Memory games (Javascript IN shared actions)

Intro

Last week I presented at the Adobe eLearning World 2020 “Deep dive into Captivate with Advanced and Shared actions’. I had prepared 3 different scenarios, to be ready for any audience. Due to the poll before the session I decided to go for the ‘newbie’ scenario because the majority was new to Shared actions, and a considerable amount of attendees even to Advanced actions. That means that intermediate and advanced users were perhaps disappointed. To remediate I plan some blogs and examples as illustration. This is the first one.

Javascript and Shared actions

It is possible to have the command ‘Execute Javascript’ embedded in a shared action. When talking about games, randomization is mostly used but not a ready-to-go feature in Captivate. In the session I showed a very simple board game where the tossing of a dice is simulated, and the board cursor advances based on the result of the dice toss. That was realized with one shared action.

This game uses random numbers as well. It is a memory game which can be used in many variations due to the flexibility of shared actions, variables and multistate objects.

Game

You will learn about the game rules in the game. There is an easy and a more complicated way to play the 3 games. Hope you don’t keep only the easy one if you are in for some memory training:

Play

Have fun!

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Find the Pairs (shared actions game)

Have some fun with a new game. It has been created with mult-colored SVGs created in Illustrator. No Javascript was needed.  I used:

  • Three shared actions: one fot he correct shapes (used  8 times), one for the incorrect shapes (
  • Two advanced actions to be used On Enter for the play slides
  • 6 variables.

Game rules are in the course. Lot more variations are possible: more pairs, trios…

Play

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Gamified Learning – “Kitchen Quest”

Play

This is Kitchen Quest, a small gamified learning demo my team and I built at our little eLearning company.

Our goal was to create a retro Gameboy style game to help technicians learn how to troubleshoot different appliances in commercial kitchens.  To accomplish this goal, we used multiple combinations of Advanced and Conditional Actions, Variables, and JavaScript.  This is the result.

Check it out and let me know what you think!  If you have any questions on the different elements of the game or how we got certain parts to work, please don’t hesitate to ask!

Kitchen Quest  Overworld  

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Free Webinar: Implementing a Gamification Strategy for Your Organization with Adobe Captivate Prime

Last week, I had an awesome time discussing how to implement a gamification strategy. If you missed that virtual class, I’m offering one more on November 15. You can check out the presentation or read the session description below.

Register here: https://www.trainingmagnetwork.com/events/1545?gref=calendar

One of the biggest challenges faced by organizations is generating consistent buy-in from trainees in the face of constant distractions and competing priorities. There are a variety of methods that can be used both to communicate the importance of training materials to the team, and to increase their likelihood to complete and retain the ideas and information from the training.

Join Katrina Marie Baker, Senior Learning Evangelist of Adobe Inc., for this one-hour demonstration focused on how to implement gamification within Adobe Captivate Prime.

You will learn:

  • How and why gamification can enhance completion rates for standard and compliance training
  • The fundamental principles of gamification for learning programs
  • How learning cohorts play a role in deployment of gamification
  • How to create and implement badges
  • How to establish points and parameters for achievements
  • How to add time-based motivation points to excite your audience
  • How to implement the new learning program aligned leaderboards

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Recommended Research: Constructivism & Learning Technology

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment!  Here is the recording and slideshare.

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.  I’ve been reading a lot of articles recently that relate to constructivism, and some of our attendees were interested in receiving a list of those resources.  Below are a few reading suggestions.

I’ll create more recommended reading lists, so follow me if this sort of thing is useful to you.  The next blog posts will probably be devoted to virtual and augmented reality resources.  (If you haven’t checked out the crazy cool VR features in Adobe Captivate 2019, please take a look!)  I will also post my own summaries of select articles over the next few weeks.

Please add your own suggested reading articles in the comments section!

Here are three introductory level readings that are great as starters:

A great explanation of what constructivism is, what helps us learn, and what learning truly is.

An in-depth look at the learning process from beginning to end, including how to use educational technology (and how not to use it), and the importance of social learning and collaboration.

An overview of the types of educational technology available for use in the learning environment, as well as a historical perspective of how that technology has evolved.

I just finished working my way through the below articles, many of which are referenced by the above chapters, and cross-referenced amongst each other:

  1. Shaffer, D. W., Squire, K., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Phi Delta Kappan, 87, 104–111. Google Scholar
  2. Shuler, C. (2009). Pockets of potential: Using mobile technologies to promote children’s learning. New York, NY: The Joan Ganz Cooney Center at Sesame Workshop. Google Scholar
  3. Thomas, M., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, KY: CreateSpace. Google Scholar
  4. Van Eck, R. (2006). Digital game-based learning: It’s not just the digital natives who are restless. EDUCAUSE Review, 41(2), 16–30. Google Scholar
  5. Vavoula, G., Sharples, M., Lonsdale, P., Rudman, P., & Meek, J. (2007). Learning bridges: Mobile technologies in education. Educational Technology, 47(3), 33–37. Google Scholar

More articles and article summaries coming soon.  Please follow my posts if you’d like to see more!

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Inspiration from real games for eLearning games

Hello friends,

I believe that game based learning especially strategy games work well when we have short stories or cut scenes similar to the real games like Prince of Persia, Age of Empires or World of Warcraft. Whats your take on it, or have you experimented with these?

I feel, having these small cut scenes can enhance the overall immersiveness factor for the game that is being developed.

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Awesome Hangman Game

I have developed and posted here a customized Hangman game. So guys, let’s try out with this game and share your valuable comments with me.

Below are the steps with necessary screenshots.

Initially, You have awarded with 7 lives for one question

You need to answer within that 7 lives or else your life got over(you are going to die)

If you are correctly answered before losing your seven lives then you will get a well-done message and also you can replay the game.

Download this Hangman Game.

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Captivate 2017 – Chemistry Tic Tac Toe Game

This Chemistry themed tic-tac-toe game allows you to select any position on a tic-tac-toe grid. Once a spot has been selected you are given a chemistry question that must be answered either True or False. Correct questions are given an “O”, incorrect questions are given an “X”. Just like tic-tac-toe if you get 3 correct in a sequence you win.

Play the game here:

Captivate 2017 – Chemistry Tic Tac Toe Game

Game start screen

This game was created in Captivate 2017 using state views, smart shapes, Advanced Actions and JavaScript. I attempted to create this prior to the addition of State Views and found it difficult to layer and work with all items required.

chemistry-1

State views simplified this task of organizing objects – all interactions take place on one slide.

chemistry-3

 

Gamified Mandatory Training Course

Here’s a mandatory training course I gamified with a fun interface, levels, and badges.  Try to get the three gold bars in the Interactive Gold Bar Challenges. The opening also presents a challenge in an interesting way – a nice routine day at any given hospital – when suddenly the fire alarm starts to ring.  Check it out.

CHUCK

http://www.orgwide.com/captivate/hospital_background_gameCompletefire_safety/index.html

 

Criando campo de texto com validação e atribuindo variável. Parte 1

Olá,

Neste tutorial mostro como construir um campo com entrada de texto e validação ou seja, usuário não poderá prosseguir se não digitar um nome correto no campode texto e tabém como passar o nome digita a um campo de texto utilizando uma variável. Em um próximo tutorial, irei mostrar como atribuir Ações Avançadas com Variável.

Abraços

Fabio Olvieira