Organizations that believe and invest in learning hold an edge over their competitors, who focus solely on productivity. Over the years, eLearning has emerged as an imperative component of learning programs due to greater reach and easier accessibility. This post was first published on eLearning Industry.
It’s almost impossible to overstate the importance of behaviour change for L&D. In fact, you could say that employee behaviour change is the true goal of L&D within an organisation! In this article, we look at what behaviour change really means and why it's so important. This post was first published on eLearning Industry.
As an L&D manager, you are often looking to change a work culture for the better—sometimes, the goal is to help adjust a specific individual's behavior. And preferably, that behavioral change would have a permanent effect instead of a mere temporary one. But how do you make it all last? This post was first published on eLearning Industry.
Learning practitioners often focus solely on getting leadership support for learning. While necessary, what's often left out is what employees want and need. Stop taking for granted employees will unquestionably accept whatever their leaders expect. This is a recipe for a learning failure. This post was first published on eLearning Industry.
Performance, in any discipline, is about conforming to or exceeding specific expectations, and the only way to assess performance is through an appraisal. So, what is performance appraisal, and how does it tie into staff selection, retention and rewards practices? This post was first published on eLearning Industry.
Everyone who has been involved in corporate trainings has learned that in order for the training to be successful, it has to be engaging. When people like what they do and find the inner motivation to do it, they are more likely to focus and invest time. In this article, we will explain the concept of learner engagement, and how you can apply it in the employee training process. This post was first published on eLearning Industry.