ARG Story Structure: The Hero’s Journey In Game-Based Training

The story in an ARG created for corporate training can help to create structure as well as change direction in gameplay. The monomyth, or hero's journey, is a complex narrative pattern that has been established as the primary way in which stories have been structured from mythology to modern day movies. This post was first published on eLearning Industry.

Alternate Reality Game Design: Story And Player Types

An ARG is built around player goals and objectives, but is often fueled by the story. The depth and breadth of the story and the importance of the story to the player may vary throughout the ARG. But, there’s no doubt that the storyline is what makes ARGs different from other learning formats. This post was first published on eLearning Industry.

How To Make An Alternate Reality Game: Introduction

ARGs do not spring fully formed from their creator’s mind. Instead, they are the result of many hours of ideation, refinement, and testing. But like any creative endeavor, the reward of seeing your creation come to life and the goals achieved is priceless. This post was first published on eLearning Industry.

Alternate Reality Games For Corporate Training: What About Participation?

In an ARG experience, the realism of the story is strong at the beginning and the player might not be sure whether they are even playing a game. This is particularly true in an entertainment ARG where 100% target audience participation is NOT required. In those instances, the ARG is often a tangential experience that enhances the main entertainment or learning objective. However, in business and education 100% target audience participation and completion is often necessary.

This post was first published on eLearning Industry.