How to Select an Authoring Tool for Your eLearning Content Development?

Choosing the right authoring tool gives you the ability to design amazing eLearning content quickly and cost-effectively. So, let’s look at the criteria of choosing the rapid eLearning authoring tool. 1. Make sure your familiarity in the tool Before making any decision, check the familiarity of authoring tool, because without competency it’s not possible to…

Rapid eLearning: Reinventing Training For The 21st Century Learners

If organizations wish to see business results fast, they must invest in rapid eLearning solutions. Confining training to obsolete strategies, such as ILT alone or Flash-based courses, would mean that employees will lose out on productivity, which in turn will hurt the organization’s business. This post was first published on eLearning Industry.

The Complete Learning Technologist Certificate – Coming to Orlando in February!

I’ve wanted to put together a learning technologist certification for a long, long time. Well, guess who had the same idea – Training Magazine! And they’re making it happen at Training 2019! Learning geeks will unite in Orlando for our three-day learning technology program February 22-24, 2019. You can register here.

  • Day 1: Creation and Authoring Learning Tools, presented by Jeff Batt
  • Day 2: Multimedia Planning, Tools and Gadgets, presented by Nick Floro
  • Day 3: Delivery and Emerging Technologies, presented by yours truly

I’m going to cover a variety of technologies on day three, in addition to discussing how to select and implement educational technology. And I’ll give you some free goodies to take home with you. Take a look at the program descriptions below and consider joining us at Disney’s Coronado Springs Resort!

The Complete Learning Technologist Certificate Program

Whether you are a designer, developer, manager, facilitator, administrator, or executive, you need to understand what learning technologies are capable of today—and what their promise is for tomorrow. Through demos, hands-on experience, checklists, and rubrics, this program goes beyond identifying the latest shiny training tech objects — and helps you become a well-rounded learning technologist who makes the optimal selection, design, and implementation decisions for your organization.

Day 1 Creation and Authoring Learning Tools; Jeff Batt, Head Trainer, Learning Dojo

Authoring tools change quickly and often, so how do you keep up? We’ll begin by examining the overall principles of development (i.e., elements, properties, behavior). Then, using those principles, we’ll begin our exploration of specific authoring tools. You’ll learn:

  • About the basics of course authoring, regardless of what authoring tool you may be using.
  • How development principles apply to current off-the-shelf tools like Adobe Captivate and more.
  • How to make the appropriate selection for authoring tools.
  • How to learn any new authoring tool.

Day 2: Multimedia Planning, Tools and Gadgets; Nick Floro, Learning Architect, Sealworks Interactive Studios

Looking to bring your skills to the next level? On day two, you will learn how to get started building and designing interactive learning. Learn the finer points, practical skills that you can apply, and best practices for delivering engaging learning. You’ll learn about:

  • Architecting your next project with collaborative tools.
  • Sketching a storyboard from paper to PowerPoint.
  • Improving brainstorming and feedback loops.
  • Creating a prototype with Marvel app.
  • Using Explain Everything App to create animated explainers and promos and to provide feedback.
  • Thinking Outside the Box: 5 activities and concepts to add to your next project.
  • Building an interactive chatbot for learning.
  • Strategies for designing for learning and your audience.

Day 3: Delivery and Emerging Technologies; Katrina Marie Baker, Senior Learning Evangelist, Adobe

You’ve spent two days learning how to create engaging training resources. Day three focuses on how to deliver your content using the latest in learning technology and features content from Katrina’s books LMS Success and The LMS Selection Checklist. You will:

  • Define common types of learning technology platforms.
  • Demonstrate how technology can help you engage learners through the use of gamification, mobile learning, social learning, and blended learning elements.
  • Explain how to use reporting and analytics to understand the learner experience.
  • Describe the process to select a new technology platform, including the features and factors you should review with potential vendors.
  • Discuss the process of successfully implementing and maintaining a learning technology platform.
  • Cover best practices that include how to internally market your platform, curate your course catalog and content, and build an effective administrator team.

BONUS! You will walk away with supplemental materials and a free trial of Adobe Captivate Prime.

BYOD:  Please bring a WiFi-enabled laptop with Storyline and Captivate installed (trial versions okay).

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Incorporating Virtual Reality Content, Tools, and Devices into Learning Solutions

Incorporating Virtual Reality Content, Tools, and Devices into Learning Solutions

The concept of virtual reality dates as far back as 1938 when Antonin Artaud, a French director, and actor, referred to theater objects and characters as “la réalité virtuelle” in his essay collection called “Le Théâtre et son double”.  The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term “virtual reality” (Artaud,1958).

Using Existing Content

Think about the use of existing virtual reality content in education.  Limitless possibilities await Instructional Designers/Developers.  The opportunities are there.  Instructional Designers/Developers can create learning solutions based around exploration type content that already exists. Much of this content is available free.  Imagine designing/developing learning solutions based around exploring the Smithsonian Museums in Washington, DC.  Virtual museum tours already exist such as the tour of the Smithsonian National Museum of Natural History. These tours can be viewed using a mobile device or computer.

Let’s dive deeper and talk about tools and devices that allow users to totally immerse themselves in a 360-degree virtual reality experience.

Designing, Developing and Deploying Virtual Reality Learning Solutions Using Adobe Captivate 2019

With Adobe Captivate 2019’s built-in interactive features designing, developing and deploying realistic virtual reality situations and scenarios is a cinch.  Adobe Captivate 2019’s virtual reality capabilities can also increase productivity by decreasing the amount of time it takes to complete a VR project.  Interactive elements such as hotspots can add to learner engagement.  For more information on how to use Adobe Captivate 2019’s virtual reality features view the article “Adobe Captivate (2019 release) and Immersive learning with VR experiences” by Pooja Jaisingh (Senior Learning Evangelist) it is a helpful and insightful resource.

Popular Virtual Reality Devices for Content Playback

There are several devices on the market today that will allow playback of virtual content.  We will touch on a couple of these devices below.

Samsung’s Gear VR with Controller

In today’s world of technology, virtual reality is most recognized with products such as Samsung’s Gear VR with Controller which has a consumer cost at around $129.99 at Samsung.  When Gear VR is paired with a Smartphone such as the Galaxy S9+, Galaxy S9, Galaxy Note8 and more, the experience is awesome.  The user is immersed in a 360-degree world.  Also, the current Gear VR model weighs 0.76 lbs (without the Smartphone).  The Samsung Gear VR with Controller has been identified as a product for playing games and viewing movies.  This tool would be great to use in an exploration type learning solution as well.  There does not seem to be an educational type of package offered in any way for the Gear VR with Controller.  Google on the other hand does, so we now will take a look at Google Cardboard.

Google Cardboard

Google Cardboard is the most economical way to provide learners with that great virtual reality immersive experience.  Build your own viewer using everyday items (download the kit) or take advantage of one of Google’s certified viewers.  Just pair it with your smartphone.  Also, choose from a variety of low-cost Google viewers.  However, keep in mind that purchasing kit bundles such as Google’s Expeditions kits come at a high price.  The kits are priced according to the number of registered students. For example, at Best Buy kits range in prices between $4,750.99 and $10,499.99.  Also, there is the Google Daydream View Headset which we will not go into the details of in this article.

References and Resources:

Antonin Artaud (1958), The Theatre and its Double Trans., Mary Caroline Richards. (New York: Grove Weidenfeld, 1958).

Google Cardboard, Get your Cardboard. Retrieved from https://vr.google.com/cardboard/get-cardboard/

Pooja Jaisingh (2018), Adobe Captivate (2019 release) and Immersive learning with VR experiences, Published August 22, 2018.  Article retrieved from https://elearning.adobe.com/2018/08/adobe-captivate-2019-release-and-immersive-learning-with-vr-experiences/?sdid=LLVYTFD5&mv=display

Samsung, Samsung’s Gear VR with Controller, Information retrieved from https://www.samsung.com/us/mobile/virtual-reality/gear-vr/gear-vr-with-controller–galaxy-note8-edition–sm-r325nzvaxar/

Smithsonian Museum, Smithsonian National Museum of Natural History Tour, Retrieved from http://naturalhistory.si.edu/VT3/

Smithsonian Museums in Washington, DC, Retrieved from https://washington.org/smithsonian-institution-museums?gclid=CMPC3viYnM4CFUFbhgodZ50Bhg

Photo:

Article Photo by Bradley Hook from Pexels, Retrieved from Pexels.com at https://www.pexels.com/photo/sea-landscape-nature-sky-123318/

Wikipedia, Antonin Artaud., Article retrieved from https://en.wikipedia.org/wiki/Antonin_Artaud

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Updated eLearning Trends In 2018—Featuring 4 Parameters To Help You Select The Right One!

In June 2018, I re-looked at the eLearning Trends for 2018 that I had created in January 2018. In this article, I share my insights on the trends, viewing them through a different lens that you too can use as you plan for the balance part of the year.

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Incorporating Infographics in eLearning

As instructional designers, we aim to design eLearning courses such that it reduces cognitive overload and gives a sense of accomplishment to the learner.

But what is the secret sauce to create effective eLearning courses?

Declutter the screen with irrelevant images, graphics and heavy on-screen text. And your 50% job is done. Yes, it’s just that. Whether it is custom eLearning, rapid eLearning, mobile learning or even microlearning; Relevancy is the key. And incorporating infographics in eLearning can take your eLearning courses to the next level. In this blog, we will highlight the relevancy of infographics in eLearning.

Why eLearning Infographics Make Sense?

Infographics or Information Graphics – a visual representation of information or data.

Did you know?

“An infographic is 30 times more likely to be read than a purely textual article.”

Infographics are one of the best visual tools to hook learner’s attention and convey message effectively. It presents well chunked content with relevant graphics to help learners understand the content in less time and retain for a longer duration.

Learners scan the infographics and interpret the meaning well, especially the complex data, when compared to other visuals.

Let’s consider the below example.

If you closely look at the infographic, large amount of content is broken into small pieces and organized in a meaningful structure with suitable graphical representation.

Incorporating Infographics in Elearning

In eLearning, infographic has a major role to play. It will not enhance the effectiveness of eLearning course, but increases its visual appeal.

Based on a rough estimate, one Infographic may convey the message of three to five eLearning slides loaded with text.

Following are the two greatest advantages of infographics in eLearning:

  • It motivates learner with its visually appealing graphical representations
  • Significantly reduces number of eLearning course slides

In eLearning, infographic can be made interactive and animated.

Notable Areas Where We can use Infographics

We can use infographics in almost all content types, such as:

  • Concepts
  • Storytelling
  • Comparative Analysis
  • Process and Procedures

Infographics Vs Photographs

There is a famous Chinese saying about image, ‘A picture is worth a thousand words; it’s more true for infographics.

Photographs convey unclear meanings – the learner may confuse or may infer different meaning.

Infographics are self-explanatory; the graphic structure and small content nuggets guide learner to the intended meaning.

Tips to Develop Infographics:

Define goal to focus – Keep related and moderate content

Create scannable content – The graphic structure and content chunks should be skimmable in seconds

Maintain horizontal flow of content – Learner’s prefer to read left-to-right

Draw a wire-diagram – Draw high-level structure to plan size and placements of graphic elements and text

Create graphics – Develop graphic elements; be consistent in shapes and colours

Avoid large sizes – Try to avoid scrolls

Conclusion

If you want to convey the complex information succinctly and help your learners digest the content easily, then infographics in eLearning should be the best choice.

Source link: http://www.swiftelearningservices.com/infographics-in-elearning/

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New Book on Presenter 11

Big congrats to Kevin Siegel and Jennie Ruby, for the recent publication of his their new book on Presenter 11.  If Kevin’s name sounds familiar, you may recognize him from his acclaimed project estimation tool – a very cool widget that let’s you calculate / project project costs for eLearning.

This book covers Presenter 11 in solid detail. It approaches the material topically, providing a solid foundation in everything from audio to video and nicely includes quizzing and reporting alongside interactive smart learning components. You can check out the book at the link below.

https://www.amazon.com/dp/1944607250/

Congrats again, Kevin and Jennie.

 

#SmarteLearning with the 2017 Release of Adobe Captivate

In a world of smart-everything, from cities to televisions, why should eLearning be left out?

With an innovative approach to authoring, content, and total cost of ownership, you can be more creative, productive, and inclusive than ever before.

Intelligent Authoring

With Adobe Captivate, put your tool to work! Create fully responsive content, automatically, with all-new Fluid Boxes. Deliver the best experience for your learners’ device without doing anything more. Design with high-quality fonts that are consistent across devices and spring no unpleasant surprises.

Content Transformation

Keep learners engaged! Give legacy desktop courses a makeover, as mobile learning. Don’t just tell them, show them, with best-in-class simulations. Bring content to life with the perfect image or interaction from a library of 75,000+ free eLearning assets. Add an audio track with text-to-speech conversion.

Unlocking Value

Get more value for your spends! Pay-as-you-go with flexible subscription programs for individuals and teams. Sweat assets you already own – roundtrip seamlessly with Adobe Photoshop, Adobe Illustrator and more in Adobe Creative Cloud.

Experience Adobe Captivate!