Alternate Reality Games For Corporate Training: What About Participation?

In an ARG experience, the realism of the story is strong at the beginning and the player might not be sure whether they are even playing a game. This is particularly true in an entertainment ARG where 100% target audience participation is NOT required. In those instances, the ARG is often a tangential experience that enhances the main entertainment or learning objective. However, in business and education 100% target audience participation and completion is often necessary.

This post was first published on eLearning Industry.

Alternate Reality Games: The Learning Connection

While Alternate Reality Games are engaging and fun, as a tool for learning they must also help learners achieve objectives and improve their performance. This article will explore how learning is more deeply constructed by learners as they interact and collaborate with peers to complete activities in an ARG.

This post was first published on eLearning Industry.

Create An Alternate Reality Game Using A Blend Of Activities

Alternate Reality Games (ARGs) are engaging and motivating. However, it’s difficult to show an ARG after-the-fact. The best way to take a deeper dive into defining ARGs is to explore elements of more traditional digital media for training and entertainment and look at how ARGS are different while borrowing elements from each medium. It’s almost easier to describe ARGs by identifying what an ARG is not; which is what we will do in this article.

This post was first published on eLearning Industry.