Adobe Captivate 2019 Virtual Reality Project – A Developer’s Review

Adobe Captivate is one of the leading authoring tools to develop rapid e-learning courses with its unique features. In its recent update, Adobe Captivate 2019, it has created an exceptional achievement in its arena. In this blog, we are going to review Virtual Reality feature in Adobe Captivate 2019. Virtual Reality in Adobe Captivate 2019…

What is VR, AR and 360° Video? What Makes Differ From One Another?

Gone were the days, where learner used to sit in a closed room with a book in his/ her hand and an instructor with the teaching aids. Over the last two decades, the change in the technology is unpredictable. A radical behavior in the minds of the learners paved a way to discover the new…

What is VR, AR and 360° Video? What Makes Differ From One Another?

Gone were the days, where learner used to sit in a closed room with a book in his/ her hand and an instructor with the teaching aids. Over the last two decades, the change in the technology is unpredictable. A radical behavior in the minds of the learners paved a way to discover the new…

Themenschwerpunkt: Virtual Reality und Augmented Reality in der Bildung

Vielleicht ist „Themenschwerpunkt“ zu hoch gegriffen: Drei kurze Artikel versuchen, etwas Ordnung in die Diskussion um Virtual und Augmented Reality zu bringen. Einer widmet sich ganz dem Stichwort „Augmented“. Hier heißt es:

„Lehrende aller Bildungsstufen sollten sich also überlegen, wie AR didaktisch sinnvoll zu neuen Lehr- und Lernarrangements führen kann. Moser und Zumbach (2012) schlagen vor, AR für exploratives und problemorientiertes Lernen einzusetzen. Lernenden werden dabei zu Akteurinnen und Akteuren der vorbereiteten Lernumgebung und können mit den AR-Elementen interagieren. … Wird Lernen mit AR weitAR gedacht, sollten Lernenden in den Herstellungsprozess von AR-Elementen eingebunden werden.“

Mit zahlreichen Literaturhinweisen und Links.
FNMA Magazin, 03/2018 (pdf)

Immersive Learning News

Torsten Fell tourt derzeit durch die Lande. Auch für die Zukunft Personal hatten wir ihn ja mit einem Beitrag über Virtual Reality gewinnen können (den er gleich zum Anlass nahm, um auf die Diskrepanz zwischen den Werbebotschaften der Messe und den dortigen Angeboten zum Thema VR/AR hinzuweisen). Jetzt hat er noch ein „kuratiertes Online Magazine für Immersive Learning“ ins Leben gerufen. Wer sich also für die Themen Virtual/ Augmented/ Mixed Reality interessiert, findet hier eine neue Anlaufstelle.
Torsten Fell, September 2018

Zugführer im Cyberspace

Die Nachricht: „Bei der Deutschen Bahn bereiten sich derzeit rund 100 Zugführer per Virtual-Reality-Training auf ihre Arbeit im ICE 4 vor.“ Also hat die Redaktion von Golem.de einen Mitarbeiter losgeschickt, um sich das Ganze einmal aus der Nähe anzuschauen. Jetzt kann er erzählen, dass ein Training in „echten Zügen“ schwierig ist, denn die sollen ja fahren und Kunden befördern. Also können einzelne Arbeitsschritte auch virtuell geübt werden. Dafür braucht es eine HTC Vive, Zugang zur Plattform „Engaging Virtual Education“ (Eve) und natürlich einen Trainer, der das Ganze steuert und aufpasst, „dass keiner über die Kabel der HCT Vive stolpert“. Training in echten Zügen gibt es aber auch noch. Ganz am Ende des Artikels findet sich dann der Hinweis, dass die Bahn auch mit Augmented Reality experimentiert: „Wartungstechniker können sich etwa mit einem Microsoft Hololens auf der Nase bei der Beschäftigung mit Weichensystemen oder Technikschränken zusätzliche Informationen einblenden oder bei der Überprüfung der Toleranzwerte von Schienen helfen …“
Peter Steinlechner, Golem.de, 5. September 2018

Bildquelle: Daniel Abadia (Unsplash)

Real learning in a virtual world

Es geht, natürlich, um Virtual Reality. Die Deloitte-Autor*innnen schildern, wie es gerade für komplexe, gefährliche, seltene Szenarien eine neue und wirkungsvolle Option bietet. Von offensichtlichen Handlungsfeldern wie der Luftfahrt und der Medizin ist die Rede, vom Handeln in Krisen und bei Unfällen, aber auch von alltäglichen Aufgaben wie der Zubereitung eines Chicken Sandwichs (wird wirklich erwähnt!).

Der Artikel holt etwas aus („Was ist Expertise?“), schildert zahllose Beispiele und gibt Kriterien an die Hand, um zu entscheiden, ob sich mit Blick auf die Aufgabenstellung und die Entwicklungskosten der Einsatz von Virtual Reality lohnt. Die Beispiele sind zum Teil offensichtlich. Offen bleibt das Operative: Wie sieht eigentlich eine Lernumgebung aus, die mit Virtual Reality arbeitet? Erweitert sie bestehende Trainingsszenarien einfach um ein Tool? Taucht jeder Teilnehmer dann für sich und nacheinander in eine virtuelle Welt? Braucht es die Trainer noch, die etwas zurückmelden oder ergibt sich das Feedback aus der Simulation selbst? Kurz: Eine Case Study wäre jetzt hilfreich.
Tony DeMarinis, Lynne Calligaro, Cary Harr und Joe Mariani, Deloitte Insights, 14. August 2018

Bildquelle: Deloitte analysis/ Deloitte Insights

Adobe Captivate 2019 – Virtual Reality Project

In the latest release of Adobe Captivate 2019, the Virtual Reality feature is included. With this feature, one can provide a low cost and high performance courses. In this blog, we are going to see how to create a virtual reality project in Adobe Captivate 2019. You can open virtual reality project in two ways:…

Adobe Captivate (2019 release) and 360⁰ learning experiences

Augment the learning landscape with 360° images and videos and convert them into interactive eLearning material with customizable overlay items such as information blurbs, audio content & quizzes with Adobe Captivate. Make learners explore their surroundings and actively engage with the environment to enhance retention. Achieve complex learning use cases such as compliance protocols in action, virtual walkthroughs, realistic product demos and more.

Steps:

  1. Now you can include 360 slides, right inside standard 2D Adobe Captivate projects. You should review the steps for 360 projects from the Immersive learning with VR experiences page to familiarize yourself with hotspots and interaction.
  2. When you blend 2D and 3D in a single project, Captivate will only play the project within a standard 2D browser, full immersive VR is not supported. To add 360 to a 2D project, simply click on the insert slide button from the Toolbar and select the 360 Slide option.

Note that you may now mix and match various activities and slide types within a common responsive project. Feel free to import PowerPoint decks, include video demos or software simulations, knowledge checks quizzes and more. The finished project will play within a 2D browser, and the 3D will be navigable by mouse.

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Adobe Captivate (2019 release) and Immersive learning with VR experiences

Battle shrinking attention spans with immersive learning scenarios that your learners can experience in Virtual Reality using VR headsets. Now Adobe Captivate makes it possible for you to import 360° media assets and add hotspots, quizzes and other interactive elements to engage your learners with near real-life scenarios. Achieve learning use cases such as – “be in the shoes of”, “virtual tours”, “crises management”, “safety drills” and more.

Steps:

  1. Launch Adobe Captivate.
  2. On the Welcome Screen, under New tab, double-click Virtual Reality Project.

You will see the familiar Captivate interface, but on the stage, you will find a 360 Placeholder image. A 360 image is a photographic / graphic image which is designed to be rendered by the computer as a kind of 360 degree sphere, with your learner looking from the absolute center of the sphere.  Because of this, 360 images have been specially formatted to prevent distortion when viewed.

A typical 360 image appears distorted, as though viewed through a fun house mirror.

Because of the accommodation for drawing on the inside of the sphere, you will need special images to create a 360 VR experience. You may create 360 images with a 360 camera, and by using 360 output features from various 3D authoring tools. You will also find many 360 VR images available on stock.adobe.com, Adobe’s photo and media stock purchasing service as well as many other stock photography resources.

  1. Select the plus symbol in the center of the 360 VR placeholder on the Captivate stage to find the 360 image that you would like to include in your project.

The circle + icon in the center of the stage area may be used to insert a VR image

  1. Captivate will invite you to select from a library within the course, or to browse for the file on your computer. Select an image from those provided or select your own 360 image using the file browser on your computer.

The Captivate import dialog

  1. Browse your files for appropriate images. Select the image and click Open.
  2. Once inserted, you can click and drag the mouse on the image to rotate the view.
  3. To add a Hotspot, click Hotspots on the Toolbar.

The hotspot menu will drop down to display premade icons.

  1. Select any of the individual hotspot icons from the Hotspots drop down menu to insert a new interactive 360 hotspot into your project.
  2. A hotspot will appear at the center of the currently viewed image when inserted.
  3. Hotspots will appear enlarged, or in their selected state when inserted.
  4. Click off the hotspot, then on again to see the selection effect. Once the inserted hotspot has been selected, you will see an On Click trigger menu for the hotspot appear in the Properties Inspector.

Hint: If you do not see the Properties Inspector, double click the hotspot.

  1. Select the drop down On Click menu to reveal the available actions. You may select any one of these actions to be performed when the learner clicks the hotspot during the VR experience.
  2. By default, the action will be set to go to the next slide. This would cause the project to move to the next available slide, and the learner would leave the 360 VR Space currently displayed.
  3. Select the Display Text action from the drop-down list, and then enter a short sentence or paragraph into the available field.
  4. Now let’s preview the project. Go to the Toolbar and click Preview > Project.
  5. A preview of your project will appear in a web browser on your computer. Click the Play button in the project to begin.
  6. Once your project is loaded, try dragging your mouse to navigate the space. Click and hold the left mouse button down, while dragging the mouse to the left and right, and up and down.
  7. When you have seen the space, navigate back to the hotspot and click the hotspot button.
  8. Text appears in an overlay.
  9. Close the preview and go back to Captivate.
  10. You may adjust the length of time that the text overlay appears using the Display Duration setting below the text entry field.
  11. If you want to force the learner to click any given hotspot before moving on to the next item or slide, check the Must view once option.
  12. You may also trigger other actions using this method, including showing images, playing sound effects and navigating to other areas in your project.
  13. Now insert at least one additional hotspot, using the same steps you did for the first one. Once you have inserted 2 or more hotspots, select the grey, scratch area outside the stage.
  14. Selecting the scratch area causes the Properties Inspector to reveal the properties of the entire slide, rather than the properties of an individual element. You will now find an option to make the slide either guided or exploratory.

In an Exploratory project, learners will experience the content with no guidance about which elements should be viewed in a given order.

In a Guided experience, learners will be ‘led’ to the next sequential hotspot after each hotspot is triggered. Captivate will use the sequence in the timeline to determine the order and will animate the camera to go to the next hotspot in the sequence. (At least it will do so in a 2D viewer of the 3D experience.)  Because such animation might be disorienting inside a VR viewer, if Guided mode is selected, Captivate will draw arrows on the screen to guide the learner to the next desired interaction.

Try it in Interactive Virtual Reality

  1. For this next step, you will need a VR headset. Google Cardboard or any derivative format should work nicely. You may either navigate via web browser to a published version of your project, or you may select the Preview > Live preview on devices option from the Toolbar.
  2. If you use the live preview feature, be certain that your phone / VR device and your computer are on the same WIFI network, and that you are not in a High Security environment.
  3. Visit the Live Device Preview page for details on how to do live preview.
  4. Once you are in the virtual reality preview there are a few slight differences in the viewing experience compared to 2D viewing in a browser.
  5. A new button will appear on the control menu below the project that looks like the VR Project button.
  6. You will need to click the button to launch your 3D viewing experience. This will then put you inside the VR space, and you can simply move your head to navigate.

Because you now have limited ways to interact with the 360 environment, Adobe Captivate 2019 adds a method of triggering events called Gaze. Captivate will monitor what the learner is looking at, and if an interactive element is the focus of your gaze for more than a few seconds, it will click or trigger that interaction.

Active Gaze is timing the look duration, indicating that a click will occur shortly.

  1. Look for the green animated timer to learn how active gaze will assist learners in clicking by simply looking at an object.
  2. Captivate will also add arrows to guide the learner, rather than automatically shifting the focus to the next hotspot when guided experience is enabled for the project.

An arrow appears in VR to guide learners to the next hotspot.

  1. Finally, Captivate will provide additional guidance in the form of a navigation menu. If the learner looks downward, they will be given a navigation button. This set of four squares will launch the control menu, and learners may navigate using this menu.

The navigation menu may also be accessed with gaze controls.

Adding a quiz

  1. You may also add quizzes to your project using the hotspot menu. Return to Captivate authoring environment and insert a new hotspot using the steps outlined previously.
  2. With the hotspot selected, click the Add questions button in the Properties Inspector.
  3. You will be asked to say how many Multiple Choice and how many True/False quiz questions you would like to include in this project. Once you have completed the dialog, click OK.
  4. Captivate will add templates for the requested questions, a new 360 image slide, and a quiz summary slide.
  5. You may edit the quiz questions directly on the stage, while the quiz slide is selected.
  6. If you need to add more answers, click the Add Answers button or use the quiz properties tab to specify changes in the quiz answer count and logic.
  7. You may also edit the question, the captions and configure SCORM reporting details in the Quiz Properties tab.
  8. After the quiz is completed, Captivate will take the learner to another slide where you can summarize the lesson. This is the added 360 slide. You can use any VR environment you like but this is probably most useful if you simply use the same image you did initially.
  9. Finally, Adobe Captivate 2019 will display the quiz results, directly on the second VR slide.

Recommendations for an optimum VR learning experience

Recommended VR devices for content playback:
  • Google Day dream
  • Samsung Gear VR (2017)
Recommended OS & Browser compatibility:
  • iOS 11 & later running Safari 11.1 & later.
  • Android 6.0 & later running Google Chrome 67 & later

While VR content will work on other device and browser combinations, we recommend the above for the best learner experience.

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