Here Comes Z: Strategies To Engage A New Generation Of College Students

Generation Z, the oldest now reaching 21 years of age, has no memory of a world without technology. They are adept self learners and can process information at a pace not seen before. Gen Zers are excellent students as long as teaching strategies meet their unique needs.

This post was first published on eLearning Industry.

Gamification Research Results: Gamification Neuroscience To Reduce Decision Error And Build A Learning Community

This article will bring critical analysis of gamification research data onto your dashboard since much of it tends to get buried in academic journals and conferences. These data have enormous utility in gamification. All data provided here is from peer referred journals or ongoing work in the field.

This post was first published on eLearning Industry.

The Best Way For Implementing Teaching Purpose

Do you remember that awesome college professor? You eagerly waited for his lectures and once he entered the lecture hall time passed very quickly. The professor made your college life better, right? Then there was that terrible professor. During his lectures, time crawled. You disliked his lectures and you couldn’t even grasp much of what he taught. Generally, every professor has a methodology of approaching students and this influences their college experiences. Psychologists recommend mixing different approaches according to an average age of a group of students. This article discloses the most popular models that enhance implementing teaching purpose.

This post was first published on eLearning Industry.

Considerations For Systems Simulations

Whether it’s to prepare a pilot for landing a plane or teach a child basic programming skills, there are certain things to consider before choosing to develop a systems simulation. This article explores these considerations and provides practical guidance to support your decision making.

This post was first published on eLearning Industry.

How To Gamify Your Learning Using 3 Well-Known Educational Concepts

Gamification of learning can help Instructional Designers create eLearning that’s engaging and effective. How? Let’s look at 3 educational concepts behind gamification and identify some simple ways in which you can apply each of these concepts to your learning design.

This post was first published on eLearning Industry.