Last week I presented at the Adobe eLearning World 2020 “Deep dive into Captivate with Advanced and Shared actions’. I had prepared 3 different scenarios, to be ready for any audience. Due to the poll before the session I decided to go for the ‘newbie’ scenario because the majority was new to Shared actions, and a considerable amount of attendees even to Advanced actions. That means that intermediate and advanced users were perhaps disappointed. To remediate I plan some blogs and examples as illustration. This is the first one.
This game uses random numbers as well. It is a memory game which can be used in many variations due to the flexibility of shared actions, variables and multistate objects.
You will learn about the game rules in the game. There is an easy and a more complicated way to play the 3 games. Hope you don’t keep only the easy one if you are in for some memory training:
This is Kitchen Quest, a small gamified learning demo my team and I built at our little eLearning company.
Check it out and let me know what you think! If you have any questions on the different elements of the game or how we got certain parts to work, please don’t hesitate to ask!
Last week, I had an awesome time discussing how to implement a gamification strategy. If you missed that virtual class, I’m offering one more on November 15. You can check out the presentation or read the session description below.
One of the biggest challenges faced by organizations is generating consistent buy-in from trainees in the face of constant distractions and competing priorities. There are a variety of methods that can be used both to communicate the importance of training materials to the team, and to increase their likelihood to complete and retain the ideas and information from the training.
Join Katrina Marie Baker, Senior Learning Evangelist of Adobe Inc., for this one-hour demonstration focused on how to implement gamification within Adobe Captivate Prime.
You will learn:
How and why gamification can enhance completion rates for standard and compliance training
The fundamental principles of gamification for learning programs
How learning cohorts play a role in deployment of gamification
How to create and implement badges
How to establish points and parameters for achievements
How to add time-based motivation points to excite your audience
How to implement the new learning program aligned leaderboards
Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! Here is the recording and slideshare.
In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. I’ve been reading a lot of articles recently that relate to constructivism, and some of our attendees were interested in receiving a list of those resources. Below are a few reading suggestions.
I’ll create more recommended reading lists, so follow me if this sort of thing is useful to you. The next blog posts will probably be devoted to virtual and augmented reality resources. (If you haven’t checked out the crazy cool VR features in Adobe Captivate 2019, please take a look!) I will also post my own summaries of select articles over the next few weeks.
Please add your own suggested reading articles in the comments section!
Here are three introductory level readings that are great as starters:
I believe that game based learning especially strategy games work well when we have short stories or cut scenes similar to the real games like Prince of Persia, Age of Empires or World of Warcraft. Whats your take on it, or have you experimented with these?
I feel, having these small cut scenes can enhance the overall immersiveness factor for the game that is being developed.
This Chemistry themed tic-tac-toe game allows you to select any position on a tic-tac-toe grid. Once a spot has been selected you are given a chemistry question that must be answered either True or False. Correct questions are given an “O”, incorrect questions are given an “X”. Just like tic-tac-toe if you get 3 correct in a sequence you win.
State views simplified this task of organizing objects – all interactions take place on one slide.
Here’s a mandatory training course I gamified with a fun interface, levels, and badges. Try to get the three gold bars in the Interactive Gold Bar Challenges. The opening also presents a challenge in an interesting way – a nice routine day at any given hospital – when suddenly the fire alarm starts to ring. Check it out.
Neste tutorial mostro como construir um campo com entrada de texto e validação ou seja, usuário não poderá prosseguir se não digitar um nome correto no campode texto e tabém como passar o nome digita a um campo de texto utilizando uma variável. Em um próximo tutorial, irei mostrar como atribuir Ações Avançadas com Variável.