simple.”

Schließlich: Neben den bekannten HR Spielfeldern wie Performance Management und Learning wird es neue geben - Wellness und Engagement hebt Josh Bersin hervor.
Josh Bersin, Forbes, 18. Juli 2016


Heuristic Learning & Shakespeare

I used to write about apps I used or liked as part of my work, or at least I recognised could aid me in my work, but have been remiss on this front for a while. So, with the urging of a few peeps on Twitter (thank you) I’ll start it up again.

This new app I’ve installed actually covers two loves – learning/reading and technology. In my role as eLearning Consultant at Warwick Business School I am responsible for the University of Warwick’s Shakespeare and His World MOOC. My involvement with this course and Professor Jonathan Bate has kick started my love of reading – I studied English Literature A-level. So here we have an app that’ll help me understand the use of technology (and see a fantastic new approach to tech that can aid learning) as well as the understand the Bard’s language.

Back in 2011 I wrote this post about how ebooks, even apps, could be used to greatly enhance the learning experience beyond just the basic text-and-note features the early e-readers offered. It seems it’s coming true (I wish the images in that post had survived a server & hosting service migration)?

Heuristic Shakespeare - The TempestHeuristic Shakespeare – The Tempest (iPad): Like many I find Shakespeare difficult to understand, sometimes just plain obscure. Through the MOOC mentioned above I have learned a lot more about Shakespeare’s influences in the time he wrote the plays (literary, cultural, personal, etc.) as well as the subtleties of his jokes and digs(and careful similarities) to the establishment. This app, therefore brings everything together and makes this one play, The Tempest, so much easier to understand, read, watch, and like.

“The Tempest from Heuristic Shakespeare is the first in a collection of thirty-seven separate apps. Each app is a tool for demystifying one of Shakespeare’s plays and making it more accessible to a modern audience. Sir Ian McKellen and Professor Sir Jonathan Bate take us on journey of discovery using the world-famous Arden Shakespeare texts and their extensive essays and notes. The apps function is to provide an essential aid to understanding and enjoying the plays in the theatre or on the screen.”

Heuristic Shakespeare – The Tempest $5.99 / £4.49

From the outset it is clear this app brings the very best of the internet (small ‘i’ these days) and learning. Not least the range of names and successful Shakespearean actors and scholars like Sir Ian McKellen and Prof Sir Jonathan Bate (both of who I worked with on another MOOC), but the way in which multimedia has been used to enhance the text, not replace it.

For those studying Shakespeare for any level of exam or are just an avid reader or Shakespeare lover this App is as good as any book or cheat-sheet note … if not better! If you ignore the videos where the actors read/act the play for you (a massive boost to my understanding – let the actors handle the difficulty of getting the pace, language and emphasis right, I can concentrate on the words and their meanings) the rest of the features are worth getting the app on their own – Shakespeare’s timeline, productions of the play, a copy of the First Folio pages, etc.

Note: I wont review each of the subsequent 36 apps, if indeed they do get round to them all, but suffice to say this approach is a quality one, offering everything I could ever have wanted when I was 16-18 and studying Shakespeare myself.

Heuristic Shakespeare The Tempest 1  Heuristic Shakespeare The Tempest 4

Heuristic Shakespeare The Tempest 5

Heuristic Shakespeare The Tempest 2  Heuristic Shakespeare The Tempest 3

Now on to the actually purpose of the App .. and it being called ‘heuristic’. For me a ‘heuristic’ learning experience is all about having the freedom or opportunity to use my experiences to discover or solve something myself. I may be led to the subject, question, or the problem, but the process of learning and solving or answering the question is for me to work out. I wont use, or even know, the best or most efficient process to use to do this, I’ll no doubt flounder around while i figure out what I need to be doing, but it’ll be my decision, my design process, and my skills that’ll take me through this and towards a solution.

And this is exactly what this App offers … the ability to use/choose what version of the play I want: either the text of the play, the pages from the First Folio, actors performing the words, understanding where the play. This is amazing and there should be more opportunities for people to learn like this, Shakespeare or not.

If you’re an English Literature teacher, or a student who’s used the App please let me know what you think of it? Did it help? What aspect of the App you found most useful, interesting, distracting, good for comprehension, good for revision, etc.?


Course Apps. An NMC Horizon Project Strategic Brief

Zwei Anmerkungen: Diese Studie wurde von Adobe Systems gesponsert, aber daraus machen die Autoren kein Geheimnis. Und dann ist da das Stichwort “Course Apps”, das mir hier in dieser Deutlichkeit zum ersten Mal begegnet. Eine neue Technologie, ein neues Format? Es ist die Rede von “new forms of instructional resources, known informally as “course apps” — special mobile applications with functionalities that promise to redefine the category”. Vier Trends wurden identifiziert, die unter der Überschrift “Reimagining the Textbook” diese Entwicklung vorantreiben: “Digital textbooks , mobile learning, design, and analytics.”

Diese Trends werden kurz vorgestellt (hier ist das SAMR-Modell der technologischen Integration einen Bookmark wert), gefolgt von zwei beispielhaften Course Apps (und hier kommt dann Adobe ins Spiel) und abgeschlossen mit einer kurzen Zusammenfassung. Die Stichworte, die ich vermisst habe, sind “Online Course” und “Web-based Training”. Aber das mag auch an meiner Geschichte und Perspektive liegen …
Johnson, L., Adams Becker, S., Cummins, M., Estrada, V. und Freeman, A.,  The New Media Consortium, Oktober 2015 (pdf)

Im Klassenzimmer der Zukunft

Ein Nachtrag zur Buchmesse in Frankfurt, die gerade zu Ende gegangen ist. Das “interaktive Klassenzimmer”, um das die hier geschilderten Beispiele kreisen, erinnert an Makerspaces, Hackathons und Design Thinking, also Formate, mit denen ja auch die “Großen” aus den klassischen Lernsettings und Lernräumen ausbrechen wollen. Hinzu kommen noch einige Apps und viel Multimedia. Interessante Verbindungen.
Daniel Kortschak, Frankfurter Rundschau, 16. Oktober 2015

scil on tour: Exkursion zu CYP (Zürich) zum Thema “Mobiles Lernen”

Das CYP, das “Center for Young Professionals in Banking”, setzt schon länger auf Mobile Learning, hat bereits vor einigen Jahren komplett von Papier auf elektronische Lehrmaterialien und Tablets umgestellt und ist daher eine willkommene Adresse für Erfahrungsberichte aus erster Hand. Diese fasst Christoph Meier (scil) hier zusammen. Die Rede ist von technischen Herausforderungen, neuen Prüfungssituationen, von fehlenden Medienkompetenzen und überhaupt von einem großen, andauernden Veränderungsprozess. Wenig ist jedoch in diesem Teil des Beitrags die Rede von neuen Lehr- und Lernkonzepten. In der Schilderung des daran anschließenden Workshops versucht Christoph Meier, hier noch etwas gegenzusteuern.
Christoph Meier, scil-Blog, 31. Oktober 2014

Themenspecial „Mobiles Lernen” #moblern

Die Redaktion von e-teaching.org will sich in den nächsten Monaten verstärkt dem Thema “Mobile Learning” widmen. In einem Themenspecial soll es u.a. darum gehen, “welche didaktischen, technischen und organisatorischen Maßnahmen nötig sind, um etwa in einer Vorlesung Abstimmungssysteme zu nutzen oder situiert „vor Ort” bei Exkursionen mobile Geräte einzusetzen. Und welche kritischen, z.B. datenschutzrechtlichen Fragen sind zu beachten?”

Dafür hat man entsprechende Seiten zum Stichwort “mobile” überarbeitet, neue Artikel ergänzt, ausführliche Praxisberichte eingesammelt (”Mathe-App” und “Mobile Quiz” sind hier Stichworte) und will regelmäßig zu einer Reihe von Community Events einladen. Da wird sicher auch für die etwas dabei sein, die nicht an einer Hochschule den Weg mit “mobile learning” kreuzen.
e-teaching.org, 23. Oktober 2014