I’ve wanted to put together a learning technologist certification for a long, long time. Well, guess who had the same idea – Training Magazine! And they’re making it happen at Training 2019! Learning geeks will unite in Orlando for our three-day learning technology program February 22-24, 2019. You can register here.
- Day 1: Creation and Authoring Learning Tools, presented by Jeff Batt
- Day 2: Multimedia Planning, Tools and Gadgets, presented by Nick Floro
- Day 3: Delivery and Emerging Technologies, presented by yours truly
I’m going to cover a variety of technologies on day three, in addition to discussing how to select and implement educational technology. And I’ll give you some free goodies to take home with you. Take a look at the program descriptions below and consider joining us at Disney’s Coronado Springs Resort!
Whether you are a designer, developer, manager, facilitator, administrator, or executive, you need to understand what learning technologies are capable of today—and what their promise is for tomorrow. Through demos, hands-on experience, checklists, and rubrics, this program goes beyond identifying the latest shiny training tech objects — and helps you become a well-rounded learning technologist who makes the optimal selection, design, and implementation decisions for your organization.
Day 1 Creation and Authoring Learning Tools; Jeff Batt, Head Trainer, Learning Dojo
Authoring tools change quickly and often, so how do you keep up? We’ll begin by examining the overall principles of development (i.e., elements, properties, behavior). Then, using those principles, we’ll begin our exploration of specific authoring tools. You’ll learn:
- About the basics of course authoring, regardless of what authoring tool you may be using.
- How development principles apply to current off-the-shelf tools like Adobe Captivate and more.
- How to make the appropriate selection for authoring tools.
- How to learn any new authoring tool.
Day 2: Multimedia Planning, Tools and Gadgets; Nick Floro, Learning Architect, Sealworks Interactive Studios
Looking to bring your skills to the next level? On day two, you will learn how to get started building and designing interactive learning. Learn the finer points, practical skills that you can apply, and best practices for delivering engaging learning. You’ll learn about:
- Architecting your next project with collaborative tools.
- Sketching a storyboard from paper to PowerPoint.
- Improving brainstorming and feedback loops.
- Creating a prototype with Marvel app.
- Using Explain Everything App to create animated explainers and promos and to provide feedback.
- Thinking Outside the Box: 5 activities and concepts to add to your next project.
- Building an interactive chatbot for learning.
- Strategies for designing for learning and your audience.
Day 3: Delivery and Emerging Technologies; Katrina Marie Baker, Senior Learning Evangelist, Adobe
You’ve spent two days learning how to create engaging training resources. Day three focuses on how to deliver your content using the latest in learning technology and features content from Katrina’s books LMS Success and The LMS Selection Checklist. You will:
- Define common types of learning technology platforms.
- Demonstrate how technology can help you engage learners through the use of gamification, mobile learning, social learning, and blended learning elements.
- Explain how to use reporting and analytics to understand the learner experience.
- Describe the process to select a new technology platform, including the features and factors you should review with potential vendors.
- Discuss the process of successfully implementing and maintaining a learning technology platform.
- Cover best practices that include how to internally market your platform, curate your course catalog and content, and build an effective administrator team.
BONUS! You will walk away with supplemental materials and a free trial of Adobe Captivate Prime.
BYOD: Please bring a WiFi-enabled laptop with Storyline and Captivate installed (trial versions okay).
The post The Complete Learning Technologist Certificate – Coming to Orlando in February! appeared first on eLearning.
The concept of virtual reality dates as far back as 1938 when Antonin Artaud, a French director, and actor, referred to theater objects and characters as “la réalité virtuelle” in his essay collection called “Le Théâtre et son double”. The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term “virtual reality” (Artaud,1958).
Using Existing Content
Think about the use of existing virtual reality content in education. Limitless possibilities await Instructional Designers/Developers. The opportunities are there. Instructional Designers/Developers can create learning solutions based around exploration type content that already exists. Much of this content is available free. Imagine designing/developing learning solutions based around exploring the Smithsonian Museums in Washington, DC. Virtual museum tours already exist such as the tour of the Smithsonian National Museum of Natural History. These tours can be viewed using a mobile device or computer.
Let’s dive deeper and talk about tools and devices that allow users to totally immerse themselves in a 360-degree virtual reality experience.
Designing, Developing and Deploying Virtual Reality Learning Solutions Using Adobe Captivate 2019
With Adobe Captivate 2019’s built-in interactive features designing, developing and deploying realistic virtual reality situations and scenarios is a cinch. Adobe Captivate 2019’s virtual reality capabilities can also increase productivity by decreasing the amount of time it takes to complete a VR project. Interactive elements such as hotspots can add to learner engagement. For more information on how to use Adobe Captivate 2019’s virtual reality features view the article “Adobe Captivate (2019 release) and Immersive learning with VR experiences” by Pooja Jaisingh (Senior Learning Evangelist) it is a helpful and insightful resource.
Popular Virtual Reality Devices for Content Playback
There are several devices on the market today that will allow playback of virtual content. We will touch on a couple of these devices below.
In today’s world of technology, virtual reality is most recognized with products such as Samsung’s Gear VR with Controller which has a consumer cost at around $129.99 at Samsung. When Gear VR is paired with a Smartphone such as the Galaxy S9+, Galaxy S9, Galaxy Note8 and more, the experience is awesome. The user is immersed in a 360-degree world. Also, the current Gear VR model weighs 0.76 lbs (without the Smartphone). The Samsung Gear VR with Controller has been identified as a product for playing games and viewing movies. This tool would be great to use in an exploration type learning solution as well. There does not seem to be an educational type of package offered in any way for the Gear VR with Controller. Google on the other hand does, so we now will take a look at Google Cardboard.
Google Cardboard is the most economical way to provide learners with that great virtual reality immersive experience. Build your own viewer using everyday items (download the kit) or take advantage of one of Google’s certified viewers. Just pair it with your smartphone. Also, choose from a variety of low-cost Google viewers. However, keep in mind that purchasing kit bundles such as Google’s Expeditions kits come at a high price. The kits are priced according to the number of registered students. For example, at Best Buy kits range in prices between $4,750.99 and $10,499.99. Also, there is the Google Daydream View Headset which we will not go into the details of in this article.
References and Resources:
Antonin Artaud (1958), The Theatre and its Double Trans., Mary Caroline Richards. (New York: Grove Weidenfeld, 1958).
Google Cardboard, Get your Cardboard. Retrieved from https://vr.google.com/cardboard/get-cardboard/
Pooja Jaisingh (2018), Adobe Captivate (2019 release) and Immersive learning with VR experiences, Published August 22, 2018. Article retrieved from https://elearning.adobe.com/2018/08/adobe-captivate-2019-release-and-immersive-learning-with-vr-experiences/?sdid=LLVYTFD5&mv=display
Samsung, Samsung’s Gear VR with Controller, Information retrieved from https://www.samsung.com/us/mobile/virtual-reality/gear-vr/gear-vr-with-controller–galaxy-note8-edition–sm-r325nzvaxar/
Smithsonian Museum, Smithsonian National Museum of Natural History Tour, Retrieved from http://naturalhistory.si.edu/VT3/
Smithsonian Museums in Washington, DC, Retrieved from https://washington.org/smithsonian-institution-museums?gclid=CMPC3viYnM4CFUFbhgodZ50Bhg
Article Photo by Bradley Hook from Pexels, Retrieved from Pexels.com at https://www.pexels.com/photo/sea-landscape-nature-sky-123318/
Wikipedia, Antonin Artaud., Article retrieved from https://en.wikipedia.org/wiki/Antonin_Artaud
The post Incorporating Virtual Reality Content, Tools, and Devices into Learning Solutions appeared first on eLearning.
eLearning Trends In 2018: Which One Suits Your Needs Best?
During my review of eLearning Trends for 2018, I relooked at the trends by validating their adoption from the following perspectives:
- Data from our customers on the adoption of these trends.
- My research on what is happening in the wider global landscape.
Overview Of My Mid-Year Review (CY 2018) On eLearning Trends For 2018
During this review, I used the following 4 parameters and then mapped my initial eLearning Trends and Predictions for 2018 to each of them.
- Parameter 1: What trends reflect the approaches that align better with the way we learn?
- Parameter 2: What trends are able to influence and improve employee performance?
- Parameter 3: What approaches can help us measure performance gain?
- Parameter 4: What approaches can help with ROI determination?
- Of the total 18 trends that I had outlined in the first edition of my eBook on eLearning Trends and Predictions for 2018, I saw a clear resonance with 15 of them based on the feedback I received from our customers and my research.
- Additionally, the following two trends that were part of the “Emerging or Maturing—Watch out for” show the following adoption:
AR/VR for immersive learning: limited adoption.
Artificial Intelligence or AI in learning: still futuristic.
- The last trend in rapid eLearning tools was not part of my mid-year review focus. However, this adoption (notably Articulate Rise and iSpring) has caught eLearning developers’ attention in early 2018. My assessment is that it will continue to do so in the balance year, too.
Here is the original list that was featured in my eBook eLearning Trends And Predictions For 2018. Download it to gain insights on each of these trends.
Part 1-What will continue to offer value
- Digitization of ILT (to Blended or Fully Online)
- Performance Support Tools
- Social Learning
- Mobile Apps or Apps for Learning
- Video-Based Learning (Videos and Interactive Videos)
- Next Gen-LMS/LCMS
- Rapid eLearning Tools
- Informal Learning
Part 2-Coming of age—Increase in adoption
- Learning Portals
Part 3-Maturing and emerging—Watch out for
- Big Data—Reporting and Analytics, and its usage in the determination of ROI
- Learner Analytics to enhance learning experiences
- Artificial Intelligence (AI) in learning
- AR/VR for immersive learning
Here is a summary of how these eLearning trends map to my current research and findings.
Parameter 1: What Trends Reflect The Approaches That Align Better To The Way We Learn?
The following 5 eLearning trends map to this, and I have added some reasons why you should adopt them.
- Mobile learning: This trend will continue to see increased adoption for corporate training, including formal training and performance support, as well as to support ILT delivery.
- Digitization of ILT (to blended or fully online): This trend is poised for rapid acceleration, as more and more organizations opt for this flexible approach to reach a wider audience in a shorter time and with lesser budgets.
- Microlearning: This trend has caught the attention of L&D teams and learners. It will continue to accelerate and be used as a series of nuggets for formal training or just-in-time learning aids, as part of the performance support intervention.
- Personalization: This trend is gaining momentum, as it addresses the interest and aligns better with the proficiency of the learners.
- Curation and user-generated content: While the Internet provides information readily, we often need to wade through reams of data to find the apt one. The combined usage of curation in conjunction with the flexibility to have learners contribute to it (through user-generated content) will see traction.
These are also reflected in the wider adoption of approaches that resonate better with learners leading to a wider adoption of the following two trends:
- Mobile apps for learning
- Video-based learning (videos and interactive videos)
Parameter 2: What Trends Are Able To Influence And Improve Employee Performance?
The following 4 eLearning trends map to this, and I have added some reasons why you should adopt them.
- Performance Support Tools (PSTs): These just-in-time learning aids are available to learners during their workflow exactly at their moment of need. Accelerated by the wider usage of mobile learning and microlearning, their usage will grow further to facilitate the application of the acquired learning on the job.
- Gamification: This trend has seen a wider adoption this year and will continue to be used for serious learning in corporate training. I also see an increase in the usage of gamification in training areas that have not experimented much with it (for instance, compliance training and application simulation training).
- Social learning: Although I still see limited focus by organizations on this trend, it is one trend worth investing in. I believe it aligns naturally with the way we learn, and the usage of specific portals offering collaborative learning (as well as curation and user-generated content) or standard social learning platforms will see a steady increase.
- Informal learning: Like social learning, this too is recognized as another medium to support learning. Although the onus of informal learning largely rests with the learners, yet organizations can do a lot to promote it in the workplace. It would be interesting to see how this adoption shapes up.
Parameter 3: What Approaches Can Help Us Measure Performance Gain?
The following 2 eLearning trends map to this, and I have added some reasons why you should adopt them.
- Next gen-LMS: Learning platforms and LMSs that enable learners to “pull” information of their choice, rather than the traditional approach of “push”, are the future. They support other aspects like learning journeys, personalization, collaborative learning, and offer recommendations based on the learner’s consumption. Their analytics offers valuable insights on how learners are interacting with the eLearning courses and how they are consuming content, while they can also provide insights on learning effectiveness. This trend will see significant acceleration.
- Learning portals: Designed to meet certain key initiatives, they feature the aspects highlighted in the next gen-LMS, along with learning analytics. They will continue to be used where legacy LMS platforms can’t meet these mandates.
Parameter 4: What Are The Approaches That Can Help With ROI Determination?
The following 2 eLearning trends map to this, and I have added some reasons why you should adopt them.
- Learner analytics: Using learner analytics is vital to validate the assumptions you had as you created the initial learning designs. More specifically, it provides insights on what more should be done. For instance, Tin Can API can provide useful insights on how learners are interacting with the course, and this analysis can be used to tweak the learning design and obtain better results.
- Big Data reporting and analytics: Big Data in eLearning is the huge data collected from multiple sources, including LMS/LCMS and Learning portals. Increasingly, a lot of learner insights are also collected through surveys/polling. Because of the sheer magnitude of the data and non-availability of a single tool to process this, reporting and analytics on Big Data is a tall order. This trend will continue to mature, as a number of techniques enable the processing of this data to improve learning experiences and assess the impact of training.
I hope this mid-year review of eLearning Trends in 2018 will help you as you look at tweaking or enhancing your learning strategies in the balance part of the year.
The post Updated eLearning Trends In 2018—Featuring 4 Parameters To Help You Select The Right One! appeared first on eLearning.
As instructional designers, we aim to design eLearning courses such that it reduces cognitive overload and gives a sense of accomplishment to the learner.
But what is the secret sauce to create effective eLearning courses?
Declutter the screen with irrelevant images, graphics and heavy on-screen text. And your 50% job is done. Yes, it’s just that. Whether it is custom eLearning, rapid eLearning, mobile learning or even microlearning; Relevancy is the key. And incorporating infographics in eLearning can take your eLearning courses to the next level. In this blog, we will highlight the relevancy of infographics in eLearning.
Why eLearning Infographics Make Sense?
Infographics or Information Graphics – a visual representation of information or data.
Did you know?
“An infographic is 30 times more likely to be read than a purely textual article.”
Infographics are one of the best visual tools to hook learner’s attention and convey message effectively. It presents well chunked content with relevant graphics to help learners understand the content in less time and retain for a longer duration.
Learners scan the infographics and interpret the meaning well, especially the complex data, when compared to other visuals.
Let’s consider the below example.
If you closely look at the infographic, large amount of content is broken into small pieces and organized in a meaningful structure with suitable graphical representation.
Incorporating Infographics in Elearning
In eLearning, infographic has a major role to play. It will not enhance the effectiveness of eLearning course, but increases its visual appeal.
Based on a rough estimate, one Infographic may convey the message of three to five eLearning slides loaded with text.
Following are the two greatest advantages of infographics in eLearning:
- It motivates learner with its visually appealing graphical representations
- Significantly reduces number of eLearning course slides
In eLearning, infographic can be made interactive and animated.
Notable Areas Where We can use Infographics
We can use infographics in almost all content types, such as:
- Comparative Analysis
- Process and Procedures
Infographics Vs Photographs
There is a famous Chinese saying about image, ‘A picture is worth a thousand words; it’s more true for infographics.
Photographs convey unclear meanings – the learner may confuse or may infer different meaning.
Infographics are self-explanatory; the graphic structure and small content nuggets guide learner to the intended meaning.
Tips to Develop Infographics:
Define goal to focus – Keep related and moderate content
Create scannable content – The graphic structure and content chunks should be skimmable in seconds
Maintain horizontal flow of content – Learner’s prefer to read left-to-right
Draw a wire-diagram – Draw high-level structure to plan size and placements of graphic elements and text
Create graphics – Develop graphic elements; be consistent in shapes and colours
Avoid large sizes – Try to avoid scrolls
If you want to convey the complex information succinctly and help your learners digest the content easily, then infographics in eLearning should be the best choice.
Big congrats to Kevin Siegel and Jennie Ruby, for the recent publication of his their new book on Presenter 11. If Kevin’s name sounds familiar, you may recognize him from his acclaimed project estimation tool – a very cool widget that let’s you calculate / project project costs for eLearning.
This book covers Presenter 11 in solid detail. It approaches the material topically, providing a solid foundation in everything from audio to video and nicely includes quizzing and reporting alongside interactive smart learning components. You can check out the book at the link below.
Congrats again, Kevin and Jennie.
In a world of smart-everything, from cities to televisions, why should eLearning be left out?
With an innovative approach to authoring, content, and total cost of ownership, you can be more creative, productive, and inclusive than ever before.
With Adobe Captivate, put your tool to work! Create fully responsive content, automatically, with all-new Fluid Boxes. Deliver the best experience for your learners’ device without doing anything more. Design with high-quality fonts that are consistent across devices and spring no unpleasant surprises.
Keep learners engaged! Give legacy desktop courses a makeover, as mobile learning. Don’t just tell them, show them, with best-in-class simulations. Bring content to life with the perfect image or interaction from a library of 75,000+ free eLearning assets. Add an audio track with text-to-speech conversion.
Get more value for your spends! Pay-as-you-go with flexible subscription programs for individuals and teams. Sweat assets you already own – roundtrip seamlessly with Adobe Photoshop, Adobe Illustrator and more in Adobe Creative Cloud.
Adobe’s new update for its most popular eLearning authoring tool, Captivate 2017 is released now! It is loaded with tons of new exciting features and enhancements! Be it custom eLearning content development, rapid elearning, mobile learning, simulation-based eLearning or microlearning, Adobe Captivate has been the choice of eLearning developers and eLearning providers. This update brings the best of the features which help you reimagine the way you develop HTML5-based interactive eLearning. This means more flexibility in creating fully responsive multi-device eLearning and mLearning content.
In our last blog, we have covered the new features of Adobe Captivate 2017. So for now, we will take a look at the improved features or enhancements to understand what makes it better than Adobe Captivate 9.
Multi-Device Responsive eLearning Authoring – Enhancement:
With Adobe Captivate 2017, creating multi-device eLearning content has never been so easy. Your eLearning content adapts itself to every mobile device without developing the same slide for multiple times for different views. Now you can use Device-Specific previews to see how your eLearning content looks on any device. One publish for all devices. You’d love this enhancement as it reduces redundancy in development saving you a huge amount of time.
Responsive Themes – Enhancement:
The responsive themes are now loaded with Fluid boxes that enable you to render fully responsive content for multiple devices. You can customize themes for an enhanced look and feel with blended backgrounds, styles, fonts, and layouts. You can also save them for future.
Responsive Motion Effects Without Programming – Enhancement:
Take learner engagement to the next level. Create motion effects using fluid object transitions even for responsive elearning projects without any code. Define motion paths and control how objects move.
Shared Advanced Actions – Enhancement:
Applying Shared Advanced Actions within the project is much easier now with the introduction of Conditional tab in the Advanced Actions dialog box. You can now convert standard to conditional action and vice versa eliminating the need to copy and paste the shared action. It saves your time and efforts.
The enhancements in 2017 edition of Adobe Captivate enable you to create advanced multi-device learning with improved flexibility. In addition, it is also power-packed with the ability to convert a non-responsive eLearning project to responsive project, customizable closed captioning and many more.