Top 4 Digital transformations in the educational technology

With the advancements in technology, education industry has become highly technological due to various digital transformations to enhance teaching and learning experience. Gone were the days where students use to follow traditional learning techniques which were quite boring. Modern technology has seeped into the classrooms and redefined the entire teaching and learning process, resulting in…

Looking for Instructional Designer Blogging/Writin about AR, VR, or MR in Instructional Design for Capstone Project

While completing my MATC (Masters of Arts Technical Communication) I’ve chosen to focus on the untapped potential of using AR (augmented reality), VR (virtual reality), and MR (mixed reality) in instruction design to improve learner experience for my capstone project. I’ve found many books to support my theory and several studies in different journals but as would love to be able to include companies and instructional design professions using at least one of the emerging visual technology formats as a major component for your current and future instructional design strategy.

I’m looking for links to blog posts, articles published in trade publications, interviews on podcasts, journal articles, and other published works (including slides from presentations and digital resources) to draw on for my capstone project.

Thank you for your time.

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VR Enters Corporate Learning With A Vengeance: And The Results Are Amazing

Josh Bersin ist Fan geworden. Virtual Reality (VR) besitzt „riesiges Potenzial“ für Corporate Learning“, die Technologie ist „erwachsen“ geworden, ein „großer Markt“ entsteht. Ja, „Immersive Learning“, das für die Lernerfahrungen mit VR steht, ist gar ein neues Lernparadigma geworden.  So der Analyst.

Ich bin da noch etwas zurückhaltender. Da sind wir mittendrin, das Lernen aus den Schulungsräumen in den Arbeitsalltag zu holen, da entstehen mit VR wieder neue, künstliche Lernumgebungen. Auf der anderen Seite: VR ermöglicht Lernerfahrungen, die der Wirklichkeit nahe kommen – ohne die Risiken und Kosten, die ein Training in realen Situationen mit sich bringen würde.

„And there are a myriad of high-risk, high-cost operational environments to consider. How will you train someone to deal with a robber who points a gun in their face? How will you train a utility service worker to crawl into a manhole safely? How will you train a driver to avoid an accident?“

Josh Bersin zählt viele solcher Beispiele auf und verlinkt einige Videos. Dabei kommt er leider fast ausschließlich auf STRIVR Labs zu sprechen, „the leader in the space …“
Josh Bersion, 27. Januar 2019

Bildquelle: Martin Sanchez (Unsplash) 

Das war ne Learntec 2019…

Ich habe natürlich von den Ausstellern und Angeboten auf der Messe wieder viel zu wenig mitbekommen (zu viele Kaffee-Verabredungen und -Gespräche!). Also nehme ich jetzt mit, was die Beteiligten im Rückblick festhalten. Torsten Fell zum Beispiel, der die VR/AR-Area auf der Messe organisiert hat und seine Eindrücke Revue passieren lässt. Mit vielen Links und Ankündigungen …

„Das erste Mal die VR/AR-Area in Halle 2, 12 Aussteller, riesiger Vortragsfläche, 10x4m große LCD-Leinwand mit max. 16 Videoeingängen, 39 Vorträge auf und im Zusammenhang der VR/AR-Area. In Spitzenzeiten waren 150….200 Zuhörer in den Vorträgen der Area keine Seltenheit.“
Torsten Fell,, 1. Februar 2019

Bildquelle: @torsten_fell

Learning Thursday #3: Use Virtual Reality (VR) to Try on Makeup

Learning Thursday typically focuses on L&D articles and research. But this week, I’m featuring a fun virtual reality activity to ease us into the new year.  (If you need to satisfy your academic reading fix, the last Learning Thursday is here.)

Virtual reality (VR) has been a hot topic in many industries. As you may know, the makeup industry is beginning to use VR to sell products. Maybelline is a prime example. Check out their Virtual Try On tool, which shows you how different products will look on your face. The tool allows you to upload a photo of yourself, take a photo using your device camera, or try out looks on a model.

If you want to know what you’re getting into before you try the tool, here is what it did with a photo of me.

The first photo is me with minimal makeup:

And this is me after using Maybelline’s tool to apply eyeliner, eyeshadow, blush, and lipstick:

Not my usual style, but it’s pretty realistic!  A few questions for discussion…

  1. Do you think this tool would motivate you (or someone you know who wears makeup) to purchase more products?
  2. Is it less intimidating to try out looks like this, versus in a store?
  3. Is it less realistic to try out looks like this, versus in a store?

If virtual reality is interesting to you, check out Adobe Captivate 2019, which helps you build immersive VR learning experiences.

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Long road to ruin

I’ve borrowed the title for this post from Messers Grohl, Mendel, Smear, Hawkins and Shiflett … more commonly known as Foo Fighters.

Why? Well, over the 2018 festive break I’ve read more than a few reflective pieces from those in my extended network about the direction and increasingly intrusive nature of technology in our lives, and this song title leapt to mind. The ‘long road to ruin’ here is how we are ‘letting’ tech companies access and control our lives.

This control may not be actual control, however the trend for app-enabled and ‘smart’ devices like watches, fitness trackers, toothbrushes, weighing scales, light bulbs, door locks, etc. certainly is trending towards this. Whilst we are paying for the devices, sometimes with contactless payment, we are handing over the data of what we do with these devices (personal, location, health, etc.) to an organisation we know nothing about. Nor do we know what they’ll do with that data. Or who they’ll share/sell it to?

From the data we create and hand over one of these purchased devices to the data we create on free services like Twitter, Facebook, Instagram, etc, we have the illusion that we are in control, using features such as how private we keep our account, opting in or out of different settings, yet we don’t have the control we think we have. Amazon is using our browsing and purchasing habits to tailor itself to what it’s algorithms think we’ll want next. Not to mention what we ask Alexa or what we watch or listen to through your Prime membership. Whilst you can link accounts between these services, and the cross-analytics you generate there, you think you’re being clever by not doing it and preventing that kind of access/data control over you, it turns out it doesn’t matter anyway, these organisations are sharing your data/control anyway.

I now have too many devices in the home that have the ability to listen. With only one device actively set up to do this (Amazon Echo) the others all have microphones that could, if hacked or otherwise taken control of, listen without me wanting or knowing it. I hear you cry ‘if you’re that paranoid, don’t have them!’ which I’ll agree with, but I’m also a sucker for making my life easier, or access to information or family or news or games or a good deal on Lego easier. I have chosen to enable these devices and have chosen to bring them into my life. But what they do, that’s the device itself and the organisation that ends up collecting the data I create, with that data still troubles me.

Apart from these devices that collect data on what I do, where I do it, who I’m with, there are also devices and organisations that know more about me than probably I do. Devices with fingerprint or facial recognition. Companies that use voice recognition or voice-stress analysis in an attempt to root out hacking in an attempt to keep us safe, even from ourselves.

So, why a ‘long road to ruin’? Unless we have a full and very frank understanding of this data we create and precisely what is being done with it, by and with whom, then I believe we are all in for a very hard lesson to learn when it comes to light exactly what we’ve allowed to happen in the name of simplifying our lives – “we are entering the post-privacy age.”

Image source: Alan Levine (CC BY 2.0)

Gamification and Virtual Reality Being a Trend Setter in eLearning

When you feel like nothing is important more than learning, then you can think out of the box and add new dimensions to your ideas. In this context, Gamification has evolved by bringing online learning as a game to immerse the learners in life-like scenarios by virtual walkthroughs smearing virtual reality with it. Virtual reality…

Adobe Captivate 2019 Virtual Reality Project – A Developer’s Review

Adobe Captivate is one of the leading authoring tools to develop rapid e-learning courses with its unique features. In its recent update, Adobe Captivate 2019, it has created an exceptional achievement in its arena. In this blog, we are going to review Virtual Reality feature in Adobe Captivate 2019. Virtual Reality in Adobe Captivate 2019…

What is VR, AR and 360° Video? What Makes Differ From One Another?

Gone were the days, where learner used to sit in a closed room with a book in his/ her hand and an instructor with the teaching aids. Over the last two decades, the change in the technology is unpredictable. A radical behavior in the minds of the learners paved a way to discover the new…