eLearning Trends And Predictions For 2017

As you plan further investment on training in 2017 and are on the look out for ways to enhance employee performance, read on and check out my list of eLearning trends and predictions for 2017 for cues on what may work for you!

2017: eLearning Trends And Predictions

Organizations around the world are looking for some foresight, and it’s prediction time. I’ve got a few, but here’s a little disclaimer – I have no crystal ball, no tarot cards.

  • My list of eLearning trends and predictions is based on my observations of how ideas evolved into trends in the last few years and ideas that are simmering today with all the ingredients to make them the hottest thing in town in the days to come.
  • I also believe that looking at eLearning trends and predictions becomes more meaningful when it provides you with inputs you can use. This was exactly my objective and this article on eLearning trends and predictions for 2017 will provide several pointers that you can use to uplift your current learning strategy (better learner engagement and other measures to create the impact businesses need to see).

And now, it’s time to look at the eLearning trends and get going with the predictions for 2017. I have banded this into 3 parts:

  • What will continue to offer value (what has worked and delivered value in the recent past).
  • Where we will see increased focus.
  • What to watch out for in 2017.

What Will Continue To Offer Value

1. mLearning Or Mobile Learning.

Over the last 5 years, adoption of mLearning or mobile learning has been on an upswing. Flexibility to offer the courses that are multi-device (they run seamlessly on desktops, laptops, tablets, and smartphones) is the single biggest gain. The next year will see maturing of delivery that is completely responsive that is, the online course will adapt to the device it is being viewed on. There will be a wider adoption of mLearning across all training needs.

EI Design microlearning example 1

2. Microlearning And Learning Paths.

The shift from courses that need 60 minutes or more to bite sized learning that can be easily taken on the go will gain further momentum. Using multiple microlearning nuggets to create a learning path would be another related approach.

Microlearning-and-learning-paths

3. Mobile Apps For Learning.

To offer learning solutions that appeal to learners and engage them, usage of mobile apps for learning will increase. They offer additional flexibility to take the online course when learners do not have access to internet and can be used for both formal and informal learning.

Mobile Apps for learning

4. Gamification.

Predicted as the “next big thing” when it first appeared in Google Trends in Sep’10, gamification for corporate learning has finally arrived. It will continue to be a strong strategy to create high impact, immersive learning. It will also leverage on mLearning, microlearning and social learning to multiply its impact.

EI Design gamification in training

5. Videos And Interactive Videos.

Learning through videos will continue to hold its appeal. As an extension, the capability of interactive videos to flip the passivity of videos to rich, interactive experiences will see an increase and will be used for both formal training as well as performance support.

Videos and Interactive videos

6. Collaborative And Social Learning.

Today, social learning is more than a buzz and is increasingly used by forward thinking organizations to foster collaborative learning and more significantly its application on the job. While there will be a continued need for formal training that meets specific learning outcomes, there would be an increase in platforms for informal or social learning where learners can network, share, collaborate, and exchange ideas on problem-solving.

Collaborative-and-Social-Learning

7. Performance Support Tools (PSTs).

Performance Support Tools or PSTs are learning aids meant to help employees with on-the-job support at the precise moment of their need. With wider adoption of mLearning or mobile learning and varied, innovative formats of microlearning, there would be a steep increase in the use of PSTs.

Performance Support Tools (PSTs)

Where We Will See Increased Focus

1. Learning Portals.

Focused responsive portals that offer a range of assets for formal learning, Performance Support Tools, collaborative and social learning will see an increase. They will extensively use mLearning or mobile learning and learning paths that can be personalized. microlearning, gamification, and leader boards will be an integral part of these solutions. Specific analytics to assess learner engagement and performance will further increase its impact.

2. LMS (Learning Management System), LCMS (Learning Content Management System) Refresh.

These are already evolving from corporate avatar to dynamic, learner centric platforms from cloud. The shift is on control to learners as more and more learning is becoming “pull” based rather than “push” based. With features ranging from support of mLearning or mobile Learning to personalized learning paths, flexibility of social learning and enhanced learner analytics, they will be a vital tool to engage learners and assess their performance. They will increasingly feature curation with contributions from learners to keep the resources contextual and relevant to the community.

3. Measuring Learning Effectiveness Or Learnability Of Online Courses.

Learning effectiveness or learn-ability has a direct impact on learner reaction, learning, and application on the job. This year is likely to witness increased usage of frameworks that enable you to measure the effectiveness of your courses and also bring in predictive learn-ability for new development.

4. Learner Analytics.

The coming days will see an increased focus on understanding learner behavior and its analysis to assess what can impact it and align the learning experience to the performance gains that the business seeks.

Watch Out For

1. Personalized And Adaptive Learning.

The trend will be on personalization of learning rather than “one size fits all”. This will become a significant aspect of formal learning. It will provide learners with a personalized learning path based on their interaction with learning components.

2. Content Curation For Learning.

Essentially, this is the process of sorting of data on the internet and presenting it as meaningful, easy to process assets for learning. It can be used to support formal training or part of formal learning. While recommended learning paths can be established, the control will still be with the learners to customize and reconfigure the way they want to learn. The initiative will support the “creation” of content and can be used to have wider contribution from users.

3. Usage Of Virtual Reality (VR) And Augmented Reality (AR) For Learning.

While the jury is still out on the viability of this one and if this will be a force to reckon with in creation of immersive learning, I do believe that this something to watch out for. With early adoption in Health and Safety and practical training in dangerous or hazardous fields, this would also find a place for training on behavioral change. Gamification too will leverage on this for diverse training needs. Today it comes with a prohibitive cost tag but over the next 2-3 years, this will change the learning scope dramatically.

4. Wearable Technology For Corporate Learning.

This is truly a trend to watch out for as it enables several prevailing trends to move on to another dimension. On one hand, gamification will also see usage of “wearable tech” like a VR headset to make the learning experiences even more immersive. I believe that we will also see usage of smart watches to provide just-in-time learning (micro nuggets for performance support that are easily available to learners precisely at the moment of need).

Final Word

In this article, I have shared my list of eLearning trends and predictions for 2017. I am sure you will find their application to be useful in mitigating some of your current challenges as well as scaling for the future (in sync with changing expectations).

As a follow-through, I am releasing an eBook shortly that will provide examples on how several of these trends can be practically applied in your organization. Meanwhile, do contact me at apandey@eidesign.net if you need any specific assistance.

Source: https://www.eidesign.net/elearning-trends-and-predictions-for-2017/

5 Killer Examples Of Interactive Videos For Corporate Training

Interactive Videos For Corporate Training: How Is An Interactive Video Different From Traditional Training Videos?

Although using videos for training has been an established practice for several years, they fall short when the run lengths are long, as it gets difficult to retain the learner’s attention till the end. The passivity or lack of engagement becomes a drawback when cognition levels are higher and the learners are required to analyze and apply the learning.

This is exactly where interactive videos fit in.

Today’s technologies enable us to provide levels of engagement and interaction on videos that are typically part of any eLearning or mobile learning course.

As a result, we can leverage on the power of video and enhance the learning experience through a series of interactions that interactive videos provide.

What Are The Benefits Of Using Interactive Videos?

Besides providing a better learning experience through interactions, some of the other benefits of interactive videos are as follows:

  1. High impact.
    You can enhance the impact of classic videos by up to 10X through interactive videos.
  2. High learner engagement.
    Varied interactions and personalization will resonate better with your learners.
  3. Meet the required cognition level.
    Interaction cues allow tremendous control to push cognition levels to analysis and application.
  4. Appeal to varied learner profiles.
    Interactive videos are not intended for Millennials alone. In fact, they appeal to all learner profiles.
  5. Enhance the impact of your mLearning or mobile learning solutions and leverage on the current trends.
    Today, interactive videos or learning experience.

How Can You Use Interactive Videos In Corporate Training?

When we look at the 70-20-10 model of learning, we see that usage of interactive videos maps to formal training as well as for Performance Support Tools. They can also be used to enhance your blended training delivery.

  1. As formal training, they are a great fit for typical corporate training needs, including:
    • Compliance.
    • Soft Skills.
    • Leadership training.
    • Product training.
    • Sales training.
    • Behavioral change.
    • Change management.
  2. They find a great fit as Performance Support Tools (PSTs). By providing interactive video-based learning aids within the learner’s workflow, you will see the application of the formal learning increase.
  3. This is not all. As you look at supplementing your Instructor Led Training (ILT) or Virtual Instructor Led Training (VILT) with online resources (moving to blended delivery), you can use interactive videos for role plays and reinforcement/simulations-based assessments.

In the examples that I have shortlisted to show how you can use interactive videos for corporate training, I have picked instances that map to these three ways to deploy them.

Before I move on to the 5 examples of interactive videos for corporate training, let me outline the key facets of an interactive video framework.

Highlights Of Our Interactive Video Framework

We at EI Design use a customizable interactive video framework to introduce interaction levels similar to the interactions that learners typically experience in a traditional eLearning or an mLearning course.

Unlike other online solutions offering interactive videos, our interactive framework:

  • Offers the flexibility of further customization based on the learning needs.
  • Offers multi-device compatibility: The videos work across multiple platforms such as Desktops, Tablets, and Smartphones (iOS and Android).
  • Enables you to include branching within a single video or multiple videos.
  • Allows inclusion of Gamification elements.
  • Provides room to include videos from online sources, like YouTube, Vimeo, etc.
  • Is compatible with AICC, SCORM 1.2, 2004, and TinCan. It can be hosted on LMS/LRS or can be run as a standalone piece on a web server.
  • Comes with SCORM-related features such as completion time, resume, and scoring in LMS/LRS.

Interaction points for learners: The framework is designed to break the monotony of the learning experience. This is reflected in the various interactivity types that the framework offers, which include:

  1. Hotspots.
  2. Button click.
  3. Fill in the blanks.
  4. Carousel.
  5. Single-choice assessments.
  6. Multiple-choice assessments.
  7. Drag and drop.

5 Killer Examples Of Interactive Videos For Corporate Training – Created In Our Interactive Videos Framework

Here’s a short video that highlights the benefits of interactive videos with 5 examples on how they can be used to boost the impact of learning.

Example 1 – Application Simulation Video Made Interactive

This video showcases how we brought in engaging interactivities to an application simulation course of Microsoft Word application with the interactive video approach. The video (containing narration) features how to use Microsoft Word.

We’ve jazzed up the learning with interactivities such as click and learn, some review questions, and the summary of learning, which appear on the video as overlay popups.

Example 2 – Interactive Video For Compliance Training

This video nugget features high-impact, contextual imagery and recaps the basic aspects of a Health, Safety, and Compliance (HSE) compliance course. We brought in inline checks at the end of each feature explained in the video and created a trackable asset (the Interactive Video is SCORM compatible).

This solution is an example of how you can multiply the impact of your existing compliance-related videos and convert them into rich and interactive formats adhering to SCORM or AICC standards.

Example 3 – Interactive Video For Corporate Training On Managing Customer Expectations

This interactive video showcases how we have transformed a scenario-based video into an engaging, interactive experience.

The video is on Managing Customer Expectations, and while the story plays out in a logical flow, viewers get to pause the video at regular intervals and check their understanding of the concept along the way.

To keep the learners engaged, it includes review questions, click and display, hot spots, drag and drop, and other interactivities.

The scenarios in the video help learners relate to the subject and provide a realistic feel in terms of how they should treat customers and what they should do to meet customer expectations. The interactive video, being a short microlearning nugget, also helps learners learn the bite-sized way.

Example 4 – ILT Converted To Interactive Video

This interactive video solution showcases how we have converted an ILT session into an engaging learning experience.

In this video, we have an Instructor demonstrating the features and benefits of eBridge, our review and collaboration tool.

We’ve pepped up the learning journey with interactivities such as click and learn, info highlights, and drag and drop.

This solution is a classic example of how you can multiply the impact of your existing videos and convert the recordings of ILT sessions into a rich, interactive format.

Although the core is still the Instructor’s recording, the approach is now more learner-centric.

Example 5 – Training Video On Financial Subject Made Interactive

This video showcases how we have brought a relatively dry financial concept of Japanese Candlesticks to life with the interactive video approach.

The video features eye-catching visuals in the form of illustrations, icons, graphics, photographs, and animations with a voice over explaining the subject playing out in the background.

The interaction points in the video come in the form of options to take notes and voice controls to navigate through the video. Learners can either type in their notes or provide feedback by recording their voice.

Learners can also learn using the drop-down interactivity to choose the right options in a simulation designed exclusively to explain the concept of Japanese Candlestick charts.

I hope these 5 killer examples of interactive videos help you identify how you can use them for your corporate training. If you have any queries or need any specific support, do contact me at apandey@eidesign.net.

Take a look at this video that showcases the key features of our interactive video framework. You can see the various interactivities that can be used to create an engaging learning experience.

Source: https://www.eidesign.net/5-killer-examples-interactive-videos-for-corporate-training/

5 Killer Examples Of Interactive Videos For Corporate Training

Interactive videos can be used to create high-impact corporate training (for both formal training as well as for performance support). In this article, I showcase 5 killer examples of interactive videos for corporate training.

This post was first published on eLearning Industry.

Interactive Video – Key Tools For an Immersive Learning Experience

E-Learning industry has clearly moved to HTML5, owing to the advantage of its support for multiple devices like tablets and smartphones. HTML5 offers great scope for creating better experience, including rich and app-like user experience on mobile browsers, richer images, and location-awareness to browsers. Videos have emerged as the most consumed media on smartphones and […]

How Can You Improve Your Corporate Training ROI Through Interactive Videos – Featuring 3 Examples

Interactive video is being considered the next big thing for mLearning or mobile learning solutions. It appeals to a wider audience (Millennials as well as other learner profiles) and is more engaging compared to videos. This article features 3 interactive video examples that showcase how you can improve your corporate training ROI.

This post was first published on eLearning Industry.

Free eBook: Learning@Videos – Charting The Evolution, Success, And Growing Popularity Of Video-Based Learning

Most experts from the learning industry would agree that videos are a strong and impactful tool for learning. Videos can engage the learners and make lasting impressions on their mind. This is particularly useful in the area of corporate training, as the learners need to recall and apply the learning in their area of work. The eBook Learning@Videos traces the beginning of video-based learning and highlights its many benefits in the modern perspective of continual workplace training.

This post was first published on eLearning Industry.

Pausing Timeline: Interactive Video Buttons

Intro

When I posted the article about Pausing the Timeline (part of the sequence of articles about that most important panel), I promised to add some use cases to illustrate using pause and pausing points. Let us start with a  simple use case, based on a recent forum question in this thread: Interactive Video Buttons

Use Case – description

It is clear that the user is not aware of the difference between pausing the timeline by an interactive object (pausing point) and by the command Pause. The idea is that the learner, while a video is playing, can launch a popup that has some static content (text, images…). While that popup is opened, the video should pause. On closing the popup the video should resume playing. The user proposed to have a close button for that purpose, which is the easiest solution (Scenario 1 below).   hyperlink instead of the close button as I described in this article: More is in a hyperlink – Close button
It could also be done with defining the open button as a toggle button Scenario 2).
For both scenarios it is necessary to insert the video as a multi-slide synchronized video to be able to control the video with Captivate functionality. If you insert the video as event video it will play totally independent from Captivate.

Scenario 1

In this scenario the popup will appear with one button, and be hidden by another button or hyperlink.
This makes it possible to have two actions, simplifies the setup: no need for a variable, no need for a conditional action. You can use two standard actions. If you want multiple buttons and popups, or expect to be using this work flow in other projects, I strongly recommend to create shared actions instead of advanced actions. This article will describe only the advanced standard actions.
Have a look at the setup of the slide. Look at the Timeline panel. It has only 3 objects (from bottom to top: video, shape button, popup). In the screenshot the shape button SB_Info is selected. It will open the popup ‘Info’. Look at the Timing properties of the button. The option to pause is unchecked (which is not the default situation), the shape button is timed for the rest of the slide. The result is that the button will be active for the whole slide, there is no inactive part.
The popup in this example is a shape used as text container, labeled ‘Info‘. That popup has to be invisible in output (eye icon in the Properties panel). If you expect that the slide can be revisited,  a better approach is to use the On Enter event of the slide to hide this popup ‘Info’. To close the popup I preferred using a hyperlink over a close button.  The popup is ta single object. If you prefer to have a ‘real’ close button, you’ll end up with two objects (text +  button). In that case you can group them, to reduce the number of commands for showing and hiding.

Standard Advanced Action ShowContent

This action is triggered by the Success event of the button SB_Info as you see in this screenshot:
After showing the popup (only one text container, can also be a group), I choose to disable the button SB_Info. If you want it to more user friendly, you can add a custom state ‘Inactive’ to that button and change to that state. This will avoid confusion for the user, some may expect that button to be a toggle, which is not the case in this first scenario. The last command will pause the timeline unconditionally, resulting in both video and audio to be paused.

Standard Advanced Action CloseContent

to be triggered by the hyperlink over the big X character:
if you prefer a Close button, this same action will be triggered by the Success event of that button; you can use exactly the same action
It is a similar advanced action (use the duplicate feature), with three commands which are the opposite of those in ShowContent: Hide (was Show), Enable (was Disable), and Continue which will release the Playhead, both video and audio will resume.

Scenario 2

In this scenario a Toggle button is used both for opening and closing the popup.

In that case you can use an approach similar to what I explained in: 1 action = 5 toggle buttons
It is a little bit more complicated because:
  • You need an extra custom state for the popup button which indicates that it changes to a close button after having opened a popup:
  • You’ll need a variable to track the status: I will use v_visib, a Boolean, with value = 0 when the popup is not visible,
    and value = 1 when the popup is visible; since I used a shared action from an external library, that variable is created automatically.
  • You’ll need a conditional advanced action to be triggered by the Success action of the button; this is the advanced action version created based on the shared action:

More Possibilities

An interactive video will often be spread over multiple slides, to offer navigation buttons to different parts of the video. It is not a problem to have the scenarios available on all slides: time both the button and the popup groups for the rest of the project, always on top.

I mentioned the possibility to group a close button with text, but groups with more objects are possible as well: image, shape, animations. Group all together, hide the group On Enter for the slide, and you only have to replace the single object in the scenarios above by the group.

Turn the actions into shared actions, and keep them in a separate project. You can open the Library of that project as an external Library in future projects. Especially the toggle action, it will save time because you don’t have to create the user variable.

Future use case, example of Pausing the timeline, will be about audio. It is more complicated because there are several ways to use audio in Captivate, perhaps I will need more than one post.