ARG Development: 10 Tips To Create An Effective ARG Story

Regardless of whether your Alternate Reality Game is for entertainment and marketing or training and performance improvement, creating the story is a creative endeavor. Like most creative endeavors, it can be a messy activity. And each person will go about it differently. This post was first published on eLearning Industry.

How The Use Of eLearning In Hospitality Training Helps You Retain Staff Members

As the hospitality sector evolves, so does our workforce. It remains our responsibility to understand how we can better connect with them as humans and then develop training to retain staff members. Adapting training is the first step, and today's eLearning platforms offer us the tools to truly provide people with the development they deserve. This post was first published on eLearning Industry.

Corporate Learning Games: Whom Are They For?

If you’re not getting the kind of results you expect from your training, maybe your content is just a little too boring (sorry, somebody had to tell you). If you want something that can actually deliver your objectives, you need to think really hard about engagement. Enter game-based learning. This post was first published on eLearning Industry.

Emotional Intelligence (EQ) – Online Certification Program

This eLearning course on Emotional Intelligence will help teams to work together more effectively by identifying, evaluating, and managing emotions. It will also help individuals to understand their own strengths and weaknesses. The course is divided into 12 units: Getting Started with Emotional Intelligence Course What is Emotional Intelligence? Four Skills in Emotional Intelligence Verbal…

EdTech: Junge Unternehmen in den Startlöchern

In der mmb-Trendanalyse im Auftrag von wb-web taucht der Suchbegriff „EdTech“ an prominenter Stelle auf – mehr als 2.500 mal. Grund genug für Lutz Goertz, diesen Begriff einmal etwas ausführlicher zu erläutern:

„EdTech ist ein sogenanntes „Kofferwort“, bei dem zwei Begriffe zu einer Kurzform zusammengezogen werden, in diesem Fall „Educational“ und „Technology“. Im weiteren Sinn sind hier mit „EdTech“ also Bildungstechnologien gemeint. Im engeren Sinn versteht die E-Learning-Community darunter eine neue Teilbranche „EdTech-Unternehmen“, die mit innovativen digitalen Lernservices und -produkten neue Nischen im Bildungsmarkt besetzen.“

Der Artikel geht auch auf die Schwierigkeiten ein, eine EdTech-Szene in Deutschland zu etablieren. Die kritische Diskussion um EdTech, in der es vor allem um die Dominanz von Silicon Valley im Bildungsbereich geht, wird von Lutz Goertz allerdings nur ganz vorsichtig angedeutet. Links zu Autor*innen wie Audrey Watters (Hack Education) und Markus Deimann (Feierabendbier) fehlen.
Lutz Goertz, wb-web, 13. Juli 2018

Bildquelle: Tumisu (pixabay, CC0)

Working out loud, Agiles Lernen und Makerspaces

Das mmb-Institut hat für wb-web 124.242 Zeilen aus Social-Media-Beiträgen des zweiten Halbjahrs 2017 zu Weiterbildungsthemen untersucht, um „Trendbegriffe“ zu ermitteln. Was gefunden wurde:

Working out loud/ Learning out loud, Fehlerkultur, Agiles Lernen/ agile Bildungsinstitution/ Agility/ Agile Mind, Modern Workplace Learning, EdTech, Blockchain, Change/ Change Agent/ Change Management, Cloud, Makerspace, Open Hardware/ Open Source Hardware, Podcasts für die Weiterbildung. Hinweise zum methodischen Vorgehen enthält der Schlussbericht des mmb-Instituts.

Im vorliegenden Artikel gibt uns Lutz Goertz noch kurze Lesehilfen zu den einzelnen Begriffen mit. Sein Resümee: „Arbeiten und Lernen wachsen enger zusammen und sind einem ständigen Wandel unterworfen. Dabei greift die Bildungswelt auch internationale Trends und Workflows auf. Wichtig ist ferner das gemeinsame „Machen“, das Erarbeiten von Themen und Dingen mit einem bleibenden stofflichen Ergebnis.“
Lutz Goertz, wb-web, 13. Juli 2018

How to constrain a student from advancing from the Process Circle Widget until they have listened to each topic?

We have calculated the time it would take to view and listen to the audio message for each topic on the Process Circle Widget setting the slide time allow for the total duration.  However, the desire is to insure the student does not advance after this duration until they have listen to each audio message.  Could associate a variable to each button on the Widget and run an Advanced Action if they had properties but none are shown.  Any ideas?

The post How to constrain a student from advancing from the Process Circle Widget until they have listened to each topic? appeared first on eLearning.

Free eBook – Learning Management System Evaluation Checklist: Select The Right LMS For Your Organization

Perhaps you are afraid that you may find yourself too deep into the LMS search, that you can’t get out. We live in times that Learning Management System solutions grow on trees, and the task to make the right choice for your organization weighs heavy on your shoulders. If you want to do the job not relying on external consultants, but still don’t know where to start, Knowledge Anywhere’s LMS evaluation checklist is here for you. Shorten things out, get practical about it, and the selection will fall into place. This post was first published on eLearning Industry.