Why AI Will Replace Some Jobs and Others Will Stick Around

Der Titel verweist auf einen Beitrag auf den Seiten von Udacity. Aber ich finde die Anmerkungen von Stephen Downes viel interessanter. Die Udacity-Autorin erklärt jedenfalls in bekannter Manier, warum Künstliche Intelligenz einige Job übernehmen wird, bei bestimmten Tätigkeiten aber an Grenzen stößt. Ihre Punkte: „creative thinking“, „human connection“, „complexity“ und „someone needs to program the AI“.

Stephen Downes kommentiert nun: „The first three are just wrong. Outside of family and friends (ie., not jobs) the human connection is vastly over-rated. Computers are already creative, and better able to attune their creativity to an attentive audience. Computers thrive in the strategic and complex in a way that humans (who prefer simple explanations for things) cannot. That leaves only programming. But you don’t ‚program‘ AI. It isn’t programmed, it learns. So where does that leave us? We will all be teachers. The core existential question for the 21st century is: what will we teach them?“

Nachtrag und kurzer Szenenwechsel. Ich habe vorhin eine Folge SWR2 Wissen gehört. Dort ging es um „Wenn Computer komponieren – Können Maschinen kreativ sein?“ Viele interessante Themen und Stichworte wurden angeschnitten. Ob Computer hier in der Musik kreativ sein können oder schon sind, ist auch eine Frage der Betrachtung. Auf der einen Seite wird Musik heute schon von Systemen entwickelt, und es interessiert uns als HörerInnen nicht („Fahrstuhlmusik“). Auf der anderen Seite, wenn Musik uns anspricht, interessiert uns auch der sozio-kulturelle Kontext, in dem sie entstanden ist: wer hat sie komponiert, unter welchen Umständen und warum, wer hört sie und warum. Diesen Kontext kann Künstliche Intelligenz natürlich nicht bieten.
Stephen Downes, OLDaily, 3. Februar 2021

Bildquelle: geralt (pixabay)

Use AI to drive learning objectives

One of the key business drivers for any learning platform is the voluntary uptake of training content by learners.

The key challenge here is to not just make a repository of thousands of pieces of content available, but to also help the learner pick and choose, and to recommend the most relevant learning to them. Additionally, it helps to also be a platform that allows learners to contribute by uploading content and have discussions with peers, mimicking how human beings learn in the physical world.

Adobe Captivate Prime uses an AI-based recommendation engine to achieve this kind of intelligent sifting and driving of learning outcomes and also employs Topic Modelling AI algorithms to evaluate user generated content.

With the right kind of AI enablement, and the move from the stress on manual effort, Captivate Prime empowers you to keep learners interested and engaged with the platform.

Click on the PDF icon below to download our document that tells you more about how we get it done!

As usual we welcome all feedback and queries

Please email: jaisim@adobe.com

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How Could AI, AR, and VR Change Healthcare?

For nearly a decade, every industry has been experiencing the transformational power of the latest technologies like augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). But among all the industries, healthcare could benefit most from these new technologies. AR has given birth to telemedicine and remote medical care by the doctors without their physical presence at the hospital facilities. On the other hand, A.I. and Machine Learning gave birth to advanced robotics in the healthcare sector that can prevent treatment errors to a great extent. 

revolution in healthcare

DaVinci is a nice example of AI-powered advanced robotics in the healthcare sector. This is one of the first efficient tools for machine powered surgery. The device always offering full control to the surgeon actually reduces the scope of surgical errors. The tool is getting advanced with every passing year and evolving with more autonomous features. 

Here are seven emerging technologies that could offer new value for the healthcare sector and the medical industry as a whole.

Cognoa

Just this year, in February, the U.S. FDA designated AI-based software from Cognoa as a Breakthrough Device that could be used to detect autism in patients as young as just 18 months. 

Autism is a disease in which a revised diagnosis of the behavior patterns and irregularities can play a significant role in the treatment.

A.R. Based and Miniature Robots for Surgery 

Apart from making patients’ lives more comfortable and smoother, AR-based medical apps are also helping doctors with enhanced efficiency. When surgeons perform keyhole surgery by applying a head-mounted display, it is a classic example of hi-tech medical care. The whole system works by coupling computer-based visualization with a smart navigation system to help doctors track what is going on inside the patient’s organs through vivid visuals.

The augmented reality-based system from Karger, using MRI and CT scans, can produce detailed images of the patient’s body and the color-coding of different organs by the software. By loading these images into the Microsoft HoloLens headset, surgeons can see the patient’s organs’ virtual 3D visuals. As of now, the system is not tested on real patients, as the company admits. 

EyeDecide AR app

OrCAD, already known for various tools boosting patient engagement, has created an app called EyeDecide to simulate patient vision by using the device camera. Some of this app’s key capabilities include providing interactive anatomical models to boost patient understanding, educate patients through images and 3D videos of different patient conditions, and help patients make more informed decisions about the kind of eye surgery and treatment they require.

SimX

Thanks to SimX, doctors and clinical experts could interact with a high-definition, customizable, 3D virtual patient avatar. Different patient avatars can be created with the corresponding attributes based on the patients’ features ranging from age, physical shapes, deformities, and health conditions.

Meta 1 

AR-based Meta 1 provides true-scale holograms to mix the real-world and holographic images and merge them through the 3D stereoscopic display. It is also capable of marker-less surface tracking. You can zoom in on the real-world environment and get a holographic image of the same.

AccuVein 

AccuVein is capable of mapping veins to display its entire network in real-time. This app could help doctors and caregivers identify the veins with the most potential for needle access. AccuVein has become instantly popular among healthcare service providers as it can be applied without coming into contact with the patient’s body. Moreover, the device is immediately usable, and you don’t need to adjust or recalibrate it for usage. The best part is the device can work both in light and dark conditions.

Google Glass

AR and AI-based patient care has become the new promise for the entire healthcare sector.

When getting the right information at the right time is the need of the hour, these new technologies show how. Recently researchers have made more secure Google Glass to accommodate patient data overlay for examining patients effortlessly. The new Google Glass enriched with this feature is triggered by the QR code outside the patient’s room.

If this is not enough, there are several efforts to utilize AR and AI technologies for surgical operations, diagnoses, and regular care.

Conclusion

By now, we know it’s quite evident that healthcare is a sector where AI, VR, and AR will definitely boom. In fact, the pandemic caused by Covid-19 has opened doors to many such possibilities, and there’s no doubt that technologies such as AR-VR will play a significant role in the future also. But in this race of providing the best medical solution, let’s see which mobile app development company will win the game and bring about a change in the way we have viewed healthcare over the years.

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Engage Learners with Automated & Customized Emails

From the time a user is added and registered in the LMS there are a variety of actions they are subject to or undertake, from being assigned roles, to being enrolled in Trainings, to being waitlisted, to being sent reminders, to being sent recommendations for trainings they may like.

If you are an enterprise with a large number of employees, who may at any time be enrolled in a variety of training programs, at different stages of completion, it becomes hard to keep up with the updates of the “who, where, when, and what” in an organized and efficient manner when it comes to their training progress.

The provision of a variety of email notification templates is a very useful tool for Administrators of an LMS, enabling them to decide when an email should be sent and to whom, and to customize it as they see fit. Additionally, learners also benefit from a wide range of email notifications, keeping them posted on their onboarding status, enrollments in Trainings, approaching deadlines, and even how their colleagues are faring on the leaderboard.

Download our customer guide and find out more:

Automate and Customize Email Notifications – Customer Guide

Hope you learnt something new and hope it helped! If you have any feedback or comments please do email me at jaisim@adobe.com. Always glad to hear from you.

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SWITCH TO THE IMMERSIVE LEARNER HOMEPAGE IN 5 STEPS

A guide to switch from the classic UI to the all-new immersive user homepage experience.

The Adobe Captivate Prime user interface has a fresh look and feel for the learner homepage. Designed to deliver an engaging and motivating experience, there are a number of new features that you can now use to dependably draw and hold the attention of your learners. This document aims to help you understand and configure the new UI elements of the homepage. You can move things around, fine tune the algorithm, see a preview before you finally make the switch to the immersive layout. We have also built in a step for you to enlist the assistance of your CSAM to ensure a smooth transition. We hope you enjoy the new experience.

Please note that you can configure the first THREE steps at any time in readiness for deployment. Only when you are ready to take Step 5 do any of the changes you make actually affect the account setup.

Create an immersive experience for learners in Adobe Captivate Prime

Configure the learner homepage in your Adobe Captivate Prime (referred to as Prime henceforth) to provide an immersive and personalized experience.

This document describes FIVE steps you, the Administrator of the Prime account, must take. Even if your existing account has the ‘Classic’ layout, these steps can help you switch over seamlessly. This document will also help you fine tune the ‘recommendations’ algorithm so that you can make full use of Prime’s personalization capabilities to align with your organizational requirements.

1. Understand and configure UI elements in the new learner homepage

The new ‘Immersive’ layout of the learner homepage comprises several different widgets. When you navigate your Branding setup as Admin: Admin à Branding àLearner, you can toggle the button at the top from ‘Classic’ to ‘Immersive’ and configure the widgets you want here.

Note: You can do this as many times as you want to without any impact on learners until you confirm all actions in the last step.

The new masthead widget

The masthead works as an “Announcement” and you can use a different masthead for every user group you have in your account.

Go to Admin –> Announcements to create “Masthead Announcements”.

Recommended by your Org

You can use this widget to display featured courses on the homepage of a learner. You can further personalize this widget via the new “Recommendation” type of Announcements.

Go to Admin –> Announcements to create an Announcement “As Recommendation” to personalize this widget.

Check out the Live Preview of the new UI before going live

Test your configuration of widgets in the learner homepage, and see what it looks like when you click on this link: https://captivateprime.adobe.com/app/learner?learnerLayout=IMMERSIVE

You can always go back to the earlier steps to reconfigure widgets if you are not satisfied. You can do this as many times as you like.

2. Enable “Classic” or “Immersive” homepage for learners

Navigate to Admin–>Branding–>General and scroll down to the section where you can choose between the “Classic” and “Immersive” experience for all your learners.

3. Tune the Recommendation Algorithm

Prime has an algorithm that makes recommendations based on the kinds of training activities that take place in your account. To help Prime better understand this, you must provide certain required inputs. These inputs are as follows:

Training type

  1. Industry Aligned

Select “Industry Aligned” if you largely train internal employees, and the training material you use in this account mainly comprises off-the shelf content such as that by third party providers like LinkedIn Learning or others.

  1. Custom

Select “Custom” if you largely train external users (or even disparate groups of internal employees) and the training material you use in this account primarily comprises custom training content that you have developed specifically for your different groups of learners.

Identify learners as peers

Similar to the Scope Setting for Gamification or Social Learning, this setting lets you define internal or external groups of learners as peers who will influence each other’s’ recommendations.

1. When Training type is “Custom”:

  • If you select Training type as “Custom” then it is Adobe’s recommendation that you leave this setting untouched, i.e. do not identify any learners as peers.

  • Leaving it this way will allow all learners in the account to influence each other through learning choices they make.
  • However, if you really have very diverse user groups in your account, e.g. you train end customers who belong to different organizations, the dropdown menu should have the different organization names available. [Ensure “Organization Name” is an active field in your user database/csv file, and every learner has an “Organization Name” associated with them.] Therefore, select an “Organization Name” in the dropdown menu, and Prime will accordingly divide your user base into different user groups. Now only peers within an organization can influence a learner’s recommendations, making the recommendations that much more effective and relevant.

2. When Training type is “Industry Aligned”:

  • When you select Training type as “Industry Aligned” then Prime automatically uses a learner’s “Profile” data to create peer groups and then recommendations.

For this to work, it is important to make sure that you populate the “Profile” metadata of learners in your account with data that provides some learner characteristics such as Job Designation or Title. If the “Profile” option is not the correct data, you can select any /all of the other fields. You can have a maximum of FIVE Active Fields in the system. Choose the ones you think are most relevant to making training recommendations for a learner. For example, if you have set up Active Fields for “Business Unit” and “Location City”, and assuming that people within a Business Unit and City are ideal peers, then choose those two fields and direct Prime to use the data therein to create peer groups to influence recommendations.

4. Tune the algorithm with Adobe’s assistance

Although completely optional, Adobe highly recommends that you enlist your CSAM’s assistance with the tuning of the algorithm.

  • First reach out to your CSAM to indicate your desire to switch from the Classic to the Immersive homepage layout for your learners.
  • Your CSAM will work with you from Steps 1 through 3 to ensure they are made correctly.
  • They will use engineering support to make the changes in tuning selections (Step 3) for you.
  • We will request you to wait for one week during which time the recommendation algorithm will tune itself according to the selections made in Step 3.

If you choose not to fine tune your algorithm with Adobe’s assistance and switch to “Immersive” anyway, users will still have an enhanced experience. The only difference will be that the initial recommendations that learners receive will be more generic in nature and will, over a week’s time, be fine-tuned as the algorithm learns user behaviors.

5. Make the switch

Go back to your Admin interface and make the actual switch to “Immersive”.

We hope your learners enjoy the new experience! Please feel free to reach out to our support team at captivateprimesupport@adobe.com or your Customer Support Manager for any assistance.

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2020 EDUCAUSE Horizon Report™ | Teaching and Learning Edition

Der jährliche Horizon Report ist eine Institution, wenn es um den Blick nach vorn im Bereich der Lerntechnologien bzw. digitaler Bildung geht. Von daher ist es schön zu lesen, dass EDUCAUSE als gemeinnützige Bildungsorganisation die Schirmherrschaft über das Projekt übernommen hat und es weiterführt. Aber mit ersten kleinen Änderungen: Es wirkt lesefreundlicher, aufgeräumter und besteht aus vier großen Kapiteln: „Trends“, „Emerging Technologies & Practices“, „Scenarios“ und „Implications“. Der Fokus dieser Ausgabe liegt unverändert auf dem Hochschulbereich.

Herzstück des Horizon Reports waren und sind sechs technologische Entwicklungen, die das Panel internationaler Experten ausgewählt hat und vorstellt. Hier hat man das Spielfeld mit „Practices“ etwas erweitert, und man ist davon abgerückt, jedem technologischen Trend eine „time-to-adoption“ zuzuordnen („… a prediction precision that the project was unable to achieve“, schreiben die Herausgeber ganz richtig). Stattdessen wird jeder Trend kurz eingeordnet: „impact on learning outcomes, level of risk in adoption, faculty receptiveness, issues of equity and inclusion, and required level of spending“.

Das als Vorspann. Hier folgen die Trends:
– Adaptive Learning Technologies
– AI/Machine Learning Education Applications
– Analytics for Student Success
– Elevation of Instructional Design, Learning Engineering, and UX Design in Pedagogy
– Open Educational Resources
– XR (AR/VR/MR/Haptic) Technologies

Über diese Auswahl kann man, wie immer, trefflich diskutieren. Stephen Downes hat zum Beispiel gleich angemerkt, dass die ersten drei Stichworte irgendwie um das gleiche Thema kreisen …
Malcolm Brown u.a., EDUCAUSE, 2. März 2020

7 E-Learning Technologies Which Are Ruling in 2020

E-learning is all about learning on the web, that is, at the convenience of the learner, sitting at home and accessing to the virtual classroom through the Internet.

With easy access to the Internet, it has become very simple for most of us to learn things that we didn’t know earlier. It might be a small thing like a new term not found in the dictionary or it can be a particular subject you are interested in. With the concept of e-learning becoming well known, the boundaries of knowledge transfer have increased manifolds.

E-learning highlights the advantage of computer and technology in promoting efficient delivery of education to the learners in every possible way. It allows learners to be able to go to attend classes no matter where they may be all over the world and be able to complete their education if they need to compromise with their time and activities such as having the need to work. In order to make this method of education possible, there are a lot of tools and emerging technologies utilized in order to promote successful learning.

Let’s have a look at it.

1. Artificial Intelligence (AI)

Artificial intelligence

AI is one of the most discussed topics in the educational industry. In education, Artificial Intelligence is a vital technology which helps education in many ways.

Personalized learning is one of the most significant areas of education that has utilized AI. In personalized learning, AI assists you to locate the best course material for you based on your identity, interests & your way for learning. Artificial intelligence replaced the old-fashioned classroom study with a more customized and student-centred approach. AI is very important in order to keep track, report and monitor the performance of the learners.

2. Augmented Reality (AR)

According to Wikipedia, Augmented Reality (AR) defined as “an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities”.

The use of AR visual content is able to catch the student’s attention. It guarantees the interaction of the learners in lessons, as they are seeing and experiencing what they are learning. The use AR to learn dynamic and complex concepts because it helps learners to visually observe complex 3D models instead of imagining it in mind.

Anatomy 4D, AugThat, Arloon Plants are some of the most well-known and useful AR applications that students and teachers can utilize for effective learning. Capabilities of AR technology may make classes more engaging and information more apprehendable.

3. Machine Learning

The eLearning industry is getting more powerful with the assistance of technologies like MI (Machine Learning). ML is a sub-division of AI (Artificial Intelligence).

If we talk about Machine Learning, it is the domain of AI that offers systems with the capability to master automatically to improve their efficiency without being programmed. The prime objective is to allow the machine systems to learn on their own, without any kind of human intervention. ML is the future of eLearning as it can provide online learners with an assortment of benefits.

Let’s have look at the benefits of MI in the future of eLearning:
• It is job-centric
• Highly flexible
• Cost-effective
• Saves time

MI is going to create a positive influence on the future of eLearning. These benefits show that eLearning certainly has the potential to transform the education sector and can make learning more efficient, engaging and student friendly.

4. Virtual Reality

virtual reality

Virtual Reality (VR) refers to a 3-D, computerized environment which an individual can interface with. The user feels as though he/she is a part of a 3D world.

Virtual Reality (VR), a computer technology that utilizes software-generated realistic images, sounds and other sensations to imitate a real situation, is another such technology, which has contributed to a major change in the education system.

Here are some of the benefits of learning with VR include:

• Faster Learning: Repetitive learning can be drastically enhanced by performing the learning material.

• Imparts a safe learning environment: At the point when learners make mistakes during the learning journey, the outcomes are minimal as they happen in a safe and controlled virtual world.

• Overcomes any issues between theory & practice: Learners learn theory about a specific subject, which they would then be able to experience in an interactive 3D environment, giving learners a much more memorable learning experience.

• Augments Engagement Levels: The virtual world allows learners to work together and learn from each other, augmenting overall engagement.

5. Internet of things (IoT)

A myriad number of individuals are wondering what is the Internet of Things. It is taking all the things in the real world, for instance, a light bulb, a car or any material thing and connecting them to the Internet. Now you might be thinking about how IoT will be useful in e-learning.

IoT assists in making a worldwide network among educators and learners. This helps learners to connect with their tutors around the world.

6. Cloud computing

cloud computing

Cloud computing is simply a group of computing assets situated at different places in the world. The system can be shared and accessed from anyplace on the planet. Cloud computing ensures access to fundamental information to anyone using any gadgets from the workplace.

7. 3-D printing

3-D printing is another useful technology students utilizing nowadays. It assists students print out 3-D models. Students can likewise take 3-D printouts of difficult to visualize structures to help comprehend easily. For example, 3-D structures of particles for chemistry students, 3-D structures of cells, organs for biology students, or population maps for geography students, and so forth.

The post 7 E-Learning Technologies Which Are Ruling in 2020 appeared first on eLearning.

Top 10 HR Trends That Matter Most In The 2020 Workplace

Auf Jeanne Meister verlinke ich hier ja öfters, vor allem dann, wenn sie uns über Trends in HR informiert. Wenn man ihre aktuelle Liste durchgeht, ist es – wenig überraschend – vor allem Künstliche Intelligenz, die HR in diesem Jahr beschäftigen wird. Als Chatbots, im Recruiting, mit ethischen und juristischen Grenzziehungen. Auch der Ruf nach einer stärkeren Betonung von Soft Skills geschieht ja in der Abgrenzung zu KI. Wellbeing und Workplace Experience sind weitere Stichworte.

Aber meine Aufmerksamkeit liegt natürlich auf Weiterbildung und Lebenslangem Lernen. Hier erkennt Jeanne Meister zwei Trends: 7) „Explore Virtual Reality for Corporate Training“ und 8) „Re-Define Blended Learning To Include On Demand Coaching“. Der erste Punkt ist selbsterklärend. Beim zweiten Punkt, „Blended Learning“, wirbt sie für ein „fully virtual development program“, in dem die Treffen vor Ort durch ein „On Demand Coaching“ ersetzt werden. Leider hat sie hier nur ein Unternehmensbeipiel …
Jeanne Meister, Forbes, 15. Januar 2020

Whatever happened to 2019 – and online learning?

Da sich Tony Bates mittlerweile etwas aus dem Tagesgeschäft zurückgezogen hat, ist dieser Rückblick etwas persönlicher und weniger repräsentativ. Doch er verlinkt auch auf die Neuauflage seiner Online-Ressource „Teaching in a Digital Age“ und muss schon deshalb an dieser Stelle erwähnt werden. In seiner abschließenden Aufzählung sticht vor allem das Thema KI ins Auge: 

„… in some ways we are also beginning to lose control of educational technology as the application of AI grows, due to lack of transparency and explicability in the design of AI and learning analytics applications. Educators need to educate themselves on AI, and its strengths and weaknesses in education, and fight back against false understandings of learning and of the function of education often reflected in AI applications in education.“
Tony Bates, Online Learning and Distance Education Resources, 16. Dezember 2019 

AI, education and training and the future of work

Graham Attwell hat den Start eines neuen ERASMUS-Projekts protokolliert („Improving skills and competences of VET teachers and trainers in the age of Artificial Intelligence“). Nichts Aufregendes, weil es ja gerade erst gestartet ist. Aber Graham Attwell hat seine Slides und mit ihnen einen Lektüretipp verlinkt: „Artificial Intelligence In Education: Promises and Implications for Teaching and Learning“ (Charles Fadel, Wayne Holmes, Maya Bialik). Lektüre für die Nach-Weihnachtszeit …

„AIED [Artificial Intelligence in Education] includes everything from AI-driven, step-by-step personalized instructional and dialogue systems, through AI supported exploratory learning, the analysis of student writing, intelligent agents in game-based environments, and student support chatbots, to AI facilitated student/tutor matching that puts students firmly in control of their own learning.“
Graham Attwell, Pontydysgu – Bridge to Learning, 5. November 2019