MAKE TRAINING FUN!

Employee motivation and engagement is a critical component of employee relations in any organization today. When you add training requirements to everyday work tasks, it can be perceived as extra work that needs more time and energy than a person already spends at the workplace. It becomes imperative that employees feel propelled by something more than just managerial directives to take on and complete training. Additionally, L&D invests a lot in developing, procuring, and tailoring content for organizational training initiatives.

Click below to see how Adobe Captivate Prime can help you make training fun at work, and keep learners / employees engaged and motivated.

Make Training Fun – A 2021 customer guide

Please do get in touch with your Customer Success Manager for more information. For support issues, please contact captivateprimesupport@adobe.com. For feedback regarding this document please email jaisim@adobe.com.

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Crocodile Dentist

 

  • Instruction: The instructions let the learner knows that with an incorrect answer, there will be a consequence to the game following the quiz. That will hopefully motivate them to decide and choose the right answer, instead of any answer.
  • Rigor: It’s a simple course and a simple interaction that mimics a game that learners already know.
  • Feedback: The course uses sound and color to provide feedback.
  • Engagement: There is playability – the “bad tooth” is random each time the course is played.
  • Layout: Putting the quiz on one slide helps to reduce learner fatigue.
  • Interaction Design: The navigation buttons to play the quiz or leave the game appear only after an action happens.
  • Aesthetics: Keep it simple – right. The color palette is limited.
  • Relevance: Since crocodiles are in nature, the palette is driven from nature

 

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Creating Engaging eLearning Gamification Experiences for Higher Impact

Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. In this blog, I will discuss some approaches to make gamification in eLearning work well.

In one of my previous articles, “Unique Gamification Solutions for Better Learning Outcomes”, I mentioned the following:

Gamification in training is an indispensable part of a variety of solutions that help in upskilling learners and taking them to the next level of learning.

Gamification in eLearning works well when it comes to imparting knowledge on key concepts that are otherwise difficult to teach. This holds true especially when the learners need to use the 3rd or 4th level of Bloom’s taxonomy, namely applying and analyzing concepts.

By its very nature, gamification in eLearning helps learners to immerse themselves in the learning process by using elements such as avatar selection, backstories, scenarios, scoring via points and badges etc.

Approaches to implement Gamification in eLearning for higher impact

Gamification can be implemented in eLearning in several ways. Let’s look at a few approaches.

1. Master scenario followed by mission objectives and levels.

In this method of eLearning gamification, we start with a scenario that sets the context for the game. It could be a scenario that explains the problem that the company might be facing, followed by a call to action through mission objectives and then levels to complete the mission.

2. Avatar selection followed by the mission objectives

In this method, we personalize the learning experience by allowing the learner to choose an avatar of their choice. The avatar then navigates through the game by going through the game objectives and the levels to be completed to ensure successful completion of the game. This works well when you want to make the content immersive and personalized.

3. Gamifying the activities within the course

In this approach, the activities within the course are gamified. The look and feel of the course can also look like a mission or a game. The advantage of this approach is that with less effort, the course can be gamified and implemented.

Benefits of using gamification in eLearning

1. Better engagement and focus

Learners engage better with the content and are more focused. Learners do not ask what is in it for me as they often do with compliance courses or the regular training courses that are provided by the company. The gamification experience engages both sides of their brain. Learning is a complete experience for them. They use logic to solve the problem or challenge posed in the game as well as learn better through engaging visuals and storytelling.

2. Improves analytical and problem-solving skills

With eLearning gamification, learners can better apply their mind on the task in hand. As they go through the game, they use their analytical and problem-solving skills to the full effect.

3. Better returns for the organization on their training investments

When implementing gamification in eLearning, you have a higher chance of getting better returns on the training implementation. Better completion rates, more stickiness of learning, better application of learning to the job and so on.

eLearning Gamification is a better proposition as you can make the learners more participative, involved, and attuned to the concepts presented. By providing level-ups and awards, you keep the learners interested in continuing their learning. You can implement gamification across all custom eLearning by carefully planning and deciding which game elements will benefit you and your learners the most and including them in your custom Learning.

Case study: Risk Management Game

We built a game for a customer who was looking for a more engaging solution for his audience. The concept of risk management was taught through a classroom session to the senior managers, but they wanted to try out something new. We suggested eLearning gamification as a solution.

The gamification solution had all the elements such as a scenario to set the context for the subject of data privacy, risk management in the organization, levels, scoring badges and scenario-based activities.The result of this intervention was that completion rates of the course went up by 95% from the earlier 50% for the standard course. The course was well received and appreciated throughout the

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7 Next Gen Gamification Techniques You Should Adopt to Enhance the Impact of Your Corporate Training

With the maturing of Gamification techniques, the focus is now shifting toward Next Gen Gamification solutions.

Our Next Gen Gamification solutions build up from the success of current approaches. For instance,

  • From simple points or badges and leaderboards, you have more complex narratives that engage and challenge the learners.
  • We leverage existing approaches like Apps for learning or Microlearning to offer Personalized and more challenging learning experiences.
  • Similarly, we mesh immersive strategies like VR with Gamification concepts to multiply the impact.

In this Infographic, we share 7 Next Gen Gamification techniques that will surely enhance the impact of your corporate training programs.

How to Leverage Our Learning and Performance Ecosystem to Create an Immersive Virtual Learning Experience

With the increased adoption of Gamification techniques for serious learning, the focus is now shifting toward Next Gen Gamification solutions.

The Next Gen Gamification solutions build up from the existing and current approaches of Gamification. You can leverage the combination/adaptation of successful learning strategies to multiply the impact of Gamification.

We are sure that the 7 Next Gen Gamification techniques shared in this Infographic will take the learner engagement a level higher and help you achieve your training goals

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How to Motivate a Cohort of Learners

Are there times in your training environment when you must drive learners through training programs that stretch over weeks or months?  To handle this kind of requirement, Adobe Captivate Prime supports the construct of a Learning Program.

A Learning Program is made up of a sequence of Courses that in turn comprise self-paced modules, submissions, ILTs, and Virtual Classrooms.  E.g. An on-boarding program for a batch of fresh graduates that your organization has just hired. In this use case, you now have a cohort of employees that must go through a long program together.

The attached document addresses how gamification within a Learning Program is an effective way to motivate and drive a cohort of learners. While Captivate Prime offers gamification at the account level, in cases such as the above, implementing it within a Learning Program makes it relevant to that cohort only and results in effective training and better results. You can use gamification in a Learning Program to reward learners and behaviors exclusive to that Learning Program.

Find out more when you click on the link below and download “Motivate a Cohort of Learners”!

Motivate a Cohort of Learners in Adobe Captivate Prime – A Customer Guide

If you are an Adobe Captivate Prime customer and need assistance, please do contact our customer support team at captivateprimesupport@adobe.com

We would love to hear your views and feedback on our blog posts, so please do leave a comment.

Happy 2020!

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Top Trending Digital Transformations in The Educational Technology

4TOP

Gone were the days where students use to follow traditional learning techniques which were quite boring.

Modern technology has seeped into the classrooms and redefined the entire teaching and learning process, resulting in a robust learning environment.

Let me introduce the top 4 technological trends that are helping to shape the classrooms of the future.

  1. Personalized or customized learning experiences

With the approach to meet learner’s needs, availability, and preferences, personalized learning has come onto the scene to initiate custom elearning and teaching methodologies.

Learning platforms, software and digital devices are together creating countless new ways to modify education. For example, educational infrastructures are providing their students with digital devices like desktop computers, laptops, and tablets.

One such example is, ‘one size fits all’ teaching model that will enable students to be technologically skilled and equipped for modern workplaces.

  1. Innovative Learning ( game-based, mobile-based, and video-based)

Interactivity adds attraction and attention to the learning process. With the boring talk-chalk method, learners are losing their abilities to learn, understand, and to grasp. This innovative trend of learning catches learner’s attention by delivering educational truism in the form of videos, games, etc., to make difficult learning concepts enjoyable.

Similarly, Mobile-based learning offers learners the flexibility to access educational content seamlessly across multiple digital devices with their convenient.

Click here for complete post: https://www.swiftelearningservices.com/top-4-digital-transformations-in-the-educational-technology/

For more info visit: Swift Elearning Services

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Gamification and Virtual Reality Being a Trend Setter in eLearning

Gamification and Virtual Reality

When you feel like nothing is important more than learning, then you can think out of the box and add new dimensions to your ideas. In this context, Gamification has evolved by bringing online learning as a game to immerse the learners in life-like scenarios by virtual walkthroughs smearing virtual reality with it. Virtual reality and Gamification will transform the future learning process of any industry in more than one way.

Combining Gamification and Virtual Reality will be a game changer technology and unlocks the smart learning possibilities that give the real meaning of hands-on-experience. This can be one kind of Mixed Reality in normal terms.

A hybrid technology that combines both AR and VR is Mixed Reality. A mixed reality is a more advanced technology where it scans the physical environment and creates a 3D map and place digital content into that space such that you can interact with it. This gives you a realistic feeling where you can immerse yourself and interact with real-time digital content.

A virtual environment in 3600 view provides a head-turning learning experience to the learners. In addition to that, providing game-like interactions in a virtual environment will engage the learners completely and push them to over the edge. Especially Gamification in sales attained the highest priority in eLearning requirements. Encompassing these courses is to meet the business objectives of sales staff which in turn increases the revenue.

You can also leverage mixed reality in the induction program when you hire new people. The application of game mechanics along with virtual reality in the induction training program makes it more engaging and impacts the performance of the employees before they actually step into the real environment.

A self-assess would give the most effective results than anything. Thus, make sure to leverage the appropriate technology in your eLearning development that meets the learner specific needs. However, if any technology that is not utilized to its potential extent, it surely affects your eLearning ROI.

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Unique Gamification Solutions for Better Learning Outcomes

Gamification of training has become crucial for organizations to upskill their employees on complex concepts and processes. In my experience, gamification solutions work when we want to improve the retention rates, better application of learning to the job, and teach complex concepts in a fun and interesting manner. In this blog, I will be sharing some gamification solutions that worked well.

Overview

Gamification in training is an indispensable part of a variety of solutions that help in upskilling learners and taking them to the next level of learning. Among the custom digital learning solutions, I find gamification solution as one of the most effective in creating the right impact amongst the learners. Yes, there are naysayers who say that gamification solutions are all hype and bluster. But I agree to disagree. For me, I have seen that gamification solutions create the right impact on the learners, for the reason that it is immersive, fun and engaging all at the same time.

Gamification in Corporate Training

In corporate training, the emphasis is on two modes of training. One is bespoke or custom training and other is off-the shelf courses on various concepts.

However, when it comes to training employees on complex concepts, or concepts where the learners need higher order thinking skills, gamification becomes an important strategy. While custom courses are good, the message can drift if the learners are not attentive. Hence, gamification solution can be used to help learner pay better attention through immersive quality of the game, scoring and badges as an incentive or motivation to complete the training. Gamification solution also help learners understand the concepts well, attend to all the activities, retain the knowledge and apply it well in the job.

I have mentioned in my previous article, Creating A Great And Engaging Course Using Gamification Strategy:

“While game-based learning has a lot going for it in terms of immersive storylines, characters, avatar selection, scores, rewards and so on, the same is not with gamification. Gamification uses some of the elements just mentioned to make the course “feel” better.”

Gamification Solutions-Cases

Use Case 1: Gamified Microlearning Course – Food Industry

The customer wanted to create a microlearning course with similar gamification elements that was already implemented in the original 1 hour game-based course on food processing.

The purpose of the micro-course was to reinforce certain key concepts through a mobile platform. The advantage of a short course on mobile platform is its ready-to-use and always available format. We created this gamification solution using custom framework and implemented it quickly. The micro game was toned down in terms of levels and heavy-duty content. However, it still retained the original flavour in terms of activities and scoring options.

Gamified Microlearning Course - Food Industry

Use Case 2: Risk Management Gamification Solution

The customer wanted a course on teaching the concept of risk management/mitigation in their core areas of operations. The customer handles a large volume of customer data and hence needed a course that would sensitize their employees about data security, privacy and safe storage/handling of data.

We created a gamification solution that had all the classic features such as levels, scoring, badges, personalization and scenario-based activities.

Points are accumulated for each correct attempt of the scenario-based activities. The gamification solution was received well by the target audience and helped improve their understanding of risk management at workplace.

Risk Management Gamification Solution

Conclusion

Gamification can be used in a variety of ways to enhance your learning or teaching materials and make them interesting and engaging. By using the right gamification solution, the learning becomes holistic, memorable and helps learners apply the concepts better at their workplace situations.

 

Source: https://tesseractlearning.com/blog/unique-gamification-solutions-for-better-learning-outcomes.html

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Microlearning and Gamification, a Healthy Mix for Ages

Microlearning and gamification can be combined with great results. In this blog, I will share few cases where we combined microlearning and gamification using the right strategy to create better learning experiences.

Overview

In my previous article on microlearning, Creating an Effective Learning Experience Through Microlearning Strategy I had noted, “Microlearning has emerged as an important way to improve learners’ recall and understanding of crucial concepts and use them as learning aids during the moment-of-need”. Microlearning strategy is extremely effective to teach one objective with videos, animation and activities.

With this as backdrop, let me state an idea that I found working well recently, which is using a gamification strategy in a microlearning format.

Why Gamification with Microlearning?

Well, to start with games are increasingly becoming popular when it comes to learning new concepts or skills. Gamifications strategy works well as games have the immersive quality that compels a learner to pay better attention. So, when we combine microlearning which anyways is a short nugget with gamification elements, we create great interest in the learners to learn the concepts and perform the activity and remember the concept as well.

In a gamification strategy, the idea is not to bore the learners with lot of concepts or theories. The aim is to make the learner perform an activity and score points. When we add a leaderboard element, the game becomes even more competitive.

Many fun arcade games such as maze games or Mario type of games are of short duration. So, if we can weave a game in a microlearning format, meaning having short activities that can be completed fast and also enable scoring options, then we have a ready winner.

Thus, we need to focus on the goals that we would accomplish with the microlearning and gamification strategy. Some of the goals include but not limited to the following:

  1. Improve retention of concept learnt
  2. Act as just-in-time learning aids in the field or at workplace
  3. Act as a positive reinforcement
  4. Provide extra information over and above the main learning content
  5. Provide tips to do a job or task in a better manner

Having seen the guidelines, lets next look at couple of case studies.

Case study 1: Microlearning nuggets, learning journey and gamification

The customer needed a series of microlearning courses about food safety and hygiene for their staff. After analyzing the requirements, we suggested to have microlearning with gamification strategy to be implemented for the course. For this, we created a learning journey along with avatar selection and points for activities within each microlearning nugget. This made the learning impactful, meaningful, engaging and memorable.

Microlearning with Gamification strategy usage example

Microlearning with Gamification strategy usage example

Microlearning with Gamification strategy usage example

Case study 2: Food and Nutrition microlearning course

The requirement was to create a course on the various types of food sources, the nutrition value and the associated concepts. We created a series of microlearning courses on each element. For example, a course on carbohydrates, one on fats, a course on proteins and so on. Then we combined microlearning and gamification strategy to improve the engagement level. Each course had activities that has gamification elements which enhanced the overall experience for the learners.

Food and Nutrition microlearning course

Benefits of the Microlearning and Gamification Strategy

By combining the power of microlearning and gamification strategy, the customers could reap several benefits such as:

  1. Increased engagement levels for the learners
  2. Better completion rates
  3. Better application of concepts learnt to job/tasks at hand
  4. Better ROI for the organization
  5. Met the business and training goals

Conclusion

To conclude, the right mix of microlearning and gamification elements helps in creating the right engagement for the learners and helps organization reap several benefits.

We have implemented microlearning strategies using unique activity-based nuggets, game-based nuggets and importantly being device agnostic. Learners get the same experience, whether on a PC, a tablet, or a smartphone.

Our ID strategists and creative designers will work with you to plan, strategize, develop, and deploy learning solutions using the right gamification strategy and game-based eLearning strategies.

 

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