How Asos Had Their Employees Want More Online Learning

ASOS recently launched a different approach to supporting people managers at performance review time. Rather than running ‘courses’, they provided digital ‘resources’ that provided support and answers to managers’ questions at the point of need—and it was hugely successful!

This post was first published on eLearning Industry.

Alternate Reality Games For Corporate Training: What About Participation?

In an ARG experience, the realism of the story is strong at the beginning and the player might not be sure whether they are even playing a game. This is particularly true in an entertainment ARG where 100% target audience participation is NOT required. In those instances, the ARG is often a tangential experience that enhances the main entertainment or learning objective. However, in business and education 100% target audience participation and completion is often necessary.

This post was first published on eLearning Industry.

5 Tips To Create An Awesome Learning Culture

Training is an essential component to upskill employees and aid their development. It is up to Learning and Development to create a learning culture that encourages employee feedback on what they want to learn, incentivizes learners, and does not make the workforce eschew training.

This post was first published on eLearning Industry.

How Gamification Leads To Success In The Modern Learning Space

In today’s modern world, most of the enterprises are choosing game-based learning as a way of engaging employees who enjoy fast-paced and mobile collaboration. It is not just a child game, but game mechanics are applied to learning in the workplace.

This post was first published on eLearning Industry.

Performance Support And A Resource-Based Approach

How Is Digital Transformation Affecting L&D? Discussing Performance Support As Matt Mella, a Senior Lead learning Designer at Kineo, puts it: “a resource-based approach is on-the-fly knowledge and guidance rather than relying on memory and practiced behaviors. The barrier to this isn't always technology; it's lacking the strategy and structure to deliver what's required when […]

This post was first published on eLearning Industry.

All Power To The Learner: Social Learning And More

When we look at social learning, a ‘trust and control’ issue comes into play: Are your learners not only allowed to use their own device at work, but also trusted to control their own learning – whether that’s from resources you control or from other people?

This post was first published on eLearning Industry.